![]() |
![]() |
![]() |
![]() |
January 5th, 2003, 08:49 PM
|
#1 |
|
Guest
Posts: n/a
|
Quad Arena 2 Complete
EDIT- Please, let me know if there is anything you notice wrong with the map, so I can fix it, and make an updated version. http://mywebpages.comcast.net/zimspork/QuadArena2.zip Size (while compressed): 1.03 Mb Size (Unzipped): 2.74 Mb What you'll see in the map: -3d Floors Galore -Some FS scripted events -4 Jump pads in the center of the map used to get to the upper area -Two switches up top which open/close a Barrier that blocks the BFG, which you must use the jump pads to get to (while people try to get the BFG, you can close them in, which will kill them) -A funny scripted event that happens when someone goes into the exit room when set to Deathmatch (you really should check that out, it's funny stuff.) -UH... I can't think of any more stuff Have fun!
|
|
January 5th, 2003, 09:18 PM
|
#2 |
|
Guest
Posts: n/a
|
Your link points to quad arena 1...
Grabbed the 2nd one anyway, checking it now. [Edit] Looks VERY nice. It's amazing how fast you got the hang of doom editing. ![]() ------------------ -Drak |
|
January 5th, 2003, 09:35 PM
|
#3 |
|
Guest
Posts: n/a
|
Heh, Well, That was an accident, and then after finding out that I forgot to add the Sound FX I wanted to add, I took the link down :\ . It'll be back up in a few minutes, but I'm destracted by me attempting to make a Skin.
EDIT: Link's Back up |
|
January 6th, 2003, 05:31 AM
|
#4 |
|
Guest
Posts: n/a
|
Looks good so far.
Let me know when it is finished. ![]() ------------------ The Epidermis Emporium (temporary site until teamdeim.com is back up) TEAMDEIM.COM The Team DeiM Forums The Boingo Page |
|
January 8th, 2003, 12:29 PM
|
#5 |
|
Guest
Posts: n/a
|
That's the last time I release lots of information on my maps while I'm still working on it. It obviously detracts people from making comments on the actual complete wad or something. I'm not releasing information on my next map.
|
|
January 8th, 2003, 07:51 PM
|
#6 |
|
Guest
Posts: n/a
|
Great job Agent Spork.
I like the jump pads you used as well as how you have to use them to get to the bfg. Lots of 3d floor architeture also. Very creative.
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Quake III Arena/Team Arena source code released under the GPL | lord-noctrun | Other Games | 1 | August 20th, 2005 05:44 PM |
| Cyber Arena 3 Released !! | Agent Spork | Doom Legacy | 13 | April 10th, 2003 12:53 PM |
| Quad Arena 2: Another SHITTY map from spork! | Agent Spork | Doom Legacy | 27 | January 4th, 2003 08:55 PM |
| Quad Arena: Jdoom Version | Agent Spork | Doomsday | 5 | January 4th, 2003 09:28 AM |
| Quad Arena, My latest map in production | Agent Spork | Doom Legacy | 20 | December 29th, 2002 08:35 AM |