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Old July 31st, 2007, 01:50 PM   #1
PumpkinSmasher
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RES9 and Pre-Merge

Res9 is now uploaded. Same link/password.

I also have compiled another Pre-Merge of the megawad. The current version contains the 15 completed maps, as well as 6 other incomplete maps that I have. I have not fully tested it, so errors may exist (but hopefully not). A text file is included telling which maps are included, and which are complete.

I will not post a link, but if you post here saying you would like to download the Pre-Merge, I will PM you a link to it. I don't want this to be given to anyone outside the project. Also, the link is different from the last one.

Use this thread to discuss RES9, and the pre-merge compiled with RES9.

Last edited by PumpkinSmasher; July 31st, 2007 at 06:32 PM.
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Old July 31st, 2007, 02:18 PM   #2
MR_ROCKET
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Awesome and the DEH is working again.
Yeah pm me the link PS.
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Old July 31st, 2007, 04:53 PM   #3
Logan MTM
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I'd lost my PM with the link...
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Old July 31st, 2007, 06:37 PM   #4
PumpkinSmasher
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Quote:
Originally Posted by MR_ROCKET
Awesome and the DEH is working again.
I thought you would enjoy that. hehe
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Old August 3rd, 2007, 09:25 AM   #5
DooMAD
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The pre-merge looks fantastic so far, can't wait to see the finished product.
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Old August 3rd, 2007, 09:59 AM   #6
MR_ROCKET
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Agree's with all thee above.
and stuff..
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Old August 3rd, 2007, 12:20 PM   #7
PumpkinSmasher
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Yes I thought it looked great, except for my map.
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Old August 4th, 2007, 02:43 AM   #8
Macro11_1
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Hey, any chance on getting a link to that shizz?
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Old August 4th, 2007, 09:49 AM   #9
PumpkinSmasher
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hey macro showed back up, where've you been?
I'll send the PM your way.
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Old August 4th, 2007, 12:00 PM   #10
ace
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I wouldn't mind getting a look at that fancy pre-merge myself.
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Old August 4th, 2007, 04:17 PM   #11
MR_ROCKET
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No ace your not allowed until the conglom map is finished.
rofl j/k
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Old August 4th, 2007, 04:40 PM   #12
Macro11_1
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Quote:
Originally Posted by PumpkinSmasher
hey macro showed back up, where've you been?
I'll send the PM your way.
Ive been around... just been having a lot of trouble with mapping lately. Its past now though. Any who, to comment on that October release date... well map02 wont take long hopefully (I know i've said that before, but shit is happening, a-bit slowly though) That other map though, I probably wont be able to finish it in the given time frame. I will try, but just line up a back up map just in case

Sorry for the bad news dude. I do actually have a map started for that part, but the size and scope of it is quite large, and I don't have much done on it since I wanted to finish map 02 first. I will try to finish it though.

"Lets Keep on trucking!"

{EDIT}
OH yeah, got to keep this in theme with the thread. >_> <_<
Thanks for the pm pumpkin, Ill be looking at the pre-merge so on!
>>>[EDIT]<<<(again!?)
W00000T 150th' Post!!!
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Old August 6th, 2007, 01:56 PM   #13
PumpkinSmasher
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Thanks for the info Macro. Maybe you could team up with someone who has finished their map(s) for working on the second map of yours.

Hope everyone likes the Pre-merge, and i think DooMAD cheated when he got it.

Also if you notice anything missing in this that should be in it please let me know.
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Old August 24th, 2007, 04:40 AM   #14
Macro11_1
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I hope this isnt a problem.... but... I had to go and Mirror doom 2 textures, 4 of them to be exact. The Brick textures. The patch names are RW24_1, RW24_2, RW24_3, and RW24_4. I have checked and Named the New Mirrored versions as RW24_A, RW24_B, RW24_C, and RW24_D.

The reason why I did this was simply because I wanted to make a brick section in my map (not that my map does not have enough different styles as it is)

If this is a problem I will just chop off the final area and work on placing the things in my map. Sorry
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Old September 25th, 2007, 12:40 AM   #15
MR_ROCKET
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Surprised I didn't notice this earlier heh.
Well you named them something different so (that's good), but you really should have put your initials on what you'v modified.
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Old September 26th, 2007, 10:32 PM   #16
jetflock
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october my ass. that is all. (j/k)

Last edited by jetflock; September 27th, 2007 at 01:30 AM.
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Old September 27th, 2007, 07:12 PM   #17
Macro11_1
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I loled, but seriously, I am actually making progress. I have placed a bunch of monsters~! so be happy about that.

Most of the traps are going to be warp in traps though, sorry.
Other than that, all I have left to do is set up scrollers, place more items, and test!
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Old September 27th, 2007, 07:12 PM   #18
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yes October.
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Old November 11th, 2007, 02:15 PM   #19
Macro11_1
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I am having some trouble testing in PR-BOOM with rez-9, It seems that when I launch it, it has some sort of problem with:

R_GenerateLookup: Column xxx is with out a Patch in Texture JF_REACT
R_GenerateLookup: Column xxx is with out a Patch in Texture JF_ND8

Hopefully some one can help :P cause this is making me
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Old November 11th, 2007, 03:49 PM   #20
MR_ROCKET
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Looking at res9 now.. from a glance it looks like it's missing at least 1 of the 2 textures. And the other may be missing from the deh or not in the right order, but I haven't looked at the deh yet.

PS, if you could verify this with res7 because this was all working when I compiled it.
It maybe some things that didn't get copied over when you compiled res9, like the deh.
If you want, you could just use res7 as a whole and then just copy any new resources over.
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