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Old January 14th, 2004, 08:35 AM   #41
draconx
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Build did a bunch of stuff that Doom could not, such as slanted floors/ceilings, mirrors, swinging doors, revolving doors, underwater sectors, sector-over-sector (sortof). Until doomsday supports alll these things doing a conversion from build to doom is not possible.
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Old January 14th, 2004, 12:41 PM   #42
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I know of a converter to allow Doom or Hexen levels to be played in strife but not the other way round The fact remains though that Strife is Doom based and conversations/inventory/scripted events & enemies aside the initial process shouldn't be too difficult. Perhaps getting a multiplayer version up and running would be a good way to start as that will sidestep these issues while the main engine compatibility (weapons, sound and graphics) is sorted out.

Last edited by Slide; January 15th, 2004 at 11:59 AM.
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Old January 14th, 2004, 01:01 PM   #43
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sorry sin the game came out when i was in 2nd grade so i havent heard anything of it. i tryed the demo i like being able to talk and choose what to say. but the "port" isnt working right and the original version wont play right cuz of zp

Cain: a strife mod? u could do the models
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Old January 14th, 2004, 01:13 PM   #44
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Strife is HEAVILY modified from the Doom scource code. It's not gonna be easy like Hexen's code or somesuch . . .
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Old January 14th, 2004, 01:24 PM   #45
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Indeed I don't think there is a Strife to Doom level converter, but some level editors can open the Strife maps. Unfortunetly doing it that way you have to change all the Triggers, Things, Textures Flats and everything manually
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Old January 14th, 2004, 05:21 PM   #46
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Uh, wasn't the Strife code supposed to be realesed with the Doom code?
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Old January 14th, 2004, 09:02 PM   #47
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where did you hear that? If you mean the GPL licence saying any modifications must be open as well, I'm pretty sure that since the games were made before they are exempt from it, and all the non-Duke 3d build games are still closed source (like Shadow Warrior and Blood, unfortunatly) for an example.
Wizzyness, PLEASE drop this. Im not interested in a flame war, and I'm not going to jump down your throat for backing off. But personal attacks are really over the line ("LAD"??? wtf?)
I have seen licences saying you cant reverse engineer their software, but really, its been practicly the norm for just about forever, in the form of cloning, which is just delibratly reverse engineered "poorly", ie with slightly different behavior. Remember how many crappy Doom knock-offs there were back in "the day"?
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Old January 15th, 2004, 01:01 AM   #48
Cain
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...
Quote:
Caden say : Cain: a strife mod? u could do the models
Humm..why not...mechanicale thing are be interesting to be modelled...but one is it far ...

- légall..or illégale thing....hummm and the "Abadonware"
politic....? what do you think? ...and ( i think ) if you do not
making money with it...it's not illégale...
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Old January 15th, 2004, 06:03 AM   #49
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Wow, now that I think about it, Strife would be GREAT with models. Hopefully it shall happen one day.

Well, if only the Doom code had to be released, then why was Heretic's and Hexen's code released as well?
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Old January 15th, 2004, 06:22 AM   #50
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ooo... A Strife mod. I'd be willing to make the deds. It's about all I could do.
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Old January 15th, 2004, 06:41 AM   #51
Cain
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Quote:
Grimm : Well, if only the Doom code had to be released, then why was Heretic's and Hexen's code released as well?.
- They both source code have ben released....

and the "Doosmday engine" is based on the Hexen source code...
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Old January 15th, 2004, 11:58 AM   #52
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Right I've split the posts about legal issues into another thread - this thread is about jStrife not legal issues around sourceports or emulation. This couldn't continue; so while nothing has been deleted, apologies to those who've had their posts moved go to the new thread to talk more about that subject.

No more on it here.
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Old January 15th, 2004, 03:40 PM   #53
Cain
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Ok Slide...

To Vermil : i'm ok...but it is a very big work..and
a good chalenge!!...
i'm ok to support you on graphic thing.....but we have need
a good mapper...and coder...etc....
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Old January 15th, 2004, 04:04 PM   #54
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Great news Cain you're models have always be of a high quality - I still use your cyberdemon instead of the jDRP one

As for the rest; I can code but I haven't the time to learn the Doomsday engine in and out - but I'll certainly work on jSEP, jSUI style packs

But the more that is done the more likely that we can make jStrife a reality - I'll nab the relevant sections of Vavoom and Zdooms code to see what they have we can build on - that much I can do without needing to get to deep into the code

Perhaps with enough work done we can persuede some coders with time to help out.
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Old January 15th, 2004, 04:12 PM   #55
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( Thanks to use my Cyberdemon ...i thinking to enhance him
in the future...)

- Woaw...That would not be this step a new MOD which we see born.....
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Old January 16th, 2004, 01:01 AM   #56
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Quote:
Originally Posted by Slide
But the more that is done the more likely that we can make jStrife a reality - I'll nab the relevant sections of Vavoom and Zdooms code to see what they have we can build on - that much I can do without needing to get to deep into the code
Perhaps with enough work done we can persuede some coders with time to help out.
Sin4U can do it. He blows his trumpet and bleats and bloats endlessly on about coding (coder's joke? heh), tailors his posts to give him opportunities to throw out a few easy morsels of tech jargon, and - despite all this - still manages to leave you doubting that he can actually code anything worthwhile.

Sin4U: Here's a project for you, steeep on up!
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Old January 16th, 2004, 01:21 AM   #57
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Hey, I managed to put up a half assed strife modification for zdoom with alot of c/p, so anyone should be able to do it
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Old January 16th, 2004, 02:58 AM   #58
ToXiCFLUFF
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Quote:
Originally Posted by Chilvence
Hey, I managed to put up a half assed strife modification for zdoom with alot of c/p, so anyone should be able to do it *grin*
Yeah, I've managed to put a couple of shitty Doom mods together with no knowledge and a load of copy/pasted code too. Anyway, it's all the better for him then :)
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Old January 16th, 2004, 09:10 AM   #59
Cain
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That is a good news... some of great guys can help on the
Jstrife mod....but...i cannot start this project now...is to soon
for me...i'm to busy with the Jhexen stuff... sorry...or just making very little thing in starting...
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Old January 16th, 2004, 09:20 AM   #60
Chilvence
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I wouldnt mind doing a couple of the robot models, they're quite simple and badly need an animation update anyway. Currently they'd make good service droids for the Ministry of Silly Walks, c. 2070...
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