New Doom Forums  
coronas, particles and effects - New Doom Forums
Go Back   New Doom Forums > Source Ports > Doom Legacy

Reply
 
Thread Tools Display Modes
Old January 8th, 2003, 12:53 PM   #1
Felix
Guest
 
Posts: n/a
Question coronas, particles and effects

Just looking at the new particle effects in JDoom, I was wondering if we could do similar with coronas or perhaps particles as a idea for future implementation

We can now make different size and coloured coronas to attach to almost anything, (read the thread titled "rellik") If im not correct hurdler? we can also manipulate the light they give off as seen by relliks great maps...

one question would be is can we change the shape of coronas, other than the funny circle-sphereical shape, whether importing a certain type of image in a wad or some other method....

oh and could you send me that skinbitch file rellik, someone (little brothers) deleted one of my folders which contained it..

------------------
Why Politicians are wankers:
1. All they do is Mass Debate
2. They shake hands with the unemployed

Politics (Poll-ih-tiks)
-From Greek root Poly -many and
Tics - Blood sucking parasites
  Reply With Quote
Old January 8th, 2003, 02:17 PM   #2
DarkWolf
Guest
 
Posts: n/a
Post

You can use setcorona in FS. You can look at Nimrod or Rellik's movie preview thing. I also have a tutorial of sorts on my page under the tutorials somewhere...

------------------
-DarkWolf
  Reply With Quote
Old January 9th, 2003, 08:12 AM   #3
Rellik_jmd
Guest
 
Posts: n/a
Post

Skinbitch file? Not ringin any bells. Heh, what was it for?

Mmmm, particles would be so cool. We could make cool spark effects and stuff.

------------------
Member of Team DEIM
Webmaster The DOOM Editing Resource

Team Deim.com is TEMPORARILY down. It will be back, maybe in a week or two, but it will be back! DOOM Editing Resource temporary site.
  Reply With Quote
Old January 9th, 2003, 08:18 AM   #4
MR_ROCKET
Guest
 
Posts: n/a
Post

um yea , you wanna see MR.ROCKET shit his pants ?

ok , add that feature !
  Reply With Quote
Old January 9th, 2003, 08:39 AM   #5
iori
Guest
 
Posts: n/a
Talking

dude! I for one would kill to see you shit your pants....or anyone to shit their pants for that matter...
Add those features!!!
  Reply With Quote
Old January 9th, 2003, 04:16 PM   #6
Felix
Guest
 
Posts: n/a
Question

was it your site that had the tutorial for making skins on teamdeim? I need that doom pallete file thats just an image.. not one of those jasc ones..

------------------
Why Politicians are wankers:
1. All they do is Mass Debate
2. They shake hands with the unemployed

Politics (Poll-ih-tiks)
-From Greek root Poly -many and
Tics - Blood sucking parasites
  Reply With Quote
Old January 9th, 2003, 09:27 PM   #7
Rellik_jmd
Guest
 
Posts: n/a
Post

Crap, I had a .bmp of that colormap somewhere but here it tells ya how to make your own:

http://www.telusplanet.net/public/da...isc/index.html

As for the skin makin tutorial it'd prolly be on Boingo's personal site since teamdeim.com is still down.

http://members.fortunecity.com/doomskin/index.html

------------------
Member of Team DEIM
Webmaster The DOOM Editing Resource

Team Deim.com is TEMPORARILY down. It will be back, maybe in a week or two, but it will be back! DOOM Editing Resource temporary site.
  Reply With Quote
Old January 10th, 2003, 12:15 AM   #8
Felix
Guest
 
Posts: n/a
Post

cheers, I just grabbed that image off the site

------------------
Why Politicians are wankers:
1. All they do is Mass Debate
2. They shake hands with the unemployed

Politics (Poll-ih-tiks)
-From Greek root Poly -many and
Tics - Blood sucking parasites
  Reply With Quote
Old January 10th, 2003, 07:47 AM   #9
MR_ROCKET
Guest
 
Posts: n/a
Post

should be able to use psp animation shop to bust out some frames with also :P
  Reply With Quote
Old January 10th, 2003, 09:36 AM   #10
iori
Guest
 
Posts: n/a
Post

you can download bmp colormaps including the original doom one in the boom editiing files.
  Reply With Quote
Old January 10th, 2003, 12:14 PM   #11
DarkWolf
Guest
 
Posts: n/a
Post

darknation had a skin tutorial on his page.

------------------
-DarkWolf
  Reply With Quote
Old January 19th, 2003, 04:58 AM   #12
MR_ROCKET
Guest
 
Posts: n/a
Post

<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">one question would be is can we change the shape of coronas, other than the funny circle-sphereical shape, whether importing a certain type of image in a wad or some other method....</font><hr width="100%" size="1" noshade></BLOCKQUOTE>

yea if the coronal sphere could also have the option in fraggle to be a 64x8x8 units tall vertical cube and another that could be just 8x64x64 cube and used as a flat if you know what im getting at , i think it would be really cool..
i guess as long as there wouldn't be a big memory issue with it..
  Reply With Quote
Old January 20th, 2003, 09:46 PM   #13
Kymoto
Guest
 
Posts: n/a
Post

Okay, i've been having this problem with the coronas in which it's just a big circle around the source of the corona, REALLY ugly/annoying. However, in different ports the coronas work perfectly. Is there a fix for this? I do have the latest version btw.
  Reply With Quote
Old January 21st, 2003, 08:04 AM   #14
Rellik_jmd
Guest
 
Posts: n/a
Post

Heh, I don't really like coronas (unless it's the beer ) so I just turn them off entirely.

------------------
Member of Team DEIM
Webmaster The DOOM Editing Resource

Team Deim.com is TEMPORARILY down. It will be back, maybe in a week or two, but it will be back! DOOM Editing Resource temporary site.
  Reply With Quote
Old January 21st, 2003, 08:35 AM   #15
MR_ROCKET
Guest
 
Posts: n/a
Post

well if you scripting the color and you just want the coronal sphere and not the glow around it..

setcorona(GREENSMALL_L, CORONA_COLOR, "6600CCFF");
setcorona(GREENSMALL_L, LIGHT_COLOR, "020202FF");

in this i used the small green tourch and made its frames cyan , blah ,blah ,blah , etc - the coronal sphere is purple blue which i used for a black light effect and the what would be the glow around the sphere is an almost total black and will not be visible in the map..
so all you see is a purple sphere no glow around it
you can do just the opposite with the hex color to have the glow and no sphere..

other than that im not sure , i cant seem to turn coronal glow down from in game unless theres some unknown console command or something , you would think there would be an option seems how you can turn the conronals off but yet still have a glow..
  Reply With Quote
Old January 21st, 2003, 09:01 AM   #16
iori
Guest
 
Posts: n/a
Post

relik:
when using your tut for gradient lighting in legacy, the lighting looks good in the screenies but in the game when i test it it just flickers when i move around, like the lighting disappears and reappears randomly lokking really crappy. How did you get your s to work?
  Reply With Quote
Old January 21st, 2003, 09:32 AM   #17
MR_ROCKET
Guest
 
Posts: n/a
Post

is it in wall or in foor or cieling ?
where ever its at it may not be deep enough in , maybe try moving it around a little bit - the chicks love that talk, i cover them with a 3d floor 281..
ok i'll hush , i know the question was directed to rellik..

but for an exsample heres a "small" 2 map dm level i just released :P

http://www.geocities.com/mrrocket2000/MRBMDM.zip
right click and save as..
plug plug heheehe..
  Reply With Quote
Old January 21st, 2003, 06:09 PM   #18
Rellik_jmd
Guest
 
Posts: n/a
Post

Iori maybe just mail me teh wad and I'll take a look. It's easier to see what's what when you can look right at it.

------------------
Member of Team DEIM
Webmaster The DOOM Editing Resource

Team Deim.com is TEMPORARILY down. It will be back, maybe in a week or two, but it will be back! DOOM Editing Resource temporary site.
  Reply With Quote
Old January 22nd, 2003, 09:29 AM   #19
iori
Guest
 
Posts: n/a
Post

ok relik thnx. I'll have to make just a test map cause i was just trying out the effect. Can i dl a sample map from your site?
  Reply With Quote
Old January 24th, 2003, 09:49 PM   #20
ToXiCFLUFF
Guest
 
Posts: n/a
Post

Unfortunately, the gradient light is built around a bug.... the transparent textures should not be affected by the dynamic light but they are. This makes any texture with transparencies in it look wierd when lit (e.g. girders and stuff.

You will get less of the problem if you have fewer transparent lines lit by the light-casting thing. If you have over 2 lines being drawn over eachother it will really start flickering badly.

Try sticking to shapes which aren't too complex, this way you'll get a more consistent cool looking effect.

By the way rellik, did you coin the term gradient lighting? I like it.
  Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Special effects help requests Rhino_66 Mods & Maps 0 August 29th, 2006 03:18 PM
Pretty particle effects Markworth Mods & Maps 3 April 18th, 2006 12:01 PM
Lets talk about particles... picklebro Doomsday 9 March 14th, 2005 05:04 PM
Graphical effects Carma Resources 25 February 22nd, 2004 10:34 AM
My 1st attempt at DED editting / playing with particle effects BAM Doomsday 8 March 27th, 2003 10:44 AM


All times are GMT -7. The time now is 11:46 PM.


Powered by vBulletin® Version 3.8.5
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
NewDoom.com © 2000-2009 Mindless Games & Entertainment. All Rights Reserved.