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January 7th, 2004, 03:01 PM
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#1 |
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Commander Keen
Join Date: Nov 2000
Location: Southern Alberta
Posts: 766
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January 2004 Feature Request Thread
Read this list first before asking for a new feature! Thanks.
Recorded Feature Requests: - - - - Launcher: Needs more slots for Heretic and eventually Hexen compatability. Ability to store more previously played wads. ---*** New as of Jan 2004 ***--- Fixed MP launching ability with pwads etc. - - - - General: Turn off auto-weapons switch Set weapons prefference in the options menu Larger / animated skies / sky boxes Make all key bindings variable ( ESC, F keys, etc... ) Hexen support. Turn on IDFLY cheat with FS command for various effects. Adjust MP3 music volume seperately from Game Sound volume. Use MP3 music playlists. Suicide from console. Better sound code. Save a screenshot in each savegame file (which is shown in the "load game" menu next to the filename), maybe also date and time. Automatically record demo, at the end of a game you can choose to save the demo. Level warp option right in the single player menu. ---*** New as of Jan 2004 ***--- Crosshair for when playing with chasecam. 3D Models Seperate Torso and Leg sprites for more varied animation. all MP3 audio, not just music use 2 USB joysticks at a time - - - - Game Display: Higher available resolutions No framerate limit Frames Per Second indicator Ability to change players viewheight up to 128 High resolution everything. The BOOM HUD options. Faster 3D floor rendering. Floor splats. Bumpmapping. Smooth camera movement. ---*** New as of Jan 2004 ***--- Game playable in widescreen mode like widescreen movies. Simple sprite shadows. translucent blood splattering on screen from chainsaw use / close kills option to raise / lower the amount of blood ejected by a hit - - - - Multiplayer: Better net code. Dedicated server mode for online play. The Master Server up and running. ;-p Better multiplayer FS functionality. Make custom bot .cfg files so we can make unique bots. Make legacy use a port other than 5029 Spectator mode, either free or as chasecam following player. Faster Bot code. Four player splitscreen. (?) Ping display next to players name in frag screen. ---*** New as of Jan 2004 ***--- CTF mode - - - - Editing: Linedef types that prevent wall / floor surfaces from being lit by dynamic lighting. Things.h doesn't contain entries for Heretic things. 3D sector based fog action. Instant death when player touches floor sector special. The return of the 1.28 style water effect. Slopes / 3D slopes. BEX support. Skyboxes. Ability to add new things to the thing table. Ability to add new codepointers. Ability to add transparency, britghtness, dynamic light maps to sprites / textures / flats. Some kind of ladder linetype or something to use for making more realistic ladders. Make so we have the option of making transparent textures effected by opengl lighting to preserve light trick. ---*** New as of Jan 2004 ***--- Unlimited projectile speed. Use 666 / 667 tags on any map mirrors, portals OpenGL, sector based, snow and rain effects with water snow splats on monitor ability to add new menu options like in ZDoom - - - - Fragglescript: More camera features like rolling, view locked on an object, transition effects, Arrays. Setlinetexture ( compatable with changing colormaps ). Setfloor / ceiling texture. Spawnshot. - - - - END If would be helpful for list compiling schmoes like me if when posting a Feature Request you put FEATURE REQUEST in your message. Thanks. Por the people working on this project let me know of added features so I can remove 'em from the list. Let the posting begin..... |
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January 7th, 2004, 03:36 PM
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#2 |
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Commander Keen
Join Date: Jun 2003
Posts: 13
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Not sure if this is more of a bug or feature request but anyway...
I really think you should put voodoo dolls back in Legacy. Sure, they could be viewed as a bug in the original .exe, but there are so many doom/doom2.exe and Boom compatable wads out there that require voodoo dolls that I think it's a shame that legacy doesn't support them. |
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January 7th, 2004, 03:49 PM
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#3 |
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Join Date: Sep 2002
Location: British Columbia
Posts: 2,415
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Hes i concurr, the voodoo dolls were great, and didnt really have any undesirable effect come to think about it.
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January 7th, 2004, 04:32 PM
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#4 |
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Commander Keen
Join Date: Nov 2000
Location: Southern Alberta
Posts: 766
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I don't have voodoo dolls in there? Oops. Yeah we need to get those back. I can't play my cool BOOM map in Legacy cuz of that.
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January 7th, 2004, 07:28 PM
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#5 | |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,518
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Quote:
I think it's a must that they be re-added to help unbreak compatibility with wads that use them as an editing trick.
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January 8th, 2004, 08:35 AM
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#6 |
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Commander Keen
Join Date: Dec 2003
Location: England
Posts: 322
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FEATURE REQUEST:
When you choose to start a single player game, it would be cool if you get a more detailed options screen like the one you get for multiplayer games. Obviously, you'd get rid of the multiplayer options like internet address etc, and keep the useful ones, such as 'warp to level xx' and 'difficulty'. Also, maybe you could add in a few other useful ones like 'fast monsters' etc, too. If you could make it display the level title (not just the number) in the 'warp to level xx' option, that would be awesome too. Thanks. |
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January 8th, 2004, 09:09 AM
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#7 |
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Commander Keen
Join Date: Aug 2002
Location: Lolland
Posts: 868
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That's a good idea Jester. But it would take the Doom "feeling" away from the menu's. Still... some sort of a combo would be nice.
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January 8th, 2004, 09:10 AM
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#8 |
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Commander Keen
Join Date: Nov 2000
Location: Southern Alberta
Posts: 766
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Bah, the DOOM menus suck. We should give them a facelift too.
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January 8th, 2004, 09:11 AM
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#9 |
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Commander Keen
Join Date: Aug 2002
Location: Lolland
Posts: 868
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Heh, why not create a GUI for it like jDoom if that's where it's going.
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January 8th, 2004, 02:43 PM
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#10 |
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Join Date: Sep 2002
Location: British Columbia
Posts: 2,415
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Something flashy to draw in more and more n00bs
lol Codename: Angler Fish
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January 8th, 2004, 03:11 PM
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#11 |
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Lovable, but not too lovable
Join Date: Jul 2000
Location: The true north, strong and free.
Posts: 2,308
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Here are two things I wouldn't mind seeing:
1.) A line type that will block walking monsters, but will allow flying monsters to pass. Whenever I put up something like a railing, and set it to "Blocks monsters" it seems rather silly that the flying monsters stopped, when they clearly should be able to fly over. 2.) A version of gun activated lines that can be triggered by projectiles (and possibly splash damage). I often use G1 lines to simulate breaking glass, but am frustrated that rockets, plasma, and the BFG have no effect. |
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January 9th, 2004, 12:15 AM
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#12 |
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Commander Keen
Join Date: Dec 2002
Posts: 1,596
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Corrections:
Suicide from console - Darkwolf has added this. Unlimited framerate and smooth camera movement are the same thing. |
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January 9th, 2004, 03:26 PM
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#13 |
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Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 5,185
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heh , i like that "High resolution everything" request Rellik.
would be kickass though. |
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January 9th, 2004, 07:17 PM
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#14 |
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Commander Keen
Join Date: Oct 2003
Posts: 1,214
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Feature Request: (I've mentioned this in another thread) The ability to jump higher by getting a running start. The ability to kill enemies and or players by landing on them.
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January 10th, 2004, 03:50 AM
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#15 |
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Commander Keen
Join Date: Dec 2003
Location: England
Posts: 322
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Exl: thanks. Maybe you could just have it as an option, then. Like.. in the game options, have an option for 'single player menu' that can be set to 'original' or 'advanced'.
And Rellik, I think the Doom menus are pretty cool actually, I prefer them to the JDoom ones. Nice and retro. If you had a pointer too, though, that would be cool. Oh, and another FEATURE REQUEST. After you complete each level, have a 'personal best' next to each of the scores for each level (kills, items, secrets). That way, after you've been playing for a while, you would know which of the levels you've fully completed, and which you've still got stuff to find on. Cheers guys. |
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January 10th, 2004, 06:09 AM
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#16 |
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Commander Keen
Join Date: Sep 2003
Posts: 88
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What kind of file extension would that personal best file be?
Oh how about a preset personal best set by the creator of a pwad. Or the ability to set your own "goals" within the personal best file. Of course some kind of editor would be needed to do such things, or perhaps it can be done within the ingame menus of Legacy. Rock on Team Legacy
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January 10th, 2004, 06:12 AM
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#17 |
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Commander Keen
Join Date: Aug 2002
Location: Lolland
Posts: 868
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Lot's of nice feature requests here. But I'd rather have all the bugs sorted out and some more important stuff being added. The features list is already huge, so imagine how hopeless someone on the Legacy team would feel thinking about implementing them all...
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January 10th, 2004, 02:32 PM
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#18 |
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Commander Keen
Join Date: Oct 2003
Posts: 1,214
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I'd be hapyp with slopes before eye candy, just for the note.
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January 10th, 2004, 10:13 PM
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#19 |
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Join Date: Sep 2002
Location: British Columbia
Posts: 2,415
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Yeah, me too, although we are unaware of the complications that they might arise in-engine and in coding.
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January 11th, 2004, 07:54 PM
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#20 |
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Commander Keen
Join Date: Oct 2003
Location: Idaho
Posts: 2,613
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if JDoom is going to evolve no reason legacy shouldn't follow suit.
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