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Old March 13th, 2002, 04:11 AM   #1
Big_al
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Post Aliotroph, More Winona News

http://news.bbc.co.uk/hi/english/ent...00/1870364.stm
Some good pictures in the story.

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Old March 13th, 2002, 01:32 PM   #2
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It all sounds pretty ludicrous to me. Glad I'm not her though. They make such a big deal out of her painkillers being a morphine derivative, but that's actually really common. So is Tylenol 3. Shouldn't that bit be cleared up by now anyway. They keep saying she had a prescription so all they'd have to do is check with her doctor (or the place where she bought the stuff).

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Old March 17th, 2002, 09:23 AM   #3
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Not even more Winona problems in the news.

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Old March 18th, 2002, 10:08 AM   #4
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Big_Al must hang out on these sites methinks. I've discovered WinXP has customizable avatar thinghies. I'm going to put a pic of her there and so when my brother sees the log-in screen he'll se it. Wonder what he'll say.

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Old March 23rd, 2002, 06:19 AM   #5
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LOL. Did you do it and what did he say?

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Old March 23rd, 2002, 11:29 AM   #6
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I forgot. I think I posted that at school sometime.

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Old March 23rd, 2002, 09:05 PM   #7
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Something like what i'd do.

Damn I like making Julie Strain run around and swing that kewl sword.

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The Megawad: Home of Vilecore

All that glitters is not gold.
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Sometimes it's not easy following the path of least resistance.
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Old March 23rd, 2002, 11:41 PM   #8
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Question

What?

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Old March 24th, 2002, 06:29 AM   #9
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FAKK 2 Aliotroph? is FUN methinks!



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Old March 24th, 2002, 11:19 AM   #10
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Heh, that game is pretty looking. They still haven't fixed the bug though with the VIS process causing the diagonal shadows to be like staircases. You can see it on the wall behind her. Wonder when some company other than Id is going to do something other than cosmetic changes to an engine. The only thing correcting that bug should affect is map compile times, which of course don't affect the player.

I'm done my techno rant now. Have fun.

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Old March 24th, 2002, 11:36 AM   #11
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Ugh! You picky bitch!

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The Megawad: Home of Vilecore

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Sometimes it's not easy following the path of least resistance.
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Old March 24th, 2002, 11:40 AM   #12
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I looked at the bunker map in the Goldeneye mod for HL and whoever made that map didn't use any damn texture lights. The corridors have lights all the way down them, but he used entities to light them so it looks really crappy. Funny cause the archives map looked really cool.

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Old March 24th, 2002, 01:23 PM   #13
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Are you really that picky or is it just me?

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The Megawad: Home of Vilecore

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Old March 24th, 2002, 01:43 PM   #14
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Yeah I'm picky. Look at all the stuff I told you about Vilecore. I've always been like that. No wonder I only ever released two maps. I'm even picky about those now.

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Old March 24th, 2002, 04:36 PM   #15
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LOL. Well I'm picky too and like things to be just so but that Quake engine bug takes the cake.

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The Megawad: Home of Vilecore

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Sometimes it's not easy following the path of least resistance.
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Old March 24th, 2002, 05:14 PM   #16
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How about the one where the light always shines through the doors? It was in the released version of HL but one of the Valve guys, Zoner, rewrote all the compile tools and included a fix for that one. I've made maps without that bug, but it popped up again in RTCW. That means Carmack never bothered with it for the Q3 engine. It's probably not that hard to do either.

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Old March 25th, 2002, 10:16 PM   #17
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Yikes. I always notice that damn staircase-ish bug in Quake but never mentioned it before...I guess I felt I was able to shrug it off. But now that I think about it, it is pretty annoying.

With all the hype about the awesome lighting in Doom "3" I'll bet that "staircase" shadow bug will be gone come its release

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Old March 25th, 2002, 10:22 PM   #18
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It was gone in the alphas. DooM III's lighting engine is totally different.

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Old March 25th, 2002, 10:25 PM   #19
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I know. Nobody will even have to worry about a bug like that...

Come to think of it, with this brand new realtime lighting system in Doom...I wonder what strange new graphical bugs will appear?

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Old March 25th, 2002, 10:34 PM   #20
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Good question. Can't wait to find out. I bet they'll mostly be animation bugs.

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