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Old June 6th, 2003, 08:47 AM   #1
Tolwyn
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Post Newbie Qs... Tried finding FAQ

Ok. All this new tech and rediscovering Doom has me feeling lost all over again.

I have some questions, and I hope someone can point me to the right area to look for answers.

1. Editing WADs. I used to use DETH 3.x from Dr. Sleep's site. What is used now?

2. WinTex 4.x won't run in WinXP. I need a tool for extracting resources from WADs and building WADs.

3. Will the upcoming PK3 file replace WADs? If so, will they be able to be opened with a level editor? I realize the WAD will be in the PK3 file, but adding textures, flats, etc... how would that change?

4. Can MP3, Ogg, etc. be inserted into PK3 files?

5. Where can I find the directory structure to support this? If I wanted to add custom Ogg music file (being a music guy), where should/would they go in the PK3 file, and do they still have to be named with the wierd Doom and Doom2 level music resource names?

What am I forgetting?
Just had a blast playing last night. It's funny that such an old game still has such strong legs and was more fun than any other game on my HD right now.

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Music for: TeamTNT's Icarus: Alien Vanguard, Bloodlands, Grievance, Pursuit DM Packs
Memento Mori II Music
Strain Story and Music
Um... hang on...
Gothic DM 1 and 2 Music, and uh...
Requiem Project
Good grief, I know I'm forgetting something.
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Old June 6th, 2003, 09:32 AM   #2
skyjake
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<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2">extracting resources from WADs and building WADs</font><hr width="100%" size="1" noshade></BLOCKQUOTE>

There are a couple of bare-bones command line tools in this zip.

<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2"> Will the upcoming PK3 file replace WADs?</font><hr width="100%" size="1" noshade></BLOCKQUOTE>

No, because they are two different formats. One can't e.g. store a map directly in a PK3 file. (PK3 contains 'real' files, WAD contains data lumps.) They are accessed in a different way.

You can think of PK3s as containers that can be used to collect a lot of real files into one: WADs, high-res textures, music, etc.

<BLOCKQUOTE><font size="1" face="Trebuchet MS, Arial, Helvetica, serif">quote:</font><hr width="100%" size="1" noshade><font face="Trebuchet MS, Arial, Helvetica, serif" size="2"> Can MP3, Ogg, etc. be inserted into PK3 files? Where can I find the directory structure to support this? </font><hr width="100%" size="1" noshade></BLOCKQUOTE>

http://www.doomsdayhq.com/doc_readme.php#4

It's explained in the readme, but if you wanted to have an Ogg for, say, D_E1M1, which is the lump name of the original music data, you would place a file named d_e1m1.ogg into Data\jDoom\Music.

In a PK3 file, the full file name would be Data\jDoom\Music\d_e1m1.ogg.
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Old June 6th, 2003, 09:32 AM   #3
Dani J666
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Hi there, welcome back to HELL!
There's various wad editors out there, some of the best are:
Deep
WadAuthor
WHY

Personally for resource editing I use NWT. It's fairly old and clunky now, but there's no limits at all (such as number of colors).

Deep also has an inbuilt resource editor, though I've never used it.
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Old June 6th, 2003, 09:40 AM   #4
Tolwyn
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Ok. I just found ZETH, which is like DETH, I suppose. Hopefully that won't cause any issues with JDoom.

So, there's no GUI Wad resource editor anymore, huh?

I could still put a PWAD into a PK3 file, though, right?

/data/jdoom/mywad.wad
/data/jdoom/mywad.ded (includes new pointers to other resources)
/data/jdoom/music/mysong.ogg
/data/jdoom/texture(s?)/wall.png
/data/jdoom/texture(s?)/door.png
etc.

Then just zip all that up and rename the ZIP to PK3, right?
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Old June 6th, 2003, 09:57 AM   #5
skyjake
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More or less, yeah. It would be more like this, though:

/Defs/jDoom/Auto/mywad.ded
/Data/jDoom/Auto/mywad.wad
/Data/jDoom/Music/mysong.ogg
/Data/jDoom/Textures/wall.png
/Data/jDoom/Textures/door.png

Everything in the Auto subdirectories will get automatically loaded at startup.
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Old June 6th, 2003, 10:22 AM   #6
Cain
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Just for wintext...

Find on a another System..(win98)

This file : Vbrun300.dll

Copy it in your c:\windows\system
(xp)

try it..

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