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Old June 17th, 2009, 02:37 PM   #41
lucius
Commander Keen
 
Join Date: Jun 2008
Posts: 22
I've put up new screenshots of the next build, showing the glow, dynamic lighting and a large variety of crosshairs (made by various community members). If you're interested: Forum Post.
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Old August 29th, 2009, 01:03 PM   #42
lucius
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Join Date: Jun 2008
Posts: 22
After a hiatus, DarkXL is back on track. Part of this process has been moving to a new website in order to make keep it updated and organized easier and less time consuming. Check out the new DarkXL website on wordpress! Let me know what you think. You can also browse the FAQ, download the latest version and check out lots of screenshots in the Media section.
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Old August 31st, 2009, 11:20 AM   #43
lucius
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Join Date: Jun 2008
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There is a new post on the DarkXL Blog. Check it out and let me know what you think!
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Old September 3rd, 2009, 02:04 AM   #44
lucius
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Join Date: Jun 2008
Posts: 22
I've started a "Screenshot of the Day" on the blog, which shows off fan made levels and other screenshots using the development build as well as interesting DarkXL screenshots submitted by users. I plan on updating the SotD roughly every day (thus the name), so check it out. There's also an archive so you can view previous Screenshots of the Day.
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Old September 14th, 2009, 12:47 AM   #45
The Undertaker
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Join Date: May 2001
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LucasArts finally sees the light.
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Old September 24th, 2009, 03:28 PM   #46
lucius
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Join Date: Jun 2008
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The next release should be occuring any day now. For more information on what will be in this release and the overall plans for the project, visit the Roadmap which I just recently added to the DarkXL blog.
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