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January 7th, 2004, 05:22 PM
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#1 |
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Purpletacular
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To revive the olde thread that got killed....here it is again. Post screenshots of you maps from the editor. No in-game shots or off-topic talk please. Talk about the screens is encouraged.
![]() Here is a shot of the revamped and not yet finished Map07: Demonic Outpost from Vilecore II (Vilecore II is a working title... see sig for poll )..
Last edited by Doom_Dude; August 22nd, 2004 at 07:40 AM. |
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January 7th, 2004, 09:58 PM
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#2 |
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Guest
Posts: n/a
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looks nice doom dude! like the color scheme too, reminds me of another little editor
i did the same thing with mine.here's neith, which i released this week:
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January 7th, 2004, 11:18 PM
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#3 |
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Commander Keen
Join Date: Nov 2002
Location: Perthshire, Scotland
Posts: 3,210
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Here's Jail break form the NDCP. It's the only overhead i've got on the internet.
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January 7th, 2004, 11:44 PM
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#4 |
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Commander Keen
Join Date: Jan 2004
Posts: 2
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![]() community chest 2, map30 |
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January 8th, 2004, 04:03 AM
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#5 |
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Commander Keen
Join Date: Sep 2002
Location: British Columbia
Posts: 2,412
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D_D, can you make this a sticky again please?
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January 8th, 2004, 04:11 AM
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#6 |
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Guest
Posts: n/a
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January 8th, 2004, 07:20 AM
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#7 |
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Vaping A Better Alternitive
Join Date: Sep 2000
Location: "You, Stay... We belong dead!" BOF
Posts: 2,221
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Hunted1 released:
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January 8th, 2004, 11:42 AM
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#8 |
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Commander Keen
Join Date: Nov 2002
Location: Perthshire, Scotland
Posts: 3,210
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Some nice maps here.
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January 8th, 2004, 07:32 PM
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#9 |
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Guest
Posts: n/a
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my problem is i'll make half a map, and get bored
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January 9th, 2004, 12:12 AM
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#10 |
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Commander Keen
Join Date: Sep 2002
Location: British Columbia
Posts: 2,412
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SO make the map unboring
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January 9th, 2004, 01:25 AM
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#11 |
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Commander Keen
Join Date: Dec 2002
Posts: 1,598
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Finish Erebus Revisited now goddamnit.
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January 9th, 2004, 07:40 AM
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#12 | |
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Guest
Posts: n/a
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Quote:
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January 9th, 2004, 08:51 AM
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#13 | |
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Commander Keen
Join Date: Jan 2004
Posts: 34
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Quote:
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January 9th, 2004, 09:08 AM
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#14 |
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Guest
Posts: n/a
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hehehe, here we go
thats the first ZDoom map i ever made...its so ghetto. i make better maps now, i just don't release them ![]() EDIT: or finish them ![]() that would have been MAP01 of HTA, but sense that has gone down the crapper, this map is destined to go nowhere, and fast. Last edited by MasterOfPuppets; January 9th, 2004 at 09:13 AM. |
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January 9th, 2004, 12:50 PM
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#15 |
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Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,052
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Here is my NDCP map so far
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January 9th, 2004, 01:19 PM
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#16 |
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Commander Keen
Join Date: Aug 2002
Location: Lolland
Posts: 868
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A little 10 sector wad (8 sectors so far):
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January 9th, 2004, 02:13 PM
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#17 |
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Guest
Posts: n/a
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nice, looks like more than 10 sectors though
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January 9th, 2004, 02:24 PM
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#18 |
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Commander Keen
Join Date: Aug 2002
Location: Lolland
Posts: 868
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That's what you think. A sector doesn't necessarily have to be one closed section, they can be multiple too. Take those narrow sectors to the sides of most of the walls in the overview. They're all the same sector!
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January 10th, 2004, 04:56 AM
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#19 |
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Commander Keen
Join Date: Nov 2002
Location: Perthshire, Scotland
Posts: 3,210
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It's a simple little trick and it worlks well. it also saves time in some cases.
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January 14th, 2004, 07:15 AM
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#20 |
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Commander Keen
Join Date: Aug 2003
Location: Netherlands
Posts: 2,186
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Here's a map I'm currently working on, though I think the project it's for has died out a bit...*rolleyes*. Oh well.... Might as well release it as a single map.
The grid is set to 64 here, so you see it's becoming quite large
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