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Old June 28th, 2008, 04:44 AM   #361
lord-noctrun
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Quote:
Originally Posted by Tea Monster
The problem with making Duke for Doom is that the engines are very similar, but very different. There is the whole room over room thing and slanting floors and all that lot. Not to say that its impossible, but it might be more difficult than it appears to be on the surface.
It's possible, remember the Doom engine is Free Software so it's not a fixed feature programm anymore, and the Doomsday engine is already close to be a complete rewrite.
Quote:
Originally Posted by Tea Monster
The other problem with shoe-horning Duke into Doom is that it would be a shame to dump all the Con hacking and customizations that are possible. If you use the Doom engine, it would look pretty, but it would break all the wonderful TC's and mods that have been done over the years.
Well I would guess that a jDuke3d game library would have to support the CON files. As I understand it this not a crappy TC that tries to do Duke3D in vanilla DOS DOOM.EXE (which is impossible and illegal). It would have to be a full featured game library that would enable the original Duke3D data (I count the CONs to the data) to be played on the Doomsday engine, it would simply replace the Build engine with the Doomsday engine. Is all that work/time worth it? Seeing how well the Build-projects come along, I don't really know. Some Free Software purist might point out that the Build Engine license is incompatible with the GPL (Duke3D/Shadow Warrior's game code license) in the way it's compiled together, but I'm to pragmatic to get worked up about that.
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Old June 28th, 2008, 10:29 PM   #362
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It sounds like it would be great.

The current devs (Terminx has kinda stepped back a bit now and there are a few others such as Hunter-Rus et all.) are doing a good job on the customization side, but there is NO support whatsoever from anyone there on the coding side for lighting effects. I don't know if that is due to an old-school gaming ethic or what. All the users and modelers are gagging for a more advanced rendering engine.

If you want to check out what they have done, you can drop by the forums and drop Terminx or Hunter Rus a PM. EDuke32 is also open source, so you can check out the current state of play.
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Old June 28th, 2008, 11:10 PM   #363
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I'm surprised people are still posting here. It seems to me that Duke Nukem 3D now has a source port with visuals that are just as nice as Doomsday and is more stable. Back when this thread was started, such a thing did not exist. You can thank the very large dedicated Duke Nukem community for this. I wish some of those guys would come over to this community...
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Old June 29th, 2008, 07:09 AM   #364
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Thats the thing. EDuke32 is great, it just needs lighting effects and it is at least on the same level as Doomsday (not that I'm an expert on Doomsday...). The problem is that nobody who can do it (one of the core coders) is the least bit interested.
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Old February 2nd, 2009, 12:25 PM   #365
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Quote:
Originally Posted by Slide
Discussion into the emulation of Strife with the Doomsday Engine.

As doom ports are starting to acquire Strife support; jStrife is becoming more of a possibility.

For those who are new here I should just say that jStrife is not currently available or even being worked on (yet).

Download Original Strife Demo and Official Patches

i downloaded strife ful lversion.
i dident play it to much.
idident like it.

blood, duke nukem and shadow warrior are great though
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Old March 5th, 2009, 02:30 PM   #366
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Strife surpasses Doom, Quake, Shadow Warrior and Duke Nukem in many ways. For example it has a story. Multiple endings. "Non-linear" game play. Some form of stealth. Conversations with multiple choices.
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Old April 25th, 2009, 10:46 AM   #367
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Story in games is nice, but highly overrated. Sometimes it gets in the way of a fun game. I'm pretty sure Doom is better off for not having much of one.

deathspleasure: You downloaded the full version of a commercial game? You're going straight to Hell for that!



And as we all know, Hell is a fun place where you shoot zombies with plasma rifles.

Last edited by flamepanther; April 25th, 2009 at 12:40 PM.
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Old October 19th, 2010, 09:01 AM   #368
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Does anyone has any information about JStrife?
Are doomsday team started work on it?
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Old October 19th, 2010, 11:15 PM   #369
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Quote:
Originally Posted by theleo_ua View Post
Does anyone has any information about JStrife?
Are doomsday team started work on it?
As far as I know, they haven't and even worse - it's not in their plans.

Yoг can watch for their updates here: site, blog, forum.

Привет из Киева :-)
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Old October 21st, 2010, 06:58 PM   #370
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The problem with a potential jStrife is, frankly, Strife bores me. I tried it back in the day and again a few years ago and reached the same conclusion.

I did actually start on a jStrife a couple of years back. I got it to the point where the menu was legible and the maps were loadable. However I quickly got bored with the project and abandoned it, as it offered me no satisfaction as a player and certainly none as a developer (no interesting game mechanics).

If jStrife ever does come into being it probably won't be my doing. I believe skyjake did enjoy the game though, so perhaps there is some hope there.
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Old October 22nd, 2010, 05:27 AM   #371
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Ok

Anyway - GL
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