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January 2nd, 2006, 10:54 AM
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#1 |
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Keen For Life
Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
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Discussion on: NewDoom Wad Reviews #6 (01.02.06)
Yup. We rule.
Don't agree on it? Give us your best shot. |
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January 3rd, 2006, 11:52 AM
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#2 |
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Purpletacular
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Is the discussion started yet?
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January 3rd, 2006, 12:12 PM
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#3 |
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Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
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MAINANTANCE COMPLEX just didn't seems a great as the score made it out to be IMO.
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January 3rd, 2006, 12:54 PM
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#4 |
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Purpletacular
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Unfortunately I don't see anything I want to try. The Vile thing sounded ok until I read about the end battle. I like fighting a few viles but that sounds insane. Mr-Rocket looks to have the best map in the lot, but I don't deathmatch.
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January 3rd, 2006, 01:13 PM
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#5 | |
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Commander Keen
Join Date: Apr 2004
Location: Spain
Posts: 4,344
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Quote:
. Personally, I enjoyed that long ride a lot: it packed a lot of monsters, action, puzzling and wandering around. These are things that I enjoy but I´m sure that there are people out there that may like their maps shorter, with different battles... Anything. Just to start discussing something PumkinSmasher, what was what you didn´t like about the map and the score you´d give to it?.
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January 3rd, 2006, 01:46 PM
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#6 |
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Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
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Parts of the map are very cramped, and some just end in a dead end, having to turn around seeing another small room opened up. And it got annoying quite fast. I found myself not sure where to go next, and retracing my steps. The map just didn't appeal to me, and i got tired of playing it very quickly. I did not finish the map because it just wasn't fun to me. I would have given it a 4 or 5. The author did put a lot of effort into it, but it just didn't quite achieve the status of good.
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January 3rd, 2006, 02:22 PM
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#7 |
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Commander Keen
Join Date: Apr 2004
Location: Spain
Posts: 4,344
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As said in some other thread, I assume it´s all a matter of tastes. I liked a lot to wander around the place figuring out what to do next and never found myself having to backtrack much to find the right away. I don´t know, it´s not a typical Doom map, requires effort and dedication to get through it and win.
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January 3rd, 2006, 04:21 PM
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#8 |
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Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
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Exactly, I'm not saying your opinion is wrong, i'm just saying my opinion of the map is different.
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January 3rd, 2006, 04:23 PM
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#9 | |
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Keen For Life
Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
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Quote:
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January 3rd, 2006, 07:41 PM
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#10 | |
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Commander Keen
Join Date: Apr 2004
Location: Spain
Posts: 4,344
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Quote:
.
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January 3rd, 2006, 07:52 PM
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#11 |
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Commander Keen
Join Date: Jul 2004
Location: Kvitøya
Posts: 691
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I must say I really liked Simo Malinen's huge maps, of which Maintenance Complex was (IIRC) the largest. Definitely not a good choice to play if you're looking for something quick and simple, but if you're willing to spend an afternoon on it (it will take something like 1.5 - 2 hours, if not more), then it's something you can really immerse yourself in.
I do recall spending some time wondering where the hell to go next, but it wasn't a huge amount of time, and I didn't need to look at the map in an editor to solve it. |
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January 4th, 2006, 05:19 AM
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#12 |
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Keen For Life
Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
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When an editor needs to be opened in order to know where to go next, there's something wrong with the map design. I think that it's best when the player has to look around on where to go next now and then, just as long as it doesn't take a year.
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January 5th, 2006, 08:23 AM
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#13 |
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Commander Keen
Join Date: Apr 2004
Location: Spain
Posts: 4,344
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Agreed on that unless you´re aiming at some exploration oriented gameplay... Doom maps use to have a fast gameplay even if they´re long and finding the way usually is a question of trying a couple of paths. I think that finding the way around the level is a part of the fun and the puzzles but in some maps it´s made so difficult like when a switch opens a door you don´t even hear or know where it is.
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January 5th, 2006, 03:37 PM
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#14 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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Wow thanks for the good review on PD3D guys, everyone's always liked that old dm wad even if it is one of my abstract, It's like a big dm playground or something. :P
heh I wasn't expecting an 8 though |
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January 5th, 2006, 03:38 PM
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#15 |
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Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
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Good Job Rocket
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January 5th, 2006, 03:50 PM
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#16 | |
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Keen For Life
Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
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Quote:
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September 4th, 2006, 05:44 AM
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#17 |
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Guest
Posts: n/a
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Hm
bla bla bla, eny way you can not prove this...
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September 4th, 2006, 07:16 AM
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#18 |
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Keen For Life
Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
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Yes our horrible secret has just been unweiled.
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October 23rd, 2009, 04:57 PM
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#19 |
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Commander Keen
Join Date: Oct 2009
Posts: 5
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Discussion on NewDoom Wad Reviews #6 01 02 06
7 point reviews dont exist. its 3-5-8, with 0 points for edits of old reviews. Really awful submissions can sometimes result in negative points.
But in the past you used to give 1 point for having edited a review, isnt it? |
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October 25th, 2009, 07:41 AM
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#20 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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Keep checking back, he might answer you 3 years from now.
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