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December 3rd, 2008, 10:16 AM
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#61 | |
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Keen For Life
Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
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Quote:
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December 3rd, 2008, 10:52 AM
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#62 |
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Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
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Well my plan was to steal all of your maps, and release them as my long awaited megawad Zephyr. So if you steal your maps back, I won't be able to do that.
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December 3rd, 2008, 01:32 PM
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#63 |
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Keen For Life
Join Date: Apr 2004
Posts: 1,381
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NDCPII: Return of the Slige
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December 3rd, 2008, 02:38 PM
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#64 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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NO!!!1
oR i MEAN NO
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December 3rd, 2008, 06:17 PM
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#65 |
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Commander Keen
Join Date: Mar 2004
Posts: 256
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This thread is win.
Oh and thanks for the b-day wishes! Oh and I will be getting the map and textures missing from it done very soon. Just give me time. About the textures, I just want to clarify the easiest way to deliver them.... inside my wad? in a separate folder? Thanks in advance! Excuse me while I go
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December 3rd, 2008, 07:59 PM
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#66 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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Either way will work.
ghost said: Plutonic Dawn, renamed from dusk will be reslotted to Map13, and Nuxius' map to Map10, Macro's stays on Map02. I do not wish to piss off or annoy people with extra unnecessary work, I'm a thoughtful caring person! imo, It doesn't matter which slots you guys choose, but I'm not the one to ask. If it were up to me, deciding on a new map slot after already choosing one, is facing the consequences of having to change your light levels heh. and beginning to ending theme meshing again. The skill level is whats in question really. to me an abundant amount of monsters should be like level7 and up++ I’v been meaning to ask, PS wouldn’t it be fair to everyone if I was to link that last build here with same pass etc, that way at least Exl and Logan can see their most recent map in the build, or have you added some updates since then? Last edited by MR_ROCKET; December 3rd, 2008 at 09:09 PM. |
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December 3rd, 2008, 09:50 PM
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#67 | |
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Commander Keen
Join Date: Apr 2008
Location: Sydney, Australia
Posts: 518
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Quote:
I agree with Mr Rocket. However, my map does not need to face a consequence of changing in themes or lightings, as it starts and end with a teleport, and the darkened lighting actually suits both skies very nicely. It'll go whichever's the best option for everyone which is slot13. I'll keep my mouth shut on this map slot topic now. NEWS UPDATE: I've finished Osiris' map (map15), tested in all difficulties, hopefully it's all good, I am now sending it over to CrazedImp via PM and see if he can spruce it up more, there are some areas I feel needs working on and the deathmatch aspect hasn't been implemented, but I do not have the willpower, nor creativity and concentration ATM to give it the big finale sadly. It's a nice map though! Now I rest... Last edited by ghost; December 3rd, 2008 at 10:05 PM. |
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December 3rd, 2008, 10:09 PM
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#68 |
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Keen For Life
Join Date: Mar 2005
Location: In a wall glitch.
Posts: 2,176
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I just barely had motivation to finish my own.
![]() But I'll take a look anyway to see what I can quickly spruce up. I probably won't do a lot though. |
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December 3rd, 2008, 10:14 PM
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#69 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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All good ghost, just going by your last post man.
Just didn't want you to think that I was some guy in charge or something. I think your map is fine at slot10 aswell, however it doesn't really matter which slot it's in, because it's that good.
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December 3rd, 2008, 10:17 PM
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#70 |
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Commander Keen
Join Date: Apr 2008
Location: Sydney, Australia
Posts: 518
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Lord no! I thought I was acting like I was in charge!
No worries there.Thanks for the comment too. ![]() Good luck with it CrazedImp, a tiny sprucing is better than no sprucing.
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December 3rd, 2008, 10:19 PM
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#71 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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So which is it? 10 or 13? LOL
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December 3rd, 2008, 10:21 PM
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#72 |
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Commander Keen
Join Date: Apr 2008
Location: Sydney, Australia
Posts: 518
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*smacks meself*Map 13, so Nuxius doesn't need to change the lighting and all that for map10. Yay, one extra post! |
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December 3rd, 2008, 10:25 PM
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#73 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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Ok just check'n, I don't pay much attention to the slot list until last minute either,:P seems how in the end it can consist of simply renaming the map anyway. Instead of reloading it or merging it again.
On a side note, we really need a new F1 help screen heh. The one that's in there I made, and it's a temp jobby/placeholder just in case anyone was wondering heh. Last edited by MR_ROCKET; December 3rd, 2008 at 10:41 PM. |
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December 3rd, 2008, 10:47 PM
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#74 |
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Keen For Life
Join Date: Mar 2005
Location: In a wall glitch.
Posts: 2,176
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After playing it, sprucing should be easy. A few wall decorations is about all it needs to fix up some bland looking areas. I did notice two bugs though. The first time in the red skullkey area, the key did not appear after pressing the switch. Started the map again and it appeared that time, so I'm not exactly sure why it didn't work the first time. There is also a texture error, the lavafall texture shows up as a missing texture using the resource WAD.
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December 3rd, 2008, 10:52 PM
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#75 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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I cant see what you guys are seeing from this end, but wouldn't that mean you and ghost have some different resources going on?
Whos using what? heh Here's the most recent public resource wad 11 compiled by PS. In this version it's missing a few textures etc but I don't remember seeing anything about a lava texture. Last edited by MR_ROCKET; December 3rd, 2008 at 11:00 PM. |
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December 3rd, 2008, 11:08 PM
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#76 |
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Keen For Life
Join Date: Mar 2005
Location: In a wall glitch.
Posts: 2,176
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Yeah cancel out the missing texture thing, turns out I wasn't using the latest resource WAD.
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December 3rd, 2008, 11:49 PM
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#77 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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Ah well that's good. :P
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December 4th, 2008, 10:55 AM
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#78 |
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Commander Keen
Join Date: Oct 2005
Location: Rio de Janeiro - Brazil
Posts: 702
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MR.Rocket:
My last update previewsly posted... ("previewsly" ???) is the most recent. |
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December 4th, 2008, 02:42 PM
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#79 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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Previously
, yeah I recompiled all your maps+textures from page2 into the mega and sent it back to PS, as well as Exl's map31+textures .Also made sure the music was as you requested, also fix the music for DooMAD's map. I think PS is getting a few more maps and putting Jetflocks graphics in the mega too. The next update should be a better playtest. Logan on your map08, which is an awesome map.. And as I see it on this end, I see all your textures etc. That said, theres some areas which would allow the player to crouch and have a look in those rooms. I'm cool with that and all, but the texture I'm talking about says "I SAY NOT", it would be better if it says "I SAY NO!" or "I SAID NO!" instead. :P Or if there's enough room, "I SAID NO! Now go away!!" would be even better. ![]() But I know your working with pixels there and text always doesn't come out the way you want it. ![]() If you want to chage it though, it's up to you. ~ just send the texture image to PS about that, or even me and I can send it to him. Last edited by MR_ROCKET; December 4th, 2008 at 08:30 PM. |
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December 5th, 2008, 02:24 AM
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#80 |
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Commander Keen
Join Date: Mar 2004
Posts: 256
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Ah... such is the problems with internet projects. CHAOS AND CONFUSION!!! MUWAHyahHUAHHEHahehehahahaehhahahhahahah!
Ahem*... heh. Birthday went well, had lots of fun! Aside from that I got all the textures, now I am just working on the little exit to my map! Just keeping you all posted. Now excuse me while I continue my evil laughAHAHAHA.... .... Ahh forget it' Im goin to bed. |
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