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Old February 22nd, 2001, 03:10 PM   #1
Monkey
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Post Mac Convention Manuscript

Mac Convention Manuscript typed by Monkey

Jobs: Nvidia and Apple are going to make a major announcement here today in Tokyo; and that major announcement is; that we are announcing, the next generation of graphics processors from Nvidia, that is a major, major, industry first, and that is the GeForce 3. (applause) the GeForce 3 is the most advanced graphics chip ever. This thing's amazing! It's got 57 million transistors, and internally for it's specialized graphics computations can get up to 76 gigaflops. This thing is amazing! And, it is going to be available, first on the Mac (barf). (applause). We've been working very closely with Nvidia, to make sure that our stuff and their stuff works very well together, and we've developed a great relation ship with them, and we are thrilled to have this today, be the announcement of the GeForce 3, and the first demonstration of it. And to do that I would like to bring up on stage David Kirk, the chief scientist from Nvidia. Welcome.

Kirk: Thank you Steve.

Jobs: So what do we got here today?

Kirk: Uh we have a demonstration, would you like to introduce it Steve?

Jobs: I'd love to introduce it; Uh... have you seen Toy Story? Toy Story 2, maybe? Maybe a Bug's Life? These films are made by a wonderful company in Northern California called Pixar (for some reason audience laughs \ cheers) and it takes us years to make these films, and image all the graphics, now the first film we ever made, 15 years ago, the first film Pixar ever made, was called Luxo Jr. And it was a landmark in computer graphics. We made it using a Crey Supercomputer and it took 3 hours for each frame to compute the graphics. Since there are 24 frames per second, that meant it took over 75 hours per second, to compute the graphics, For Luxo Jr. Well we have, something new today. Let's see it.

Kirk: (Kirk mumbles something like "Simon you want to start it?") (about a 5 second pause into the film) So when you first look at it looks just like the normal Luxo Jr. that you've seen, but there is a difference, with the power of the GeForce 3, you're able to actually interact with the running demo. This is Nvivia's interpretation of Pixar's Luxo Jr.'s characters, and with the power of the GeForce 3, we're able to calculate all the lighting and shading in real time. The GeForce 3's programmable shading pipeline is able to do realistic lighting, realistic soft shadows, the GeForce 3's programmable geometry pipeline and hardware is able to do realistic and believable characters, you can actually believe that the lamps have personality, and the opportunity here is that cinematic high quality movie style rendering can now be done in real time interactively on the Mac, we are very happy to have this on the Mac.

Jobs: Yeah, yeah if you don't get this, this is rendering this in real time! This is not an animation loop, this is real time (applause) and so, 15 years ago what took us 75 hours a second, is now being rendered in real time, on the GeForce 3! It's incredible! (applause) it's all yours!

Kirk: Thanks, Steve.

Jobs: We are about to ship MacOS 10, and I would like to show you something, using the GeForce 3, and OpenGL, running on MacOS 10. And it's not, it's not a normal something (damn straight!) it's something by, one of the legends, in 3d computer graphics and gaming. John Carmack from id Software. (mild applause, obviously not a big Quake or Doomer crowd). And John, today, welcome John.

Carmack: Thank you.

Jobs: John is going to give us a world wide first peek at something he is working on, running on MacOS 10, and the GeForce 3.

Carmack: Aright, what I got here is a demonstration of our new in development gaming engine, and this shows off some of the things we can do with the power of the GeForce 3 in here. And all of this is actual real game code, there's no real special tricks going on here everything is being done in real time. So the big thing that we are getting at is the final unification of is the lighting and shadowing across all surfaces in the game. See games have had to do these hacks and tricks for years now, we do different things for characters and different things for environments and different things for lights that move vs. lights that are static. And now we are able to do all of that the same way for everything. We are able to go ahead and apply these on every single pixel rather than every vertex or even every object we used to do. I mean these are the things that we have always wanted to see, you know every light casts it's own highlight every surface casts it's own shadow just the way you would expect things to behave in the real world on there, we are able to do all these really dramatic things with, you know bringing out so much detail projecting lights onto things, specular highlights on a per pixel basis, just wonderful things for games, where instead of having everything with this clear distinction between things that you interact with and things that are static in the world, everything behaves the same now, and look at the detail we are able to get, these are our game characters, these aren't special high resolution models that we are using for something, it wasn't too many years ago that we were lucky to have 3 triangles for a nose on our character (audience laughs) and now we got like pores and moles and incidentally we do all of our animation with Mia also, so, these animation loops that we have done here were created in Mia, so we're very exited about the quality that we get here this is like these are the characters from our next game, some of them, and just the detail that you can see in there, we are extremely exited here. And the large scale dynamic things like we can move lights all over the place we can have highlights change on everything shadows moving every witch way, and we can bring cinematic drama to allot of the things in the game now, we can do these extremely moody, intense and scary things and were not just limited to moving a couple of things around inside a static little game world, every time I look at what our artists can do with this new stuff I am just extremely pleased with what our next project is gunna look like, It's a wonderful time to be in graphics, the GeForce 3 is just, is just the most exiting thing in years that we hav had to work with, we are able to do fabulous stuff with it. It's great. (applause).

Jobs: Thank you John, awesome, so we think the GeForce 3 is going to be a landmark in 3d computer graphics. And again, what you saw up there was being rendered in real time (Jobs think's that we are morons), amazing. We are going to offer the GeForce 3, on the Power Mac G4 line as a built to order option from customers or resellers, so it is available across the line we are going to ship it in late march, at a cost, of $600 or 68,000 Yen.

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Eeeking can only go so far. In times like this, life calls for Monkey, a sexy superhero from Planet Earth!
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Old February 22nd, 2001, 08:56 PM   #2
Don Incognito
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I better save up my YEN!

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Old February 22nd, 2001, 11:07 PM   #3
Finite
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*searches his pockets*
Damn.. only 20 Yen here. Wait... I found AU$500! woohoo! Oh.. crud... it's only worth US$20. ****. **** . Stupid exchange rates

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Old February 23rd, 2001, 09:35 AM   #4
Phoebus
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I've heard this mentioned a while back elsewhere, but anybody else notice, Carmack makes some strange, nerdy noises when he speaks....... it's like *nyeh*, blah blah blah, *nyeh*, blah blah blah, *nyeh* .....
I don't think I could describe that sound convincingly if I tried, so if you don't know what I mean, nevermind!

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Old February 23rd, 2001, 11:22 AM   #5
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I tried to make it true to the original sounds without including a bunch of cartoony grunts, mumbles and wheezes

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Old February 23rd, 2001, 02:25 PM   #6
Don Incognito
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Carmack has kinda a stereotypical gay lisp!

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Old February 23rd, 2001, 03:00 PM   #7
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Better be nice, or he will program a robot to come and kill us all.

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Old February 23rd, 2001, 04:04 PM   #8
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He doesn't need a robot to get close to me!

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Old February 23rd, 2001, 04:07 PM   #9
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No, he could just set your hair aflame

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Old February 23rd, 2001, 04:08 PM   #10
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Nah, that doesn't work anymore!

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Old February 24th, 2001, 09:40 AM   #11
darknation
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Show some respect bitches!

My graphics teacher does that. He's just like Mr Mackay on southpark, he finishes each sentence with the word "M'kay?"

I did a tally in one of his lectures, and in less than an hour he used the word M'kay more than 120 times!
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