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July 3rd, 2000, 08:04 PM
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#1 |
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Hi, my problem is, the skin is not rendered correctly on the MD2 models with my V2 opengl driver. Microsoft opengl does it right (but) slow, so I guess my V2's opengl driver has a problem with JDoom's way of doing the job. I have no problem with ZDoomGL's MD2s. Currently I'm digging in to the source...
MegaMole |
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July 12th, 2000, 08:08 PM
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#2 |
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Problem solved: md2 rendering doesn't like paletted textures. I forgot that on the command line there was a -paltex option.
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