![]() |
![]() |
![]() |
![]() |
May 2nd, 2001, 02:18 AM
|
#1 |
|
Guest
Posts: n/a
|
Hi all,
I just tried the latest Jdoom release on my box and it always bombs after a few seconds of playing with a Z_Malloc error. THis happens earlier with md2 models, a bit later when I turn on sprites. Is this a known memory leak or do I have to increase the internal Jdoom memory heap?? If so, how? My config: K6-3 450MHz 128MB RAM Geforce2MX 32 MB Windos95 Any suggestions? Ciao, Rob ------------------ Doom Legacy Team |
|
May 3rd, 2001, 08:15 AM
|
#2 |
|
Guest
Posts: n/a
|
Oops, sorry dudes, next time I take a closer look at the forum before posting my stupid questions. It has been answered at least twice before *<8^)
Rob ------------------ Doom Legacy Team |
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Compiling on AMD64? | SpikeyGG | Doomsday | 4 | February 22nd, 2005 05:59 AM |
| Version 1.8.5 | skyjake | Doomsday | 41 | January 8th, 2005 01:45 PM |
| Compile Errors | PyRo] | Doomsday | 17 | October 6th, 2004 02:45 PM |