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Old December 28th, 2002, 01:39 PM   #1
Mr. Chris
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Question A lil help?

Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.7.6 Dec 11 2002 (DGL).
Z_Init: Init zone memory allocation daemon.
256.0 Mb allocated for zone.
ZoneBase: 0x10080020.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: C:\doom2\DOOM2.WAD
IWAD identification: 00f16d25
W_AddFile: C:\doom2\DOOM2.gwa
W_AddFile: C:\doom2\Data\Doomsday.wad
W_AddFile: C:\doom2\Data\jDoom\jDoom.wad
W_AddFile: C:\doom2\CRACKED2.wad
W_AddFile: C:\doom2\initial.wad
W_AddFile: C:\doom2\initial.gwa
Parsing user.cfg.
Reading definition file: C:\doom2\defs\jdoom\jdoom.ded
Reading definition file: C:\doom2\Defs\jDoom\deadlyassault.ded
ReadDEDFile: Reading of C:\doom2\Defs\jDoom\deadlyassault.ded failed.
Line 803: Missing semicolon.

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Old December 28th, 2002, 01:45 PM   #2
CheapAlert
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Post

Open MSDOS edit, check line 885
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Old December 28th, 2002, 01:51 PM   #3
Deathgiver
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Post

I'm going to see if I get the same error here.
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Old December 28th, 2002, 02:05 PM   #4
Mr. Chris
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Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.7.6 Dec 11 2002 (DGL).
Z_Init: Init zone memory allocation daemon.
256.0 Mb allocated for zone.
ZoneBase: 0x10080020.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: C:\doom2\DOOM2.WAD
IWAD identification: 00f16d25
W_AddFile: C:\doom2\DOOM2.gwa
W_AddFile: C:\doom2\Data\Doomsday.wad
W_AddFile: C:\doom2\Data\jDoom\jDoom.wad
W_AddFile: C:\doom2\CRACKED2.wad
W_AddFile: C:\doom2\initial.wad
W_AddFile: C:\doom2\initial.gwa
Parsing user.cfg.
Reading definition file: C:\doom2\defs\jdoom\jdoom.ded
Reading definition file: C:\doom2\Defs\jDoom\deadlyassault.ded
ReadDEDFile: Reading of C:\doom2\Defs\jDoom\deadlyassault.ded failed.
Line 1116: Unexpected end of file.

# jDoom 1.13.0: Objects, faster chaingun and more
# Need help with DED syntax? See DEDDoc.txt.
# Order of definitions is very important here!
# Only add new States and Things *after* the existing definitions.

Header
{
Version = 5;
Thing prefix = "MT_";
State prefix = "S_";
}

State {
ID = "CHAIN";
Sprite = "CHGG";
Frame = 0;
Tics = 1;
Action = "A_WeaponReady";
Next state = "CHAIN";
}

State {
ID = "CHAINDOWN";
Sprite = "CHGG";
Frame = 0;
Tics = 1;
Action = "A_Lower";
Next state = "CHAINDOWN";
}

State {
ID = "CHAINUP";
Sprite = "CHGG";
Frame = 0;
Tics = 1;
Action = "A_Raise";
Next state = "CHAINUP";
}

State {
ID = "CHAIN1";
Sprite = "CHGG";
Frame = 0;
Tics = 3;
Action = "A_FireCGun";
Next state = "CHAIN2";
}

State {
ID = "CHAIN2";
Sprite = "CHGG";
Frame = 1;
Tics = 3;
Action = "A_FireCGun";
Next state = "CHAIN3";
}

State {
ID = "CHAIN3";
Sprite = "CHGG";
Frame = 1;
Tics = 0;
Action = "A_ReFire";
Next state = "CHAIN";
}

State {
ID = "CHAINFLASH1";
Sprite = "CHGF";
Frame = 32768;
Tics = 4;
Action = "A_Light1";
Next state = "LIGHTDONE";
}

State {
ID = "CHAINFLASH2";
Sprite = "CHGF";
Frame = 32769;
Tics = 4;
Action = "A_Light2";
Next state = "LIGHTDONE";
}

State {
ID = "CPOS_ATK1";
Sprite = "CPOS";
Frame = 4;
Tics = 10;
Action = "A_FaceTarget";
Next state = "CPOS_ATK2";
}

State {
ID = "CPOS_ATK2";
Sprite = "CPOS";
Frame = 32773;
Tics = 3;
Action = "A_CPosAttack";
Next state = "CPOS_ATK3";
}

State {
ID = "CPOS_ATK3";
Sprite = "CPOS";
Frame = 32772;
Tics = 3;
Action = "A_CPosAttack";
Next state = "CPOS_ATK4";
}

State {
ID = "CPOS_ATK4";
Sprite = "CPOS";
Frame = 5;
Tics = 1;
Action = "A_CPosRefire";
Next state = "CPOS_ATK2";
}

State {
ID = "SPID_ATK1";
Sprite = "SPID";
Frame = 32768;
Tics = 15;
Action = "A_FaceTarget";
Next state = "SPID_ATK2";
}

State {
ID = "SPID_ATK2";
Sprite = "SPID";
Frame = 32774;
Tics = 2;
Action = "A_SPosAttack";
Next state = "SPID_ATK3";
}

State {
ID = "SPID_ATK3";
Sprite = "SPID";
Frame = 32775;
Tics = 2;
Action = "A_SPosAttack";
Next state = "SPID_ATK4";
}

State {
ID = "SPID_ATK4";
Sprite = "SPID";
Frame = 32775;
Tics = 1;
Action = "A_SpidRefire";
Next state = "SPID_ATK2";
}

State {
ID = "BSPI_ATK1";
Sprite = "BSPI";
Frame = 32768;
Tics = 10;
Action = "A_FaceTarget";
Next state = "BSPI_ATK2";
}

State {
ID = "BSPI_ATK2";
Sprite = "BSPI";
Frame = 32774;
Tics = 2;
Action = "A_BspiAttack";
Next state = "BSPI_ATK3";
}

State {
ID = "BSPI_ATK3";
Sprite = "BSPI";
Frame = 32775;
Tics = 2;
Next state = "BSPI_ATK4";
}

State {
ID = "BSPI_ATK4";
Sprite = "BSPI";
Frame = 32775;
Tics = 1;
Action = "A_SpidRefire";
Next state = "BSPI_ATK2";
}

State {
ID = "SSWV_ATK1";
Sprite = "SSWV";
Frame = 4;
Tics = 7;
Action = "A_FaceTarget";
Next state = "SSWV_ATK2";
}

State {
ID = "SSWV_ATK2";
Sprite = "SSWV";
Frame = 5;
Tics = 6;
Action = "A_FaceTarget";
Next state = "SSWV_ATK3";
}

State {
ID = "SSWV_ATK3";
Sprite = "SSWV";
Frame = 32774;
Tics = 3;
Action = "A_CPosAttack";
Next state = "SSWV_ATK4";
}

State {
ID = "SSWV_ATK4";
Sprite = "SSWV";
Frame = 5;
Tics = 5;
Action = "A_FaceTarget";
Next state = "SSWV_ATK5";
}

State {
ID = "SSWV_ATK5";
Sprite = "SSWV";
Frame = 32774;
Tics = 3;
Action = "A_CPosAttack";
Next state = "SSWV_ATK6";
}

State {
ID = "SSWV_ATK6";
Sprite = "SSWV";
Frame = 5;
Tics = 1;
Action = "A_CPosRefire";
Next state = "SSWV_ATK2";
}

Thing {
ID = "FATSO";
Name = "Mancubus";
DoomEd number = 67;
Spawn state = "FATT_STND";
See state = "FATT_RUN1";
Pain state = "FATT_PAIN";
Melee state = "NULL";
Missile state = "FATT_ATK1";
Death state = "FATT_DIE1";
Xdeath state = "NULL";
Raise state = "FATT_RAISE1";
See sound = "mansit";
Attack sound = "None";
Pain sound = "mnpain";
Death sound = "mandth";
Active sound = "posact";
Reaction time = 8;
Pain chance = 70;
Spawn health = 900;
Speed = 6;
Radius = 48;
Height = 64;
Mass = 1000;
Flags = "mf_solid mf_shootable mf_countkill";
}

Thing {
ID = "FATSHOT";
DoomEd number = -1;
Spawn state = "FATSHOT1";
See state = "NULL";
Pain state = "NULL";
Melee state = "NULL";
Missile state = "NULL";
Death state = "FATSHOTX1";
Xdeath state = "NULL";
Raise state = "NULL";
See sound = "firsht";
Attack sound = "None";
Pain sound = "None";
Death sound = "firxpl";
Active sound = "None";
Reaction time = 8;
Spawn health = 1000;
Speed = 23;
Radius = 6;
Height = 8;
Mass = 100;
Damage = 10;
Flags = "mf_noblockmap";
}

Thing {
ID = "CHAINGUY";
Name = "Heavy Weapon Dude";
DoomEd number = 65;
Spawn state = "CPOS_STND";
See state = "CPOS_RUN1";
Pain state = "CPOS_PAIN";
Melee state = "NULL";
Missile state = "CPOS_ATK1";
Death state = "CPOS_DIE1";
Xdeath state = "CPOS_XDIE1";
Raise state = "CPOS_RAISE1";
See sound = "posit2";
Attack sound = "None";
Pain sound = "popain";
Death sound = "podth2";
Active sound = "posact";
Reaction time = 3;
Pain chance = 160;
Spawn health = 120;
Speed = 8;
Radius = 20;
Height = 56;
Mass = 100;
Flags = "mf_solid mf_shootable mf_countkill";
}

Thing {
ID = "TROOP";
Name = "Imp";
DoomEd number = 3001;
Spawn state = "TROO_STND";
See state = "TROO_RUN1";
Pain state = "TROO_PAIN";
Melee state = "TROO_ATK1";
Missile state = "TROO_ATK1";
Death state = "TROO_DIE1";
Xdeath state = "TROO_XDIE1";
Raise state = "TROO_RAISE1";
See sound = "bgsit1";
Attack sound = "None";
Pain sound = "popain";
Death sound = "bgdth1";
Active sound = "bgact";
Reaction time = 8;
Pain chance = 200;
Spawn health = 100;
Speed = 8;
Radius = 20;
Height = 56;
Mass = 100;
Flags = "mf_solid mf_shootable mf_countkill";
}

Thing {
ID = "SERGEANT";
Name = "Demon";
DoomEd number = 3002;
Spawn state = "SARG_STND";
See state = "SARG_RUN1";
Pain state = "SARG_PAIN";
Melee state = "SARG_ATK1";
Missile state = "NULL";
Death state = "SARG_DIE1";
Xdeath state = "NULL";
Raise state = "SARG_RAISE1";
See sound = "sgtsit";
Attack sound = "sgtatk";
Pain sound = "dmpain";
Death sound = "sgtdth";
Active sound = "dmact";
Reaction time = 8;
Pain chance = 180;
Spawn health = 220;
Speed = 10;
Radius = 30;
Height = 56;
Mass = 400;
Flags = "mf_solid mf_shootable mf_countkill";
}

Thing {
ID = "SHADOWS";
Name = "Spectre";
DoomEd number = 58;
Spawn state = "SARG_STND";
See state = "SARG_RUN1";
Pain state = "SARG_PAIN";
Melee state = "SARG_ATK1";
Missile state = "NULL";
Death state = "SARG_DIE1";
Xdeath state = "NULL";
Raise state = "SARG_RAISE1";
See sound = "sgtsit";
Attack sound = "sgtatk";
Pain sound = "dmpain";
Death sound = "sgtdth";
Active sound = "dmact";
Reaction time = 5;
Pain chance = 180;
Spawn health = 210;
Speed = 10;
Radius = 30;
Height = 56;
Mass = 400;
Flags = "mf_solid mf_shootable mf_shadow mf_countkill";
}

Thing {
ID = "HEAD";
Name = "Cacodemon";
DoomEd number = 3005;
Spawn state = "HEAD_STND";
See state = "HEAD_RUN1";
Pain state = "HEAD_PAIN";
Melee state = "NULL";
Missile state = "HEAD_ATK1";
Death state = "HEAD_DIE1";
Xdeath state = "NULL";
Raise state = "HEAD_RAISE1";
See sound = "cacsit";
Attack sound = "None";
Pain sound = "dmpain";
Death sound = "cacdth";
Active sound = "dmact";
Reaction time = 4;
Pain chance = 128;
Spawn health = 600;
Speed = 7;
Radius = 31;
Height = 56;
Mass = 400;
Flags = "mf_solid mf_shootable mf_float mf_nogravity mf_countkill";
}

Thing {
ID = "BRUISER";
Name = "Baron of Hell";
DoomEd number = 3003;
Spawn state = "BOSS_STND";
See state = "BOSS_RUN1";
Pain state = "BOSS_PAIN";
Melee state = "BOSS_ATK1";
Missile state = "BOSS_ATK1";
Death state = "BOSS_DIE1";
Xdeath state = "NULL";
Raise state = "BOSS_RAISE1";
See sound = "brssit";
Attack sound = "None";
Pain sound = "dmpain";
Death sound = "brsdth";
Active sound = "dmact";
Reaction time = 4;
Pain chance = 50;
Spawn health = 1500;
Speed = 7;
Radius = 24;
Height = 64;
Mass = 1000;
Flags = "mf_solid mf_shootable mf_countkill";
}

Thing {
ID = "BRUISERSHOT";
DoomEd number = -1;
Spawn state = "BRBALL1";
See state = "NULL";
Pain state = "NULL";
Melee state = "NULL";
Missile state = "NULL";
Death state = "BRBALLX1";
Xdeath state = "NULL";
Raise state = "NULL";
See sound = "firsht";
Attack sound = "None";
Pain sound = "None";
Death sound = "firxpl";
Active sound = "None";
Reaction time = 8;
Spawn health = 1000;
Speed = 18;
Radius = 6;
Height = 8;
Mass = 100;
Damage = 12;
Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity";
}

Thing {
ID = "KNIGHT";
Name = "Hell Knight";
DoomEd number = 69;
Spawn state = "BOS2_STND";
See state = "BOS2_RUN1";
Pain state = "BOS2_PAIN";
Melee state = "BOS2_ATK1";
Missile state = "BOS2_ATK1";
Death state = "BOS2_DIE1";
Xdeath state = "NULL";
Raise state = "BOS2_RAISE1";
See sound = "kntsit";
Attack sound = "None";
Pain sound = "dmpain";
Death sound = "kntdth";
Active sound = "dmact";
Reaction time = 6;
Pain chance = 70;
Spawn health = 750;
Speed = 6;
Radius = 24;
Height = 64;
Mass = 1000;
Flags = "mf_solid mf_shootable mf_countkill";
}

Thing {
ID = "SKULL";
Name = "Lost Soul";
DoomEd number = 3006;
Spawn state = "SKULL_STND";
See state = "SKULL_RUN1";
Pain state = "SKULL_PAIN";
Melee state = "NULL";
Missile state = "SKULL_ATK1";
Death state = "SKULL_DIE1";
Xdeath state = "NULL";
Raise state = "NULL";
See sound = "None";
Attack sound = "sklatk";
Pain sound = "dmpain";
Death sound = "firxpl";
Active sound = "dmact";
Reaction time = 1;
Pain chance = 256;
Spawn health = 75;
Speed = 8;
Radius = 16;
Height = 56;
Mass = 50;
Damage = 5;
Flags = "mf_solid mf_shootable mf_float mf_nogravity";
}

Thing {
ID = "SPIDER";
Name = "The Spider Mastermind";
DoomEd number = 7;
Spawn state = "SPID_STND";
See state = "SPID_RUN1";
Pain state = "SPID_PAIN";
Melee state = "NULL";
Missile state = "SPID_ATK1";
Death state = "SPID_DIE1";
Xdeath state = "NULL";
Raise state = "NULL";
See sound = "spisit";
Attack sound = "shotgn";
Pain sound = "dmpain";
Death sound = "spidth";
Active sound = "dmact";
Reaction time = 3;
Pain chance = 50;
Spawn health = 4500;
Speed = 12;
Radius = 128;
Height = 100;
Mass = 1000;
Flags = "mf_solid mf_shootable mf_countkill";
}

Thing {
ID = "BABY";
Name = "Arachnotron";
DoomEd number = 68;
Spawn state = "BSPI_STND";
See state = "BSPI_SIGHT";
Pain state = "BSPI_PAIN";
Melee state = "NULL";
Missile state = "BSPI_ATK1";
Death state = "BSPI_DIE1";
Xdeath state = "NULL";
Raise state = "BSPI_RAISE1";
See sound = "bspsit";
Attack sound = "None";
Pain sound = "dmpain";
Death sound = "bspdth";
Active sound = "bspact";
Reaction time = 8;
Pain chance = 128;
Spawn health = 750;
Speed = 12;
Radius = 64;
Height = 64;
Mass = 600;
Flags = "mf_solid mf_shootable mf_countkill";
}

Thing {
ID = "CYBORG";
Name = "Cyberdemon";
DoomEd number = 16;
Spawn state = "CYBER_STND";
See state = "CYBER_RUN1";
Pain state = "CYBER_PAIN";
Melee state = "NULL";
Missile state = "CYBER_ATK1";
Death state = "CYBER_DIE1";
Xdeath state = "NULL";
Raise state = "NULL";
See sound = "cybsit";
Attack sound = "None";
Pain sound = "dmpain";
Death sound = "cybdth";
Active sound = "dmact";
Reaction time = 6;
Pain chance = 20;
Spawn health = 6000;
Speed = 12;
Radius = 40;
Height = 110;
Mass = 1000;
Flags = "mf_solid mf_shootable mf_countkill";
}

Thing {
ID = "PAIN";
Name = "Pain Elemental";
DoomEd number = 71;
Spawn state = "PAIN_STND";
See state = "PAIN_RUN1";
Pain state = "PAIN_PAIN";
Melee state = "NULL";
Missile state = "PAIN_ATK1";
Death state = "PAIN_DIE1";
Xdeath state = "NULL";
Raise state = "PAIN_RAISE1";
See sound = "pesit";
Attack sound = "None";
Pain sound = "pepain";
Death sound = "pedth";
Active sound = "dmact";
Reaction time = 4;
Pain chance = 128;
Spawn health = 600;
Speed = 8;
Radius = 31;
Height = 56;
Mass = 400;
Flags = "mf_solid mf_shootable mf_float mf_nogravity mf_countkill";
}

Thing {
ID = "WOLFSS";
DoomEd number = 84;
Spawn state = "SSWV_STND";
See state = "SSWV_RUN1";
Pain state = "SSWV_PAIN";
Melee state = "NULL";
Missile state = "SSWV_ATK1";
Death state = "SSWV_DIE1";
Xdeath state = "SSWV_XDIE1";
Raise state = "SSWV_RAISE1";
See sound = "sssit";
Attack sound = "None";
Pain sound = "popain";
Death sound = "ssdth";
Active sound = "posact";
Reaction time = 8;
Pain chance = 150;
Spawn health = 75;
Speed = 10;
Radius = 20;
Height = 56;
Mass = 100;
Flags = "mf_solid mf_shootable mf_countkill";
}

Thing {
ID = "KEEN";
DoomEd number = 72;
Spawn state = "KEENSTND";
See state = "NULL";
Pain state = "KEENPAIN";
Melee state = "NULL";
Missile state = "NULL";
Death state = "COMMKEEN";
Xdeath state = "NULL";
Raise state = "NULL";
See sound = "None";
Attack sound = "None";
Pain sound = "keenpn";
Death sound = "keendt";
Active sound = "None";
Reaction time = 8;
Pain chance = 256;
Spawn health = 50;
Radius = 16;
Height = 72;
Mass = 10000000;
Flags = "mf_solid mf_spawnceiling mf_nogravity mf_shootable mf_countkill";
}

Thing {
ID = "BARREL";
DoomEd number = 2035;
Spawn state = "BAR1";
See state = "NULL";
Pain state = "NULL";
Melee state = "NULL";
Missile state = "NULL";
Death state = "BEXP";
Xdeath state = "NULL";
Raise state = "NULL";
See sound = "None";
Attack sound = "None";
Pain sound = "None";
Death sound = "barexp";
Active sound = "None";
Reaction time = 8;
Spawn health = 2;
Radius = 10;
Height = 42;
Mass = 100;
Flags = "mf_solid mf_shootable mf_noblood";
Flags2 = "mf2_alwayslit";
}

Thing {
ID = "TROOPSHOT";
DoomEd number = -1;
Spawn state = "TBALL1";
See state = "NULL";
Pain state = "NULL";
Melee state = "NULL";
Missile state = "NULL";
Death state = "TBALLX1";
Xdeath state = "NULL";
Raise state = "NULL";
See sound = "firsht";
Attack sound = "None";
Pain sound = "None";
Death sound = "firxpl";
Active sound = "None";
Reaction time = 8;
Spawn health = 1000;
Speed = 10;
Radius = 6;
Height = 8;
Mass = 100;
Damage = 5;
Flags = "mf_brightexplode mf_dropoff mf_missile mf_noblockmap mf_nogravity mf_brightshadow";
}

Thing {
ID = "HEADSHOT";
DoomEd number = -1;
Spawn state = "RBALL1";
See state = "NULL";
Pain state = "NULL";
Melee state = "NULL";
Missile state = "NULL";
Death state = "RBALLX1";
Xdeath state = "NULL";
Raise state = "NULL";
See sound = "firsht";
Attack sound = "None";
Pain sound = "None";
Death sound = "firxpl";
Active sound = "None";
Reaction time = 8;
Spawn health = 1000;
Speed = 10;
Radius = 6;
Height = 8;
Mass = 100;
Damage = 7;
Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity";
}

Thing {
ID = "ROCKET";
DoomEd number = -1;
Spawn state = "ROCKET";
See state = "NULL";
Pain state = "NULL";
Melee state = "NULL";
Missile state = "NULL";
Death state = "EXPLODE0";
Xdeath state = "NULL";
Raise state = "NULL";
See sound = "rlaunc";
Attack sound = "None";
Pain sound = "None";
Death sound = "barexp";
Active sound = "None";
Reaction time = 8;
Spawn health = 1000;
Speed = 23;
Radius = 11;
Height = 8;
Mass = 100;
Damage = 35;
Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode";
}

Thing {
ID = "PLASMA";
DoomEd number = -1;
Spawn state = "PLASBALL";
See state = "NULL";
Pain state = "NULL";
Melee state = "NULL";
Missile state = "NULL";
Death state = "PLASEXP";
Xdeath state = "NULL";
Raise state = "NULL";
See sound = "plasma";
Attack sound = "None";
Pain sound = "None";
Death sound = "firxpl";
Active sound = "None";
Reaction time = 8;
Spawn health = 1000;
Speed = 27;
Radius = 13;
Height = 8;
Mass = 100;
Damage = 8;
Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightshadow";
}

Thing {
ID = "BFG";
DoomEd number = -1;
Spawn state = "BFGSHOT";
See state = "NULL";
Pain state = "NULL";
Melee state = "NULL";
Missile state = "NULL";
Death state = "BFGLAND";
Xdeath state = "NULL";
Raise state = "NULL";
See sound = "None";
Attack sound = "None";
Pain sound = "None";
Death sound = "rxplod";
Active sound = "None";
Reaction time = 8;
Spawn health = 1000;
Speed = 30;
Radius = 13;
Height = 8;
Mass = 100;
Damage = 250;
Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode mf_brightshadow";
}

Thing {
ID = "ARACHPLAZ";
DoomEd number = -1;
Spawn state = "ARACH_PLAZ";
See state = "NULL";
Pain state = "NULL";
Melee state = "NULL";
Missile state = "NULL";
Death state = "ARACH_PLEX";
Xdeath state = "NULL";
Raise state = "NULL";
See sound = "plasma";
Attack sound = "None";
Pain sound = "None";
Death sound = "firxpl";
Active sound = "None";
Reaction time = 8;
Spawn health = 1000;
Speed = 25;
Radius = 13;
Height = 8;
Mass = 100;
Damage = 7;
Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity";
}

Thing {
ID = "POSSESSED";
Name = "Zombieman";
DoomEd number = 3004;
Spawn state = "POSS_STND";
See state = "POSS_RUN1";
Pain state = "POSS_PAIN";
Melee state = "NULL";
Missile state = "POSS_ATK1";
Death state = "POSS_DIE1";
Xdeath state = "POSS_XDIE1";
Raise state = "POSS_RAISE1";
See sound = "posit1";
Attack sound = "pistol";
Pain sound = "popain";
Death sound = "podth1";
Active sound = "posact";
Reaction time = 2;
Pain chance = 200;
Spawn health = 60;
Speed = 10;
Radius = 20;
Height = 56;
Mass = 100;
Flags = "mf_solid mf_shootable mf_countkill";
}

Thing {
ID = "SHOTGUY";
Name = "Shotgun Guy";
DoomEd number = 9;
Spawn state = "SPOS_STND";
See state = "SPOS_RUN1";
Pain state = "SPOS_PAIN";
Melee state = "NULL";
Missile state = "SPOS_ATK1";
Death state = "SPOS_DIE1";
Xdeath state = "SPOS_XDIE1";
Raise state = "SPOS_RAISE1";
See sound = "posit2";
Attack sound = "None";
Pain sound = "popain";
Death sound = "podth2";
Active sound = "posact";
Reaction time = 2;
Pain chance = 170;
Spawn health = 100;
Speed = 9;
Radius = 20;
Height = 56;
Mass = 100;
Flags = "mf_solid mf_shootable mf_countkill";
}

Thing {
ID = "VILE";
Name = "Arch-Vile";
DoomEd number = 64;
Spawn state = "VILE_STND";
See state = "VILE_RUN1";
Pain state = "VILE_PAIN";
Melee state = "NULL";
Missile state = "VILE_ATK1";
Death state = "VILE_DIE1";
Xdeath state = "NULL";
Raise state = "NULL";
See sound = "vilsit";
Attack sound = "None";
Pain sound = "vipain";
Death sound = "vildth";
Active sound = "vilact";
Reaction time = 2;
Pain chance = 25;
Spawn health = 1000;
Speed = 15;
Radius = 20;
Height = 56;
Mass = 500;
Flags = "mf_solid mf_shootable mf_countkill";
}

Thing {
ID = "UNDEAD";
Name = "Revenant";
DoomEd number = 66;
Spawn state = "SKEL_STND";
See state = "SKEL_RUN1";
Pain state = "SKEL_PAIN";
Melee state = "SKEL_FIST1";
Missile state = "SKEL_MISS1";
Death state = "SKEL_DIE1";
Xdeath state = "NULL";
Raise state = "SKEL_RAISE1";
See sound = "skesit";
Attack sound = "None";
Pain sound = "popain";
Death sound = "skedth";
Active sound = "skeact";
Reaction time = 3;
Pain chance = 80;
Spawn health = 500;
Speed = 10;
Radius = 20;
Height = 56;
Mass = 500;
Flags = "mf_solid mf_shootable mf_countkill";
}

Thing {
ID = "TRACER";
DoomEd number = -1;
Spawn state = "TRACER";
See state = "NULL";
Pain state = "NULL";
Melee state = "NULL";
Missile state = "NULL";
Death state = "TRACEEXP1";
Xdeath state = "NULL";
Raise state = "NULL";
See sound = "skeatk";
Attack sound = "None";
Pain sound = "None";
Death sound = "barexp";
Active sound = "None";
Reaction time = 8;
Spawn health = 1000;
Speed = 15;
Radius = 11;
Height = 8;
Mass = 100;
Damage = 14;
Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity";
}

Values {
Player {
Health = "150"; # Initial health.
Max health = "150"; # Maximum health.
Health limit = "300"; # Absolute health limit.
Green armor = "150";
Blue armor = "300";
Max ammo {
Clip = "450";
Shell = "100";
Cell = "450";
Misl = "100";
};
Clip ammo {
Clip = "16";
Shell = "6";
Cell = "35";
Misl = "1";
};

Weapon Info {
0 {
Type = "noammo";
Up = "PUNCHUP";
Down = "PUNCHDOWN";
Ready = "PUNCH";
Atk = "PUNCH1";
Flash = "NULL";
};
1 {
Type = "clip";
Per shot = "1";
Up = "PISTOLUP";
Down = "PISTOLDOWN";
Ready = "PISTOL";
Atk = "PISTOL1";
Flash = "PISTOLFLASH";
};
2 {
Type = "shell";
Per shot = "1";
Up = "SGUNUP";
Down = "SGUNDOWN";
Ready = "SGUN";
Atk = "SGUN1";
Flash = "SGUNFLASH1";
};
3 {
Type = "clip";
Per shot = "1";
Up = "CHAINUP";
Down = "CHAINDOWN";
Ready = "CHAIN";
Atk = "CHAIN1";
Flash = "CHAINFLASH1";
};
4 {
Type = "misl";
Per shot = "1";
Up = "MISSILEUP";
Down = "MISSILEDOWN";
Ready = "MISSILE";
Atk = "MISSILE1";
Flash = "MISSILEFLASH1";
};
5 {
Type = "cell";
Per shot = "1";
Up = "PLASMAUP";
Down = "PLASMADOWN";
Ready = "PLASMA";
Atk = "PLASMA1";
Flash = "PLASMAFLASH1";
};
6 {
Type = "cell";
Per shot = "40";
Up = "BFGUP";
Down = "BFGDOWN";
Ready = "BFG";
Atk = "BFG1";
Flash = "BFGFLASH1";
};
7 {
Type = "noammo";
Up = "SAWUP";
Down = "SAWDOWN";
Ready = "SAW";
Atk = "SAW1";
Flash = "NULL";
};
8 {
Type = "shell";
Per shot = "2";
Up = "DSGUNUP";
Down = "DSGUNDOWN";
Ready = "DSGUN";
Atk = "DSGUN1";
Flash = "DSGUNFLASH1";
}; <- line 1116
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Old December 28th, 2002, 02:15 PM   #5
Deathgiver
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Post

I got the same error as your first prob.

the latest error "Unexpected end of file." just means you fogot to add a "}" or that jDoom was expecting more.
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Old December 28th, 2002, 02:16 PM   #6
S.Zenith
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Missing "}" at the end?

(Pair with "Weapon Info {")
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Old December 28th, 2002, 02:29 PM   #7
Deathgiver
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It would be on the next line.
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Old December 28th, 2002, 03:07 PM   #8
Mr. Chris
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Post

All fixed now.
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