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January 7th, 2004, 02:25 PM
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#1 |
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Commander Keen
Join Date: Aug 2003
Location: London, England
Posts: 528
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jDoom Environment Pack (jDEP)
The jDoom Environment Pack (jDEP) is an addon for jDoom that provides settings for fog and Sky boxes for all the original Doom levels (Doom, Ultimate Doom, Doom 2 and Final Doom).
Each sky box consists of a cube that encompasses the entire level, with a texture on each of its (six) interior surfaces these textures make pretty good illusion of an 360 panoramic environment. If you don't like the supplied fog settings just apply the no fog patch and the fog will be turned off by default. If you're lights glare when fog is on use the fog lights patch by Gamedude to fix this behaviour. Credits: Slide (Main Pack, Skyboxes, Fog), Dani (md2 file), Technomancer (Doom 2 Fog, Doom TNT Fog) , Gamedude (Fog Lights patch). Download here Screenshots Last edited by KuriKai; February 16th, 2007 at 11:20 AM. |
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January 7th, 2004, 02:31 PM
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#2 |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,518
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Keep up the good work Slide.
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January 8th, 2004, 12:25 AM
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#3 |
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Guest
Posts: n/a
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Yeah, I really like your work too. Everything looks sharp.
I do have a question. Sometimes I like to turn off the models in Doomsday to make it look much like Doom did originally. But when I do that, I think one the jDEP images causes a problem for the armor. You know how lighting from the armor pickup blinks? Well, it seems to alternate images between those from the WAD file and those from the jDEP, I think. Do you know how to disable that in Kickstart without disabling all the graphics from the jDEP? It's not a big deal but I did notice it. Another thing crossed my mind only because I like to tweak things. Don't think of it as a request because it's not even remotely important. I was thinking about messing with the jDEP to see if it were possible to add yet another title screen to the package. Doom Shareware had a title picture that was just like the retail title picture except at the bottom of the picture, it had some information about shareware and ordering the game. I kinda wanted to alter it to reflect DOOM's shareware roots. When I figure out this whole DED system out, perhaps I'll try doing that. Anyway, thanks for sharing all your hard work. |
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January 8th, 2004, 12:44 AM
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#4 |
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Guest
Posts: n/a
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you cant cause they use the same images
and i wanted to do the same thing i just put the demo pic into the jdui.pk3 in here data/jdoom/patches/doom1-share/titlepic.png |
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January 8th, 2004, 12:53 AM
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#5 |
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Guest
Posts: n/a
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Too bad about the first issue but it's nice to hear that's it's easy to replace the shareware title pic.
I guess it's time to make my own interpretation of the original Doom Shareware title pic. |
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January 8th, 2004, 01:27 AM
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#6 |
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Guest
Posts: n/a
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hmm.. Ive also noticed that... (the first one) Isnt that the HUD pack (not the status bar, the full screen one) not jDEP? or were those added? It also does it with the keys, noticably, the rocket looks quite good, actually, and so does the bullet pack, and theres the health pack too. Normally this isnt noticable, but I would like a fix (check box to disable patch replacement of world sprites? or a hud subdir somewhere)
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January 8th, 2004, 01:58 AM
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#7 |
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Guest
Posts: n/a
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Sin4U, you know what you're right. I was thinking about the hud pack (jDUI) not jDEP, though that's also cool as well.
Let me just close the off topic subject by saying I just tried adding my own version of the Doomshare title pic using image in the jDUI pak and adding the shareware bar. It matches the size and shape of the original fonts and looks great to me. I placed them into the jDUI pak that I downloaded and it works great. Last edited by ravenlot; January 8th, 2004 at 02:08 AM. |
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January 8th, 2004, 04:58 AM
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#8 |
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Commander Keen
Join Date: Aug 2003
Location: London, England
Posts: 528
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Hmm I was a little confused there for a while imagining how a skybox texture could be replacing a armour sprite... anyway can we move this over to the right thread now?
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January 10th, 2004, 08:22 PM
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#9 |
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Commander Keen
Join Date: Aug 2003
Location: London, England
Posts: 528
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Ok it's been a long time coming but here is the patch to remove fog from the jDEP - I'll be honest it's late and I haven't fully tested this so tell me if it doesn't work (don't worry it won't screw up your installation or anything). I've just found my FTP server is done at the mo - so I'll post the link now and you may have to try again later if the file can't be found - it will turn up sooner or later.
Download jDEP No Fog patch Edit: The file is up now Last edited by Slide; January 12th, 2004 at 04:23 PM. |
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January 15th, 2004, 09:44 AM
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#10 |
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Commander Keen
Join Date: Oct 2003
Location: Idaho
Posts: 2,613
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good work slide. Any plans for the future such as updates?
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January 15th, 2004, 12:23 PM
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#11 |
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Commander Keen
Join Date: Aug 2003
Location: London, England
Posts: 528
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Not really
![]() Well I do but not for a while now, except maybe for a low res pack for those with less powerful graphics cards and fixing a method I developed for turning off fog without a patch. But in the far distant future: 1024x1024 textures based on 2048x2048 originals. Update to city skies Ambient object sounds (torches etc...) Ambient Stage sounds (wind, wailing) Scripted effects (little rain maybe needs DED support) Dynamic lights in the skydome (for sun etc... needs DED support) Customisations for anything that Skyjake lumps into the Maps.ded really. New ideas welcome - though remember animated skyboxes are really not on the agenda for now (sorry Sambo). That all said; Gamedude has come up with a patch that will reduce the glare some people get when using light packs with fog - you don't need this if you're happy with you're current settings or don't use fog. -Download here- Last edited by Slide; January 15th, 2004 at 12:34 PM. |
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January 16th, 2004, 06:33 AM
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#12 |
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Commander Keen
Join Date: Aug 2003
Location: London, England
Posts: 528
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January 16th, 2004, 08:01 AM
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#13 |
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Commander Keen
Join Date: Jun 2003
Location: Eastern USA
Posts: 248
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Hey Slide, is there anywhere I can download the resources without the installer? I like to mix and match.
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January 18th, 2004, 04:54 AM
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#14 | ||
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Commander Keen
Join Date: Aug 2003
Location: The Lowlands
Posts: 3,135
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Quote:
Quote:
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January 20th, 2004, 09:20 PM
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#15 |
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Guest
Posts: n/a
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will the jDEP have coloured levels like red for mars instead of white?
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January 21st, 2004, 12:47 AM
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#16 | |
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Commander Keen
Join Date: Aug 2003
Location: London, England
Posts: 528
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Original Doom never takes place on mars - but funny you should ask about a mars skybox - you been snooping round slidespace?
Quote:
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February 12th, 2004, 01:35 PM
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#17 |
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Commander Keen
Join Date: Jul 2003
Location: The United Kingom
Posts: 47
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slidism, a cult fallowing of slide or new religon(sp?) in other words, good work!
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February 13th, 2004, 10:40 AM
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#18 | |
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Join Date: Apr 2003
Location: UK
Posts: 4,916
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Quote:
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February 13th, 2004, 10:46 AM
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#19 |
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Commander Keen
Join Date: Aug 2003
Location: The Lowlands
Posts: 3,135
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yea i don't know why iD made the wad itself very well editable but the flat data is hard to crack/code.
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March 6th, 2004, 08:04 AM
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#20 |
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Commander Keen
Join Date: Jul 2003
Location: The United Kingom
Posts: 47
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i want rain and snow!
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