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December 28th, 2002, 01:39 PM
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#1 |
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Guest
Posts: n/a
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Con_Init: Initializing the console.
SW_Init: Startup message window opened. Executable: Version 1.7.6 Dec 11 2002 (DGL). Z_Init: Init zone memory allocation daemon. 256.0 Mb allocated for zone. ZoneBase: 0x10080020. Parsing configuration files. W_Init: Init WADfiles. W_AddFile: C:\doom2\DOOM2.WAD IWAD identification: 00f16d25 W_AddFile: C:\doom2\DOOM2.gwa W_AddFile: C:\doom2\Data\Doomsday.wad W_AddFile: C:\doom2\Data\jDoom\jDoom.wad W_AddFile: C:\doom2\CRACKED2.wad W_AddFile: C:\doom2\initial.wad W_AddFile: C:\doom2\initial.gwa Parsing user.cfg. Reading definition file: C:\doom2\defs\jdoom\jdoom.ded Reading definition file: C:\doom2\Defs\jDoom\deadlyassault.ded ReadDEDFile: Reading of C:\doom2\Defs\jDoom\deadlyassault.ded failed. Line 803: Missing semicolon. |
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December 28th, 2002, 01:45 PM
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#2 |
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Guest
Posts: n/a
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Open MSDOS edit, check line 885
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December 28th, 2002, 01:51 PM
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#3 |
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Guest
Posts: n/a
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I'm going to see if I get the same error here.
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December 28th, 2002, 02:05 PM
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#4 |
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Guest
Posts: n/a
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Con_Init: Initializing the console.
SW_Init: Startup message window opened. Executable: Version 1.7.6 Dec 11 2002 (DGL). Z_Init: Init zone memory allocation daemon. 256.0 Mb allocated for zone. ZoneBase: 0x10080020. Parsing configuration files. W_Init: Init WADfiles. W_AddFile: C:\doom2\DOOM2.WAD IWAD identification: 00f16d25 W_AddFile: C:\doom2\DOOM2.gwa W_AddFile: C:\doom2\Data\Doomsday.wad W_AddFile: C:\doom2\Data\jDoom\jDoom.wad W_AddFile: C:\doom2\CRACKED2.wad W_AddFile: C:\doom2\initial.wad W_AddFile: C:\doom2\initial.gwa Parsing user.cfg. Reading definition file: C:\doom2\defs\jdoom\jdoom.ded Reading definition file: C:\doom2\Defs\jDoom\deadlyassault.ded ReadDEDFile: Reading of C:\doom2\Defs\jDoom\deadlyassault.ded failed. Line 1116: Unexpected end of file. # jDoom 1.13.0: Objects, faster chaingun and more # Need help with DED syntax? See DEDDoc.txt. # Order of definitions is very important here! # Only add new States and Things *after* the existing definitions. Header { Version = 5; Thing prefix = "MT_"; State prefix = "S_"; } State { ID = "CHAIN"; Sprite = "CHGG"; Frame = 0; Tics = 1; Action = "A_WeaponReady"; Next state = "CHAIN"; } State { ID = "CHAINDOWN"; Sprite = "CHGG"; Frame = 0; Tics = 1; Action = "A_Lower"; Next state = "CHAINDOWN"; } State { ID = "CHAINUP"; Sprite = "CHGG"; Frame = 0; Tics = 1; Action = "A_Raise"; Next state = "CHAINUP"; } State { ID = "CHAIN1"; Sprite = "CHGG"; Frame = 0; Tics = 3; Action = "A_FireCGun"; Next state = "CHAIN2"; } State { ID = "CHAIN2"; Sprite = "CHGG"; Frame = 1; Tics = 3; Action = "A_FireCGun"; Next state = "CHAIN3"; } State { ID = "CHAIN3"; Sprite = "CHGG"; Frame = 1; Tics = 0; Action = "A_ReFire"; Next state = "CHAIN"; } State { ID = "CHAINFLASH1"; Sprite = "CHGF"; Frame = 32768; Tics = 4; Action = "A_Light1"; Next state = "LIGHTDONE"; } State { ID = "CHAINFLASH2"; Sprite = "CHGF"; Frame = 32769; Tics = 4; Action = "A_Light2"; Next state = "LIGHTDONE"; } State { ID = "CPOS_ATK1"; Sprite = "CPOS"; Frame = 4; Tics = 10; Action = "A_FaceTarget"; Next state = "CPOS_ATK2"; } State { ID = "CPOS_ATK2"; Sprite = "CPOS"; Frame = 32773; Tics = 3; Action = "A_CPosAttack"; Next state = "CPOS_ATK3"; } State { ID = "CPOS_ATK3"; Sprite = "CPOS"; Frame = 32772; Tics = 3; Action = "A_CPosAttack"; Next state = "CPOS_ATK4"; } State { ID = "CPOS_ATK4"; Sprite = "CPOS"; Frame = 5; Tics = 1; Action = "A_CPosRefire"; Next state = "CPOS_ATK2"; } State { ID = "SPID_ATK1"; Sprite = "SPID"; Frame = 32768; Tics = 15; Action = "A_FaceTarget"; Next state = "SPID_ATK2"; } State { ID = "SPID_ATK2"; Sprite = "SPID"; Frame = 32774; Tics = 2; Action = "A_SPosAttack"; Next state = "SPID_ATK3"; } State { ID = "SPID_ATK3"; Sprite = "SPID"; Frame = 32775; Tics = 2; Action = "A_SPosAttack"; Next state = "SPID_ATK4"; } State { ID = "SPID_ATK4"; Sprite = "SPID"; Frame = 32775; Tics = 1; Action = "A_SpidRefire"; Next state = "SPID_ATK2"; } State { ID = "BSPI_ATK1"; Sprite = "BSPI"; Frame = 32768; Tics = 10; Action = "A_FaceTarget"; Next state = "BSPI_ATK2"; } State { ID = "BSPI_ATK2"; Sprite = "BSPI"; Frame = 32774; Tics = 2; Action = "A_BspiAttack"; Next state = "BSPI_ATK3"; } State { ID = "BSPI_ATK3"; Sprite = "BSPI"; Frame = 32775; Tics = 2; Next state = "BSPI_ATK4"; } State { ID = "BSPI_ATK4"; Sprite = "BSPI"; Frame = 32775; Tics = 1; Action = "A_SpidRefire"; Next state = "BSPI_ATK2"; } State { ID = "SSWV_ATK1"; Sprite = "SSWV"; Frame = 4; Tics = 7; Action = "A_FaceTarget"; Next state = "SSWV_ATK2"; } State { ID = "SSWV_ATK2"; Sprite = "SSWV"; Frame = 5; Tics = 6; Action = "A_FaceTarget"; Next state = "SSWV_ATK3"; } State { ID = "SSWV_ATK3"; Sprite = "SSWV"; Frame = 32774; Tics = 3; Action = "A_CPosAttack"; Next state = "SSWV_ATK4"; } State { ID = "SSWV_ATK4"; Sprite = "SSWV"; Frame = 5; Tics = 5; Action = "A_FaceTarget"; Next state = "SSWV_ATK5"; } State { ID = "SSWV_ATK5"; Sprite = "SSWV"; Frame = 32774; Tics = 3; Action = "A_CPosAttack"; Next state = "SSWV_ATK6"; } State { ID = "SSWV_ATK6"; Sprite = "SSWV"; Frame = 5; Tics = 1; Action = "A_CPosRefire"; Next state = "SSWV_ATK2"; } Thing { ID = "FATSO"; Name = "Mancubus"; DoomEd number = 67; Spawn state = "FATT_STND"; See state = "FATT_RUN1"; Pain state = "FATT_PAIN"; Melee state = "NULL"; Missile state = "FATT_ATK1"; Death state = "FATT_DIE1"; Xdeath state = "NULL"; Raise state = "FATT_RAISE1"; See sound = "mansit"; Attack sound = "None"; Pain sound = "mnpain"; Death sound = "mandth"; Active sound = "posact"; Reaction time = 8; Pain chance = 70; Spawn health = 900; Speed = 6; Radius = 48; Height = 64; Mass = 1000; Flags = "mf_solid mf_shootable mf_countkill"; } Thing { ID = "FATSHOT"; DoomEd number = -1; Spawn state = "FATSHOT1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Death state = "FATSHOTX1"; Xdeath state = "NULL"; Raise state = "NULL"; See sound = "firsht"; Attack sound = "None"; Pain sound = "None"; Death sound = "firxpl"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 23; Radius = 6; Height = 8; Mass = 100; Damage = 10; Flags = "mf_noblockmap"; } Thing { ID = "CHAINGUY"; Name = "Heavy Weapon Dude"; DoomEd number = 65; Spawn state = "CPOS_STND"; See state = "CPOS_RUN1"; Pain state = "CPOS_PAIN"; Melee state = "NULL"; Missile state = "CPOS_ATK1"; Death state = "CPOS_DIE1"; Xdeath state = "CPOS_XDIE1"; Raise state = "CPOS_RAISE1"; See sound = "posit2"; Attack sound = "None"; Pain sound = "popain"; Death sound = "podth2"; Active sound = "posact"; Reaction time = 3; Pain chance = 160; Spawn health = 120; Speed = 8; Radius = 20; Height = 56; Mass = 100; Flags = "mf_solid mf_shootable mf_countkill"; } Thing { ID = "TROOP"; Name = "Imp"; DoomEd number = 3001; Spawn state = "TROO_STND"; See state = "TROO_RUN1"; Pain state = "TROO_PAIN"; Melee state = "TROO_ATK1"; Missile state = "TROO_ATK1"; Death state = "TROO_DIE1"; Xdeath state = "TROO_XDIE1"; Raise state = "TROO_RAISE1"; See sound = "bgsit1"; Attack sound = "None"; Pain sound = "popain"; Death sound = "bgdth1"; Active sound = "bgact"; Reaction time = 8; Pain chance = 200; Spawn health = 100; Speed = 8; Radius = 20; Height = 56; Mass = 100; Flags = "mf_solid mf_shootable mf_countkill"; } Thing { ID = "SERGEANT"; Name = "Demon"; DoomEd number = 3002; Spawn state = "SARG_STND"; See state = "SARG_RUN1"; Pain state = "SARG_PAIN"; Melee state = "SARG_ATK1"; Missile state = "NULL"; Death state = "SARG_DIE1"; Xdeath state = "NULL"; Raise state = "SARG_RAISE1"; See sound = "sgtsit"; Attack sound = "sgtatk"; Pain sound = "dmpain"; Death sound = "sgtdth"; Active sound = "dmact"; Reaction time = 8; Pain chance = 180; Spawn health = 220; Speed = 10; Radius = 30; Height = 56; Mass = 400; Flags = "mf_solid mf_shootable mf_countkill"; } Thing { ID = "SHADOWS"; Name = "Spectre"; DoomEd number = 58; Spawn state = "SARG_STND"; See state = "SARG_RUN1"; Pain state = "SARG_PAIN"; Melee state = "SARG_ATK1"; Missile state = "NULL"; Death state = "SARG_DIE1"; Xdeath state = "NULL"; Raise state = "SARG_RAISE1"; See sound = "sgtsit"; Attack sound = "sgtatk"; Pain sound = "dmpain"; Death sound = "sgtdth"; Active sound = "dmact"; Reaction time = 5; Pain chance = 180; Spawn health = 210; Speed = 10; Radius = 30; Height = 56; Mass = 400; Flags = "mf_solid mf_shootable mf_shadow mf_countkill"; } Thing { ID = "HEAD"; Name = "Cacodemon"; DoomEd number = 3005; Spawn state = "HEAD_STND"; See state = "HEAD_RUN1"; Pain state = "HEAD_PAIN"; Melee state = "NULL"; Missile state = "HEAD_ATK1"; Death state = "HEAD_DIE1"; Xdeath state = "NULL"; Raise state = "HEAD_RAISE1"; See sound = "cacsit"; Attack sound = "None"; Pain sound = "dmpain"; Death sound = "cacdth"; Active sound = "dmact"; Reaction time = 4; Pain chance = 128; Spawn health = 600; Speed = 7; Radius = 31; Height = 56; Mass = 400; Flags = "mf_solid mf_shootable mf_float mf_nogravity mf_countkill"; } Thing { ID = "BRUISER"; Name = "Baron of Hell"; DoomEd number = 3003; Spawn state = "BOSS_STND"; See state = "BOSS_RUN1"; Pain state = "BOSS_PAIN"; Melee state = "BOSS_ATK1"; Missile state = "BOSS_ATK1"; Death state = "BOSS_DIE1"; Xdeath state = "NULL"; Raise state = "BOSS_RAISE1"; See sound = "brssit"; Attack sound = "None"; Pain sound = "dmpain"; Death sound = "brsdth"; Active sound = "dmact"; Reaction time = 4; Pain chance = 50; Spawn health = 1500; Speed = 7; Radius = 24; Height = 64; Mass = 1000; Flags = "mf_solid mf_shootable mf_countkill"; } Thing { ID = "BRUISERSHOT"; DoomEd number = -1; Spawn state = "BRBALL1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Death state = "BRBALLX1"; Xdeath state = "NULL"; Raise state = "NULL"; See sound = "firsht"; Attack sound = "None"; Pain sound = "None"; Death sound = "firxpl"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 18; Radius = 6; Height = 8; Mass = 100; Damage = 12; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity"; } Thing { ID = "KNIGHT"; Name = "Hell Knight"; DoomEd number = 69; Spawn state = "BOS2_STND"; See state = "BOS2_RUN1"; Pain state = "BOS2_PAIN"; Melee state = "BOS2_ATK1"; Missile state = "BOS2_ATK1"; Death state = "BOS2_DIE1"; Xdeath state = "NULL"; Raise state = "BOS2_RAISE1"; See sound = "kntsit"; Attack sound = "None"; Pain sound = "dmpain"; Death sound = "kntdth"; Active sound = "dmact"; Reaction time = 6; Pain chance = 70; Spawn health = 750; Speed = 6; Radius = 24; Height = 64; Mass = 1000; Flags = "mf_solid mf_shootable mf_countkill"; } Thing { ID = "SKULL"; Name = "Lost Soul"; DoomEd number = 3006; Spawn state = "SKULL_STND"; See state = "SKULL_RUN1"; Pain state = "SKULL_PAIN"; Melee state = "NULL"; Missile state = "SKULL_ATK1"; Death state = "SKULL_DIE1"; Xdeath state = "NULL"; Raise state = "NULL"; See sound = "None"; Attack sound = "sklatk"; Pain sound = "dmpain"; Death sound = "firxpl"; Active sound = "dmact"; Reaction time = 1; Pain chance = 256; Spawn health = 75; Speed = 8; Radius = 16; Height = 56; Mass = 50; Damage = 5; Flags = "mf_solid mf_shootable mf_float mf_nogravity"; } Thing { ID = "SPIDER"; Name = "The Spider Mastermind"; DoomEd number = 7; Spawn state = "SPID_STND"; See state = "SPID_RUN1"; Pain state = "SPID_PAIN"; Melee state = "NULL"; Missile state = "SPID_ATK1"; Death state = "SPID_DIE1"; Xdeath state = "NULL"; Raise state = "NULL"; See sound = "spisit"; Attack sound = "shotgn"; Pain sound = "dmpain"; Death sound = "spidth"; Active sound = "dmact"; Reaction time = 3; Pain chance = 50; Spawn health = 4500; Speed = 12; Radius = 128; Height = 100; Mass = 1000; Flags = "mf_solid mf_shootable mf_countkill"; } Thing { ID = "BABY"; Name = "Arachnotron"; DoomEd number = 68; Spawn state = "BSPI_STND"; See state = "BSPI_SIGHT"; Pain state = "BSPI_PAIN"; Melee state = "NULL"; Missile state = "BSPI_ATK1"; Death state = "BSPI_DIE1"; Xdeath state = "NULL"; Raise state = "BSPI_RAISE1"; See sound = "bspsit"; Attack sound = "None"; Pain sound = "dmpain"; Death sound = "bspdth"; Active sound = "bspact"; Reaction time = 8; Pain chance = 128; Spawn health = 750; Speed = 12; Radius = 64; Height = 64; Mass = 600; Flags = "mf_solid mf_shootable mf_countkill"; } Thing { ID = "CYBORG"; Name = "Cyberdemon"; DoomEd number = 16; Spawn state = "CYBER_STND"; See state = "CYBER_RUN1"; Pain state = "CYBER_PAIN"; Melee state = "NULL"; Missile state = "CYBER_ATK1"; Death state = "CYBER_DIE1"; Xdeath state = "NULL"; Raise state = "NULL"; See sound = "cybsit"; Attack sound = "None"; Pain sound = "dmpain"; Death sound = "cybdth"; Active sound = "dmact"; Reaction time = 6; Pain chance = 20; Spawn health = 6000; Speed = 12; Radius = 40; Height = 110; Mass = 1000; Flags = "mf_solid mf_shootable mf_countkill"; } Thing { ID = "PAIN"; Name = "Pain Elemental"; DoomEd number = 71; Spawn state = "PAIN_STND"; See state = "PAIN_RUN1"; Pain state = "PAIN_PAIN"; Melee state = "NULL"; Missile state = "PAIN_ATK1"; Death state = "PAIN_DIE1"; Xdeath state = "NULL"; Raise state = "PAIN_RAISE1"; See sound = "pesit"; Attack sound = "None"; Pain sound = "pepain"; Death sound = "pedth"; Active sound = "dmact"; Reaction time = 4; Pain chance = 128; Spawn health = 600; Speed = 8; Radius = 31; Height = 56; Mass = 400; Flags = "mf_solid mf_shootable mf_float mf_nogravity mf_countkill"; } Thing { ID = "WOLFSS"; DoomEd number = 84; Spawn state = "SSWV_STND"; See state = "SSWV_RUN1"; Pain state = "SSWV_PAIN"; Melee state = "NULL"; Missile state = "SSWV_ATK1"; Death state = "SSWV_DIE1"; Xdeath state = "SSWV_XDIE1"; Raise state = "SSWV_RAISE1"; See sound = "sssit"; Attack sound = "None"; Pain sound = "popain"; Death sound = "ssdth"; Active sound = "posact"; Reaction time = 8; Pain chance = 150; Spawn health = 75; Speed = 10; Radius = 20; Height = 56; Mass = 100; Flags = "mf_solid mf_shootable mf_countkill"; } Thing { ID = "KEEN"; DoomEd number = 72; Spawn state = "KEENSTND"; See state = "NULL"; Pain state = "KEENPAIN"; Melee state = "NULL"; Missile state = "NULL"; Death state = "COMMKEEN"; Xdeath state = "NULL"; Raise state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "keenpn"; Death sound = "keendt"; Active sound = "None"; Reaction time = 8; Pain chance = 256; Spawn health = 50; Radius = 16; Height = 72; Mass = 10000000; Flags = "mf_solid mf_spawnceiling mf_nogravity mf_shootable mf_countkill"; } Thing { ID = "BARREL"; DoomEd number = 2035; Spawn state = "BAR1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Death state = "BEXP"; Xdeath state = "NULL"; Raise state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "barexp"; Active sound = "None"; Reaction time = 8; Spawn health = 2; Radius = 10; Height = 42; Mass = 100; Flags = "mf_solid mf_shootable mf_noblood"; Flags2 = "mf2_alwayslit"; } Thing { ID = "TROOPSHOT"; DoomEd number = -1; Spawn state = "TBALL1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Death state = "TBALLX1"; Xdeath state = "NULL"; Raise state = "NULL"; See sound = "firsht"; Attack sound = "None"; Pain sound = "None"; Death sound = "firxpl"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 10; Radius = 6; Height = 8; Mass = 100; Damage = 5; Flags = "mf_brightexplode mf_dropoff mf_missile mf_noblockmap mf_nogravity mf_brightshadow"; } Thing { ID = "HEADSHOT"; DoomEd number = -1; Spawn state = "RBALL1"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Death state = "RBALLX1"; Xdeath state = "NULL"; Raise state = "NULL"; See sound = "firsht"; Attack sound = "None"; Pain sound = "None"; Death sound = "firxpl"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 10; Radius = 6; Height = 8; Mass = 100; Damage = 7; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity"; } Thing { ID = "ROCKET"; DoomEd number = -1; Spawn state = "ROCKET"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Death state = "EXPLODE0"; Xdeath state = "NULL"; Raise state = "NULL"; See sound = "rlaunc"; Attack sound = "None"; Pain sound = "None"; Death sound = "barexp"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 23; Radius = 11; Height = 8; Mass = 100; Damage = 35; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode"; } Thing { ID = "PLASMA"; DoomEd number = -1; Spawn state = "PLASBALL"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Death state = "PLASEXP"; Xdeath state = "NULL"; Raise state = "NULL"; See sound = "plasma"; Attack sound = "None"; Pain sound = "None"; Death sound = "firxpl"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 27; Radius = 13; Height = 8; Mass = 100; Damage = 8; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightshadow"; } Thing { ID = "BFG"; DoomEd number = -1; Spawn state = "BFGSHOT"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Death state = "BFGLAND"; Xdeath state = "NULL"; Raise state = "NULL"; See sound = "None"; Attack sound = "None"; Pain sound = "None"; Death sound = "rxplod"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 30; Radius = 13; Height = 8; Mass = 100; Damage = 250; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode mf_brightshadow"; } Thing { ID = "ARACHPLAZ"; DoomEd number = -1; Spawn state = "ARACH_PLAZ"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Death state = "ARACH_PLEX"; Xdeath state = "NULL"; Raise state = "NULL"; See sound = "plasma"; Attack sound = "None"; Pain sound = "None"; Death sound = "firxpl"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 25; Radius = 13; Height = 8; Mass = 100; Damage = 7; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity"; } Thing { ID = "POSSESSED"; Name = "Zombieman"; DoomEd number = 3004; Spawn state = "POSS_STND"; See state = "POSS_RUN1"; Pain state = "POSS_PAIN"; Melee state = "NULL"; Missile state = "POSS_ATK1"; Death state = "POSS_DIE1"; Xdeath state = "POSS_XDIE1"; Raise state = "POSS_RAISE1"; See sound = "posit1"; Attack sound = "pistol"; Pain sound = "popain"; Death sound = "podth1"; Active sound = "posact"; Reaction time = 2; Pain chance = 200; Spawn health = 60; Speed = 10; Radius = 20; Height = 56; Mass = 100; Flags = "mf_solid mf_shootable mf_countkill"; } Thing { ID = "SHOTGUY"; Name = "Shotgun Guy"; DoomEd number = 9; Spawn state = "SPOS_STND"; See state = "SPOS_RUN1"; Pain state = "SPOS_PAIN"; Melee state = "NULL"; Missile state = "SPOS_ATK1"; Death state = "SPOS_DIE1"; Xdeath state = "SPOS_XDIE1"; Raise state = "SPOS_RAISE1"; See sound = "posit2"; Attack sound = "None"; Pain sound = "popain"; Death sound = "podth2"; Active sound = "posact"; Reaction time = 2; Pain chance = 170; Spawn health = 100; Speed = 9; Radius = 20; Height = 56; Mass = 100; Flags = "mf_solid mf_shootable mf_countkill"; } Thing { ID = "VILE"; Name = "Arch-Vile"; DoomEd number = 64; Spawn state = "VILE_STND"; See state = "VILE_RUN1"; Pain state = "VILE_PAIN"; Melee state = "NULL"; Missile state = "VILE_ATK1"; Death state = "VILE_DIE1"; Xdeath state = "NULL"; Raise state = "NULL"; See sound = "vilsit"; Attack sound = "None"; Pain sound = "vipain"; Death sound = "vildth"; Active sound = "vilact"; Reaction time = 2; Pain chance = 25; Spawn health = 1000; Speed = 15; Radius = 20; Height = 56; Mass = 500; Flags = "mf_solid mf_shootable mf_countkill"; } Thing { ID = "UNDEAD"; Name = "Revenant"; DoomEd number = 66; Spawn state = "SKEL_STND"; See state = "SKEL_RUN1"; Pain state = "SKEL_PAIN"; Melee state = "SKEL_FIST1"; Missile state = "SKEL_MISS1"; Death state = "SKEL_DIE1"; Xdeath state = "NULL"; Raise state = "SKEL_RAISE1"; See sound = "skesit"; Attack sound = "None"; Pain sound = "popain"; Death sound = "skedth"; Active sound = "skeact"; Reaction time = 3; Pain chance = 80; Spawn health = 500; Speed = 10; Radius = 20; Height = 56; Mass = 500; Flags = "mf_solid mf_shootable mf_countkill"; } Thing { ID = "TRACER"; DoomEd number = -1; Spawn state = "TRACER"; See state = "NULL"; Pain state = "NULL"; Melee state = "NULL"; Missile state = "NULL"; Death state = "TRACEEXP1"; Xdeath state = "NULL"; Raise state = "NULL"; See sound = "skeatk"; Attack sound = "None"; Pain sound = "None"; Death sound = "barexp"; Active sound = "None"; Reaction time = 8; Spawn health = 1000; Speed = 15; Radius = 11; Height = 8; Mass = 100; Damage = 14; Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity"; } Values { Player { Health = "150"; # Initial health. Max health = "150"; # Maximum health. Health limit = "300"; # Absolute health limit. Green armor = "150"; Blue armor = "300"; Max ammo { Clip = "450"; Shell = "100"; Cell = "450"; Misl = "100"; }; Clip ammo { Clip = "16"; Shell = "6"; Cell = "35"; Misl = "1"; }; Weapon Info { 0 { Type = "noammo"; Up = "PUNCHUP"; Down = "PUNCHDOWN"; Ready = "PUNCH"; Atk = "PUNCH1"; Flash = "NULL"; }; 1 { Type = "clip"; Per shot = "1"; Up = "PISTOLUP"; Down = "PISTOLDOWN"; Ready = "PISTOL"; Atk = "PISTOL1"; Flash = "PISTOLFLASH"; }; 2 { Type = "shell"; Per shot = "1"; Up = "SGUNUP"; Down = "SGUNDOWN"; Ready = "SGUN"; Atk = "SGUN1"; Flash = "SGUNFLASH1"; }; 3 { Type = "clip"; Per shot = "1"; Up = "CHAINUP"; Down = "CHAINDOWN"; Ready = "CHAIN"; Atk = "CHAIN1"; Flash = "CHAINFLASH1"; }; 4 { Type = "misl"; Per shot = "1"; Up = "MISSILEUP"; Down = "MISSILEDOWN"; Ready = "MISSILE"; Atk = "MISSILE1"; Flash = "MISSILEFLASH1"; }; 5 { Type = "cell"; Per shot = "1"; Up = "PLASMAUP"; Down = "PLASMADOWN"; Ready = "PLASMA"; Atk = "PLASMA1"; Flash = "PLASMAFLASH1"; }; 6 { Type = "cell"; Per shot = "40"; Up = "BFGUP"; Down = "BFGDOWN"; Ready = "BFG"; Atk = "BFG1"; Flash = "BFGFLASH1"; }; 7 { Type = "noammo"; Up = "SAWUP"; Down = "SAWDOWN"; Ready = "SAW"; Atk = "SAW1"; Flash = "NULL"; }; 8 { Type = "shell"; Per shot = "2"; Up = "DSGUNUP"; Down = "DSGUNDOWN"; Ready = "DSGUN"; Atk = "DSGUN1"; Flash = "DSGUNFLASH1"; }; <- line 1116 |
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December 28th, 2002, 02:15 PM
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#5 |
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Guest
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I got the same error as your first prob.
the latest error "Unexpected end of file." just means you fogot to add a "}" or that jDoom was expecting more. |
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December 28th, 2002, 02:16 PM
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#6 |
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Guest
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Missing "}" at the end?
(Pair with "Weapon Info {") |
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December 28th, 2002, 02:29 PM
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#7 |
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Guest
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It would be on the next line.
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December 28th, 2002, 03:07 PM
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#8 |
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Guest
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All fixed now.
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