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Old January 7th, 2004, 05:22 PM   #1
Doom_Dude
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Talking Post Your Maps Up (Editor Shots)

To revive the olde thread that got killed....here it is again. Post screenshots of you maps from the editor. No in-game shots or off-topic talk please. Talk about the screens is encouraged.

Here is a shot of the revamped and not yet finished Map07: Demonic Outpost from Vilecore II (Vilecore II is a working title... see sig for poll )..

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Last edited by Doom_Dude; August 22nd, 2004 at 07:40 AM.
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Old January 7th, 2004, 09:58 PM   #2
sargebaldy
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looks nice doom dude! like the color scheme too, reminds me of another little editor i did the same thing with mine.

here's neith, which i released this week:

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Old January 7th, 2004, 11:18 PM   #3
Ninja_of_DooM
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Here's Jail break form the NDCP. It's the only overhead i've got on the internet.

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Old January 7th, 2004, 11:44 PM   #4
MikeCyb
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community chest 2, map30
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Old January 8th, 2004, 04:03 AM   #5
iori
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D_D, can you make this a sticky again please?
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Old January 8th, 2004, 04:11 AM   #6
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Erebus Revisited for ZDoom, currently a work in progress.
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Old January 8th, 2004, 07:20 AM   #7
Looney
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Hunted1 released:
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Old January 8th, 2004, 11:42 AM   #8
Ninja_of_DooM
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Some nice maps here.
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Old January 8th, 2004, 07:32 PM   #9
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my problem is i'll make half a map, and get bored
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Old January 9th, 2004, 12:12 AM   #10
iori
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SO make the map unboring
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Old January 9th, 2004, 01:25 AM   #11
ToXiCFLUFF
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Finish Erebus Revisited now goddamnit.
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Old January 9th, 2004, 07:40 AM   #12
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Quote:
Originally Posted by iori
SO make the map unboring
i try, how i do try...*rolleyes*
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Old January 9th, 2004, 08:51 AM   #13
Woolie Wool
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Quote:
Originally Posted by ToXiCFLUFF
Finish Erebus Revisited now goddamnit.
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Old January 9th, 2004, 09:08 AM   #14
MasterOfPuppets
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hehehe, here we go

thats the first ZDoom map i ever made...its so ghetto. i make better maps now, i just don't release them

EDIT: or finish them

that would have been MAP01 of HTA, but sense that has gone down the crapper, this map is destined to go nowhere, and fast.

Last edited by MasterOfPuppets; January 9th, 2004 at 09:13 AM.
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Old January 9th, 2004, 12:50 PM   #15
PumpkinSmasher
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Here is my NDCP map so far

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Old January 9th, 2004, 01:19 PM   #16
Exl
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A little 10 sector wad (8 sectors so far):

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Old January 9th, 2004, 02:13 PM   #17
MasterOfPuppets
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nice, looks like more than 10 sectors though
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Old January 9th, 2004, 02:24 PM   #18
Exl
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That's what you think. A sector doesn't necessarily have to be one closed section, they can be multiple too. Take those narrow sectors to the sides of most of the walls in the overview. They're all the same sector!
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Old January 10th, 2004, 04:56 AM   #19
Ninja_of_DooM
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It's a simple little trick and it worlks well. it also saves time in some cases.
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Old January 14th, 2004, 07:15 AM   #20
DoomedAce
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Here's a map I'm currently working on, though I think the project it's for has died out a bit...*rolleyes*. Oh well.... Might as well release it as a single map.



The grid is set to 64 here, so you see it's becoming quite large
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