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April 30th, 2003, 08:09 PM
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#1 |
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Guest
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Hi! I seriously hope this hasn't been addressed before, but I've searched thru the documentation and forums and couldn't find anything on it...
Anyway, I'm using the "GNU/Linux DooM Legacy v1.40" from the downloads page, and things seem to be going just peachy except for the sound... It's got a small yet annoying delay before sound FX are played. Sometimes it's smaller, sometimes it's larger. I noticed that generally it starts of smaller and then get worse. I'm not sure if it's my imagination or not but it *seems* to do a little better in opengl mode (could just be in my head tho). Anyway, I've tried pretty much everything I can think of, including trying to alter the sound rate as mentioned in the faq in regards to low-pitched sounds for the DOS version --my problem isn't pitch but I thought it was worth a shot --and also the number of channels, etc. I doubt it makes a difference, but I'm using Redhat 8.0, an Aureal Vortex 2 soundcard, and an Athlong 1.33 gHz. Can anyone help? |
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May 1st, 2003, 02:45 AM
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#2 |
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Guest
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It seems to be a driver related problem (I have the same problem with my sound card with buggy drivers). Does this happen with both the lsdldoom and llxdoom executable ? Also, does this happen with other games ?
------------------ Member of the DooM Legacy Team |
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May 1st, 2003, 03:37 PM
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#3 |
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Guest
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I hope it's not a driver issue... I've got one of those Aureal Vortex 2 cards and further development on the drivers seems to be close to non-existant since Aureal got bought out by Creative Labs.
I haven't had any problems with the sound in other applications, including XMMS, the Linux version of UT, the Linux Return to Castle Wolfenstein demo, the Linux Quake 3 demo, and zdoom (which does not support midi in Linux, it would appear, hence why I'm really hoping to get Legacy's sound fx to behave). The only exception is quakeforge, which would get a kind of "skipping" effect unless I set the sound rate to anything but the default (their website is down so I can't look up what the rates are) or modified a special sound "latency" variable in console. With either of those two fixes, tho, it would work better. |
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May 2nd, 2003, 11:14 AM
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#4 |
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Guest
Posts: n/a
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Interresting. But this does happens with both lsdldoom and llxdoom (that would help a lot for trying the fix the problem)
------------------ Member of the DooM Legacy Team |
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