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January 14th, 2004, 08:35 AM
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#41 |
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Commander Keen
Join Date: Jul 2003
Location: Waterloo, Canada
Posts: 590
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Build did a bunch of stuff that Doom could not, such as slanted floors/ceilings, mirrors, swinging doors, revolving doors, underwater sectors, sector-over-sector (sortof). Until doomsday supports alll these things doing a conversion from build to doom is not possible.
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January 14th, 2004, 12:41 PM
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#42 |
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Commander Keen
Join Date: Aug 2003
Location: London, England
Posts: 528
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I know of a converter to allow Doom or Hexen levels to be played in strife but not the other way round The fact remains though that Strife is Doom based and conversations/inventory/scripted events & enemies aside the initial process shouldn't be too difficult. Perhaps getting a multiplayer version up and running would be a good way to start as that will sidestep these issues while the main engine compatibility (weapons, sound and graphics) is sorted out.
Last edited by Slide; January 15th, 2004 at 11:59 AM. |
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January 14th, 2004, 01:01 PM
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#43 |
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Commander Keen
Join Date: Nov 2003
Location: The Docks, E1M1, Heretic
Posts: 491
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sorry sin the game came out when i was in 2nd grade so i havent heard anything of it. i tryed the demo
i like being able to talk and choose what to say. but the "port" isnt working right and the original version wont play right cuz of zp![]() Cain: a strife mod? u could do the models
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January 14th, 2004, 01:13 PM
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#44 |
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Commander Keen
Join Date: Jun 2003
Location: Eastern USA
Posts: 248
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Strife is HEAVILY modified from the Doom scource code. It's not gonna be easy like Hexen's code or somesuch . . .
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January 14th, 2004, 01:24 PM
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#45 |
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Join Date: Jul 2003
Posts: 1,261
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Indeed I don't think there is a Strife to Doom level converter, but some level editors can open the Strife maps. Unfortunetly doing it that way you have to change all the Triggers, Things, Textures Flats and everything manually
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January 14th, 2004, 05:21 PM
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#46 |
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Commander Keen
Join Date: Jun 2003
Location: Eastern USA
Posts: 248
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Uh, wasn't the Strife code supposed to be realesed with the Doom code?
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January 14th, 2004, 09:02 PM
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#47 |
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Guest
Posts: n/a
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where did you hear that? If you mean the GPL licence saying any modifications must be open as well, I'm pretty sure that since the games were made before they are exempt from it, and all the non-Duke 3d build games are still closed source (like Shadow Warrior and Blood, unfortunatly) for an example.
Wizzyness, PLEASE drop this. Im not interested in a flame war, and I'm not going to jump down your throat for backing off. But personal attacks are really over the line ("LAD"??? wtf?) I have seen licences saying you cant reverse engineer their software, but really, its been practicly the norm for just about forever, in the form of cloning, which is just delibratly reverse engineered "poorly", ie with slightly different behavior. Remember how many crappy Doom knock-offs there were back in "the day"? |
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January 15th, 2004, 01:01 AM
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#48 | |
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Commander Keen
Join Date: Sep 2002
Location: France
Posts: 321
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...
Quote:
- légall..or illégale thing....hummm and the "Abadonware" politic....? what do you think? ...and ( i think ) if you do not making money with it...it's not illégale... |
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January 15th, 2004, 06:03 AM
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#49 |
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Commander Keen
Join Date: Jun 2003
Location: Eastern USA
Posts: 248
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Wow, now that I think about it, Strife would be GREAT with models. Hopefully it shall happen one day.
![]() Well, if only the Doom code had to be released, then why was Heretic's and Hexen's code released as well? |
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January 15th, 2004, 06:22 AM
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#50 |
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Join Date: Jul 2003
Posts: 1,261
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ooo... A Strife mod. I'd be willing to make the deds. It's about all I could do.
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January 15th, 2004, 06:41 AM
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#51 | |
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Commander Keen
Join Date: Sep 2002
Location: France
Posts: 321
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Quote:
and the "Doosmday engine" is based on the Hexen source code...
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January 15th, 2004, 11:58 AM
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#52 |
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Commander Keen
Join Date: Aug 2003
Location: London, England
Posts: 528
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Right I've split the posts about legal issues into another thread - this thread is about jStrife not legal issues around sourceports or emulation. This couldn't continue; so while nothing has been deleted, apologies to those who've had their posts moved go to the new thread to talk more about that subject.
No more on it here. |
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January 15th, 2004, 03:40 PM
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#53 |
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Commander Keen
Join Date: Sep 2002
Location: France
Posts: 321
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Ok Slide...
To Vermil : i'm ok...but it is a very big work..and a good chalenge!!... i'm ok to support you on graphic thing.....but we have need a good mapper...and coder...etc.... |
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January 15th, 2004, 04:04 PM
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#54 |
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Commander Keen
Join Date: Aug 2003
Location: London, England
Posts: 528
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Great news Cain you're models have always be of a high quality - I still use your cyberdemon instead of the jDRP one
![]() As for the rest; I can code but I haven't the time to learn the Doomsday engine in and out - but I'll certainly work on jSEP, jSUI style packs But the more that is done the more likely that we can make jStrife a reality - I'll nab the relevant sections of Vavoom and Zdooms code to see what they have we can build on - that much I can do without needing to get to deep into the code Perhaps with enough work done we can persuede some coders with time to help out. |
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January 15th, 2004, 04:12 PM
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#55 |
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Commander Keen
Join Date: Sep 2002
Location: France
Posts: 321
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( Thanks to use my Cyberdemon
...i thinking to enhance himin the future...) - Woaw...That would not be this step a new MOD which we see born.....
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January 16th, 2004, 01:01 AM
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#56 | |
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Commander Keen
Join Date: Dec 2002
Posts: 1,596
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Quote:
Sin4U: Here's a project for you, steeep on up! |
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January 16th, 2004, 01:21 AM
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#57 |
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Commander Keen
Join Date: Feb 2003
Location: I ham in the land of Oz - oooooo....
Posts: 1,524
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Hey, I managed to put up a half assed strife modification for zdoom with alot of c/p, so anyone should be able to do it
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January 16th, 2004, 02:58 AM
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#58 | |
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Commander Keen
Join Date: Dec 2002
Posts: 1,596
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Quote:
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January 16th, 2004, 09:10 AM
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#59 |
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Commander Keen
Join Date: Sep 2002
Location: France
Posts: 321
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That is a good news... some of great guys can help on the
Jstrife mod....but...i cannot start this project now...is to soon for me...i'm to busy with the Jhexen stuff... sorry...or just making very little thing in starting...
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January 16th, 2004, 09:20 AM
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#60 |
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Commander Keen
Join Date: Feb 2003
Location: I ham in the land of Oz - oooooo....
Posts: 1,524
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I wouldnt mind doing a couple of the robot models, they're quite simple and badly need an animation update anyway. Currently they'd make good service droids for the Ministry of Silly Walks, c. 2070...
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