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January 7th, 2004, 03:36 PM
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#1 | |
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Commander Keen
Join Date: Aug 2003
Location: London, England
Posts: 528
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jHeretic User Interface Pack (jHUI)
This pack is a 'roll up' of some of the most popular graphical updates available for jHeretic. Here is a summary of what the pack contains;
Quote:
-jHUI Download Here- Screenshots: 1 | 2 | 3 | 4 |
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January 8th, 2004, 12:18 AM
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#2 |
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Commander Keen
Join Date: Mar 2001
Posts: 11
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I had a look at the screenshots, and I must say it's pretty damned neat. Some of it looks too cartooney, maybe, but that may not be the case in the game itself. I'll hav to dig up all the resources again--my Doomsday installation somehow went missing.
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January 8th, 2004, 05:28 AM
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#3 |
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Commander Keen
Join Date: Aug 2003
Location: London, England
Posts: 528
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It is less cartoony than the original - but to maintain the originals style some of it is a little that way (the Status bar background being a good example).
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January 9th, 2004, 09:44 PM
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#4 |
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Guest
Posts: n/a
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It looks good, but I dont like some of those inventory items, I know you are going for a more stylistic feeling, but quite frankly, it just looks like you only have paint, and arnt even good with that.
You might want to try either some simple lighting effects, drop shadows, or graduated transparancy, keeping the stylism, but making it look a bit harder to make. |
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January 10th, 2004, 04:57 AM
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#5 |
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Commander Keen
Join Date: Aug 2003
Location: London, England
Posts: 528
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Given how many new patches were added to this release it was kinda inevitable that some of them aren't up to best quality (the coin with the face springs to mind) - but I like to think they are all improvements over the original graphics.
BTW All of the items have alpha channel drop shadows already and some of them have all the features you mentioned - are you looking at the new pack? The old pack did lack these features as they used resampled filtered images instead of redone ones. I welcome criticism but I don't think it's fair to say they were done in paint. I think you must know that they are better than that; if you can give tips/ideas on specific patches then fair enough but statements like that aren't really very helpful. Remember anyone is welcome to create there own patches for the pack; I try and use the best (closest to the original) around so you're welcome to have a go yourself if you like. |
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January 10th, 2004, 05:46 AM
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#6 | |
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Rise the Demon, Etrigan
Join Date: Jun 2000
Location: Burbank, CA
Posts: 1,303
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Man, those look good!
Nice and clean and crisp. Although, maybe to a fault. Quote:
I guess what the guy was trying to say, but rather insultingly, was that maybe he thought there should be more detail, or the UI items should be more 3-D in appearance? Other than that, he may not know what a UI actually is ![]() Anyway, judging from the four screenshots you linked to above, I really like your take on the "look and feel" of Heretic, although I think perhaps it should be less bright, and maybe more medieval in theme and less clean, if anything. Keep up the great work! |
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January 10th, 2004, 07:45 AM
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#7 |
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Commander Keen
Join Date: Aug 2003
Location: London, England
Posts: 528
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Ok I can understand that - actually I've been thinking of redoing the HUD (gold) fonts - to make them look less modern perhaps that would be a good place to start.
It's always a balance between keeping the original Look and Feel and moving forwards - looking back I think I could add some more details and a more 3D feel to some of the artifacts - My personal favourite is the Urn artifact, though I quite like some of the Ammo icons which I did last. Are there specific graphics which people like or dislike? (i.e that capture the feel, look out place or have a style that works well). Edit: Does anyone know the name or have a link to the Heretic/Hexen font? Last edited by Slide; January 10th, 2004 at 08:29 AM. |
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January 10th, 2004, 07:04 PM
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#8 |
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Guest
Posts: n/a
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i dont know bout the fonts wouldnt it be specially made for the game? i like the pack bu tthe maps are the same is that normal?
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January 11th, 2004, 08:02 AM
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#9 |
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Commander Keen
Join Date: Jul 2003
Posts: 10
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Even though there is a strong cartoonish feel, I like the pack enough that I've started copying some of the elements to use as hi-res sprites where models haven't been created yet. For example the Shadowmask is an improvement over the old sprites (IMO, at least).
What'd be interesting would be to see hi-res sprites for all the tons of glowing fireball things, or you know custom texture particles or something (eg, for all the sparkly things dropping out behind the shazammed Dragon Claw, or Teleporter glitter). Strongest complaint I would have about this pack would be the white outline on the fonts. Not exactly a big concern. |
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January 11th, 2004, 08:29 AM
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#10 |
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Join Date: Jul 2003
Posts: 1,261
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A while ago Slyrr, (who has made a large proportion of Jheretic models) showed some of his latest Jheretic models, among them were a couple of 3d fireballs.
Though prehaps in the future Hexagon's Retexturing utility might be extended to Heretic (and HeXen) ![]() EDIT: Slide: Though unfortunetly I can't upload it, I'd be happy to email the heretic/hexen font to you if required. Last edited by Vermil; January 11th, 2004 at 08:36 AM. |
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January 11th, 2004, 11:39 AM
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#11 |
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Commander Keen
Join Date: Aug 2003
Location: London, England
Posts: 528
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Thanks for your email Vermil - I've been thinking about the fonts a bit more after my reply and I've decided I would really like to remake them; they aren't quite at the same quality of Chiv's equivilent fonts yet and someboby pointed out a few errors with them. So I may redo them and get rid of these issues for good. I know the truetype font was going around a while back - does anyone have a clue where it could be or it's name?
Blue - The maps haven't been done - they would require a lot of time to do them justice - I think -rightfield- said he might do them - but if anyone wants a go I, and a lot of other people would be grateful. Driller Killer - those white outlines on the fonts were a problem with an older release of the pack - do you know which version you have? If you do have the old one - I think you'll like the new pack a lot more. The general feel I'm getting back on the pack is you would prefer a more realistic feel to the pack - what I'd really like to know is which patches you like (hopefully there are a few) so I know what style people would like - I've deliberately shyed away from going photorealistic as I thought it would look out of place - but is this how you would like the pack? |
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January 12th, 2004, 02:25 PM
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#12 |
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Guest
Posts: n/a
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I can't download it.... wrong link?
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January 12th, 2004, 02:35 PM
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#13 |
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Commander Keen
Join Date: Aug 2003
Location: London, England
Posts: 528
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Keep trying the Fourwinds just changed servers and the new DNS settings have filtered through everywhere yet, if you can't get it now try again soon - all the files are there (just checked myself).
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January 14th, 2004, 02:43 AM
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#14 |
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Commander Keen
Join Date: Jul 2003
Posts: 10
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Slide - I have the version linked at the top of this thread.
The fonts I'm talking about are the medieval green fonts which have a light grey edge that stands out as white against the generally dark backgrounds. I dunno, they might look better given a slight dark shadow, make them more seamlessly blend into the overall image (I'm specifically talking about when they are displayed at the beginning of a level here). As for cartoonish vs. realism I'm going to infuriate you by dodging the issue and saying that what I want more than anything is consistency between item icons and items in game. That probably means sprites that are captured renders of the models used in the game. Which is crazy when the models for the pick-ups have not all been done. This of course would raise issues about what happens when models are upgraded - maybe if the jHRP is made into .pk3 modules like the jDRP the HUD icon spirtes should be included along with the in game models (make the modellers responsible for the UI element associated with the model they made). But it's probably counter-intuitive to place UI elements outside of the jHUI. |
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January 14th, 2004, 04:46 PM
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#15 |
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Commander Keen
Join Date: Aug 2003
Location: London, England
Posts: 528
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Yeah - like I say I've decided that the fonts need redoing.
As to your other idea, it's an interesting idea - I'll think about it and post again later. |
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January 14th, 2004, 05:12 PM
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#16 |
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Commander Keen
Join Date: Jul 2003
Location: Waterloo, Canada
Posts: 590
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I think eventually the doomsday engine should have an option to render the models for the inventory items rather than use sprites.
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January 15th, 2004, 01:51 PM
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#17 |
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Commander Keen
Join Date: May 2003
Location: Houston, TX, USA
Posts: 41
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Nice, but the item sprites really need more depth. To be completely honest, even if the items look cartoonish... They actually look flat... I suppose what I'm saying is, they just need more depth. Perhaps making the items appear to be viewed from a slight (oh-so-very-slight) angle might help, though I'm not sure if you know what I mean(or can pull it off). Oh, well. Better than the defaults, at least...
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January 15th, 2004, 04:05 PM
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#18 |
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Commander Keen
Join Date: Sep 2002
Location: France
Posts: 321
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i like your idea draconx
- am always to ask for why not have put the option of have the interface and the hud in 3d... |
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January 16th, 2004, 01:01 AM
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#19 |
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Commander Keen
Join Date: Aug 2003
Location: London, England
Posts: 528
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It's an RFE on sourceforge but according to Skyjake not that easy to implement (Doomsday 2.0 feature maybe)
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January 16th, 2004, 01:28 AM
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#20 |
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Join Date: Jul 2003
Posts: 1,261
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Since the Hud is a patch, wouldn't that mean 3d models would work for things like episode maps as well
?
Last edited by Vermil; January 16th, 2004 at 01:34 AM. |
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