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Old June 1st, 2003, 08:46 AM   #1
Doom_Dude
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Unhappy Fraggle Script Is Driving Me Mad

I can't seem to get a simple function to work in FS. I edited my doomcad .ini file to add the FS specific linetypes 272 through 279.

I tried to get FS to do a couple different things using the tutorials on Relliks site. So anyhow this is my simple code to try and get legacy to display a message when trodding over linetype 273..

<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">code:</font><hr width="100%" size="1" noshade><pre>
//Doom_Dudes Fraggle Jobby


script 22
{
timedtip(100, "Welcome To The SciComp Facility\n");
}</pre><hr width="100%" size="1" noshade></BLOCKQUOTE>

The line has a trigger tag of 22. I'm using notepad to make my script and I'm saving it as a .fs file. I'm inserting the .fs file in my wad with XWE and have it named FRAGS.FS in my wad which I'm placing above any and all markers in the .wad I tried to change the 100 to 200 and 300 and tried some other things but nothing works.

I tried to get this to work for over an hour. I looked in other wads to see how ppl's FS were set up. I tried changing the linetypes and tried merging my map.wad file with my resource.wad file because I thought maybe Legacy didn't like the FS file being in a secondary wad. Well that didn't work. I tried to do other FS stuff as well, like have it change the music at the levels start by using the startscript(22); at the end of my script... I have no idea what I'm doing wrong. It just isn't working and I've been in and out of my map about 50 times at least. Does anybody have any suggestions?

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Old June 1st, 2003, 09:19 AM   #2
Pate
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Are you trying to add the fs as an independent lump? That won't work, because it has to be in the "level marker" lump. Just try adding it with add_fs.exe that comes with Legacy.

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Old June 1st, 2003, 09:22 AM   #3
Pate
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Also, you should have [Scripts] there somewhere before the actual scripts.

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Old June 1st, 2003, 09:52 AM   #4
Doom_Dude
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Thanx for the help Pate. Dos isn't agreeing with me at the moment so I'll try this again later. I suck at this dos crap and so I tried making a shortcut with all the BS in the shortcut but it crashed and I had to reboot. Bleagh.

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Old June 1st, 2003, 10:03 AM   #5
DarkWolf
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Yeah the script has to be loaded into the MAPXX or EXMX lumps.

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Old June 1st, 2003, 01:10 PM   #6
Hurdler
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we might compile add_fs as a DOS program rather than a win32 one. If any volunteer, you can send me it by e-mail for the next release.

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Old June 1st, 2003, 01:22 PM   #7
Rellik_jmd
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Have you tried using the little widget that Alio made me? It's a windows frontend jobby where you put in the name of the wad and the name of the .fs file and hit run and it shits out the finished wad.

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Old June 1st, 2003, 01:29 PM   #8
Pate
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You can also add FS easily using Why. Just use the "Import map info" button.

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Old June 1st, 2003, 01:38 PM   #9
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NWT =D

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Old June 1st, 2003, 02:40 PM   #10
iori
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I use the klassic "batch file"
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Old June 1st, 2003, 02:58 PM   #11
Doom_Dude
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<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">Have you tried using the little widget that Alio made me? It's a windows frontend jobby where you put in the name of the wad and the name of the .fs file and hit run and it shits out the finished wad.</font><hr width="100%" size="1" noshade></BLOCKQUOTE>

I thought Alio made you a jobby but I couldn't find it on your site. I'll look again because I definitely need it. DOS just makes me pissed off.

Anouther FS question. Should I be doing the FS bits when I'm done all the other work on my map? How do you guys do it?

<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">we might compile add_fs as a DOS program rather than a win32 one. If any volunteer, you can send me it by e-mail for the next release.</font><hr width="100%" size="1" noshade></BLOCKQUOTE>

Ummmmmmm as far as I could tell it IS a DOS program already. Isn't it? Or did I miss the Win version someplace? Cause that's what I need.

Ah well I'll get that Alio thing Rellik mentioned or go and find Pate's Why. Geez something gotta work. It's damned frustrating to spend hours trying to get one dumb message on the danged screen. :/

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Old June 1st, 2003, 03:00 PM   #12
DarkWolf
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<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">Ummmmmmm as far as I could tell it IS a DOS program already. Isn't it? Or did I miss the Win version someplace? Cause that's what I need.</font><hr width="100%" size="1" noshade></BLOCKQUOTE>

I believe it's a Win32 Console program, like Zennode.

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Old June 1st, 2003, 03:07 PM   #13
Doom_Dude
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<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">I believe it's a Win32 Console program, like Zennode.</font><hr width="100%" size="1" noshade></BLOCKQUOTE>

Oh ok. I followed what it said in the txt file but I kept getting errors with it.

Anyhow I grabbed that Alotroph? program off Relliks site.

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Old June 1st, 2003, 03:25 PM   #14
Doom_Dude
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YAY!!!!!!! I finally got my script working! Thanx to Aliotroph?'s little program.



Now to figure out how to spawn crap.

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Old June 1st, 2003, 03:32 PM   #15
Agent Spork
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lol
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Old June 1st, 2003, 03:37 PM   #16
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Vile Arena coming soon Spork. j/k lol

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Old June 1st, 2003, 03:53 PM   #17
Agent Spork
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I could probably make a map like that in about 10 minutes
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Old June 1st, 2003, 04:08 PM   #18
Rellik_jmd
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That little program is awesome isn't it D_DUDE? I've used if for so many things besides doom editing. I just gotta get him or someone else to make me a new one with a couple small added features.

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Old June 1st, 2003, 04:31 PM   #19
Doom_Dude
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Yeah it's damned cool!

Hey Rellik! I was trying out some of your FS tutorial stuffage on spawning things. In your tut it says:

spawn(TROOPER, 100, 200, 0, 300);

If I put 'TROOPER' in my FS it says 'unknown variable' in the console when I cross the trig. I looked in the Things.txt off your site and changed 'TROOPER' to the number '1' and it worked. Did they change the code or is that an error in the Tut? Might wanna fix that unless Trooper does work and I'm doing something weird.

Hey Spork what are you designing now by the way? I played some of your Cyber Arena stuff and it's pretty cool. Like to see you do some non-arena SP maps now.

It sucks I can't save in Cyber Arena II. What's up with that by the way? I've noticed that in othe FS maps as well. :/

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Old June 1st, 2003, 04:43 PM   #20
Rellik_jmd
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Didja include the things.h file? The begining of the script section should look like this:

<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">[Scripts]

include("things.h");

script 8
...</font><hr width="100%" size="1" noshade></BLOCKQUOTE>

I'll have to go and check over the editing page cuz I think I forgot to tell people to do that.

EDIT: Yup, forgot to do that, Sorry Darren. All fixed now including the incorrectly named sprite frame error.

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