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Old December 3rd, 2008, 10:16 AM   #61
FATAL
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Quote:
Originally Posted by jetflock
Fatal said he would wip up some new maps real quick to fill in the gaps.
Yeah everyone I found this neat program called SLIGE that actually does the mapping FOR us! I think we should've used that in the first place instead of wasting precious time making some crummy maps that no one will play anyway.
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Old December 3rd, 2008, 10:52 AM   #62
PumpkinSmasher
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Well my plan was to steal all of your maps, and release them as my long awaited megawad Zephyr. So if you steal your maps back, I won't be able to do that.
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Old December 3rd, 2008, 01:32 PM   #63
jetflock
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NDCPII: Return of the Slige
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Old December 3rd, 2008, 02:38 PM   #64
MR_ROCKET
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NO!!!1
oR i MEAN NO
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Old December 3rd, 2008, 06:17 PM   #65
Macro11_1
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This thread is win.

Oh and thanks for the b-day wishes!

Oh and I will be getting the map and textures missing from it done very soon. Just give me time.

About the textures, I just want to clarify the easiest way to deliver them.... inside my wad? in a separate folder?

Thanks in advance! Excuse me while I go
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Old December 3rd, 2008, 07:59 PM   #66
MR_ROCKET
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Either way will work.

ghost said:
Plutonic Dawn, renamed from dusk will be reslotted to Map13, and Nuxius' map to Map10, Macro's stays on Map02. I do not wish to piss off or annoy people with extra unnecessary work, I'm a thoughtful caring person!

imo, It doesn't matter which slots you guys choose, but I'm not the one to ask.
If it were up to me, deciding on a new map slot after already choosing one, is facing the consequences of having to change your light levels heh.
and beginning to ending theme meshing again.
The skill level is whats in question really. to me an abundant amount of monsters should be like level7 and up++

I’v been meaning to ask, PS wouldn’t it be fair to everyone if I was to link that last build here with same pass etc, that way at least Exl and Logan can see their most recent map in the build, or have you added some updates since then?

Last edited by MR_ROCKET; December 3rd, 2008 at 09:09 PM.
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Old December 3rd, 2008, 09:50 PM   #67
ghost
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Quote:
Originally Posted by Fatal
Cool, you made an underlined smiley!
Yay, i is 137 awsum *inserts picture of a cat*

I agree with Mr Rocket. However, my map does not need to face a consequence of changing in themes or lightings, as it starts and end with a teleport, and the darkened lighting actually suits both skies very nicely. It'll go whichever's the best option for everyone which is slot13. I'll keep my mouth shut on this map slot topic now.


NEWS UPDATE: I've finished Osiris' map (map15), tested in all difficulties, hopefully it's all good, I am now sending it over to CrazedImp via PM and see if he can spruce it up more, there are some areas I feel needs working on and the deathmatch aspect hasn't been implemented, but I do not have the willpower, nor creativity and concentration ATM to give it the big finale sadly. It's a nice map though! Now I rest...

Last edited by ghost; December 3rd, 2008 at 10:05 PM.
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Old December 3rd, 2008, 10:09 PM   #68
CrazedImp
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I just barely had motivation to finish my own.

But I'll take a look anyway to see what I can quickly spruce up. I probably won't do a lot though.
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Old December 3rd, 2008, 10:14 PM   #69
MR_ROCKET
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All good ghost, just going by your last post man.
Just didn't want you to think that I was some guy in charge or something.
I think your map is fine at slot10 aswell, however it doesn't really matter which slot it's in, because it's that good.
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Old December 3rd, 2008, 10:17 PM   #70
ghost
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Lord no! I thought I was acting like I was in charge! No worries there.
Thanks for the comment too.

Good luck with it CrazedImp, a tiny sprucing is better than no sprucing.
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Old December 3rd, 2008, 10:19 PM   #71
MR_ROCKET
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So which is it? 10 or 13? LOL
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Old December 3rd, 2008, 10:21 PM   #72
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*smacks meself*

Map 13, so Nuxius doesn't need to change the lighting and all that for map10.

Yay, one extra post!
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Old December 3rd, 2008, 10:25 PM   #73
MR_ROCKET
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Ok just check'n, I don't pay much attention to the slot list until last minute either,:P seems how in the end it can consist of simply renaming the map anyway. Instead of reloading it or merging it again.
On a side note, we really need a new F1 help screen heh.
The one that's in there I made, and it's a temp jobby/placeholder just in case anyone was wondering heh.

Last edited by MR_ROCKET; December 3rd, 2008 at 10:41 PM.
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Old December 3rd, 2008, 10:47 PM   #74
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After playing it, sprucing should be easy. A few wall decorations is about all it needs to fix up some bland looking areas. I did notice two bugs though. The first time in the red skullkey area, the key did not appear after pressing the switch. Started the map again and it appeared that time, so I'm not exactly sure why it didn't work the first time. There is also a texture error, the lavafall texture shows up as a missing texture using the resource WAD.
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Old December 3rd, 2008, 10:52 PM   #75
MR_ROCKET
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I cant see what you guys are seeing from this end, but wouldn't that mean you and ghost have some different resources going on?
Whos using what? heh
Here's the most recent public resource wad 11 compiled by PS.
In this version it's missing a few textures etc but I don't remember seeing anything about a lava texture.

Last edited by MR_ROCKET; December 3rd, 2008 at 11:00 PM.
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Old December 3rd, 2008, 11:08 PM   #76
CrazedImp
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Yeah cancel out the missing texture thing, turns out I wasn't using the latest resource WAD.
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Old December 3rd, 2008, 11:49 PM   #77
MR_ROCKET
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Ah well that's good. :P
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Old December 4th, 2008, 10:55 AM   #78
Logan MTM
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MR.Rocket:
My last update previewsly posted... ("previewsly" ???) is the most recent.
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Old December 4th, 2008, 02:42 PM   #79
MR_ROCKET
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Previously , yeah I recompiled all your maps+textures from page2 into the mega and sent it back to PS, as well as Exl's map31+textures .
Also made sure the music was as you requested, also fix the music for DooMAD's map.
I think PS is getting a few more maps and putting Jetflocks graphics in the mega too.
The next update should be a better playtest.

Logan on your map08, which is an awesome map..
And as I see it on this end, I see all your textures etc.
That said, theres some areas which would allow the player to crouch and have a look in those rooms.
I'm cool with that and all, but the texture I'm talking about says "I SAY NOT", it would be better if it says "I SAY NO!" or "I SAID NO!" instead. :P
Or if there's enough room, "I SAID NO! Now go away!!" would be even better.
But I know your working with pixels there and text always doesn't come out the way you want it.
If you want to chage it though, it's up to you. ~ just send the texture image to PS about that, or even me and I can send it to him.

Last edited by MR_ROCKET; December 4th, 2008 at 08:30 PM.
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Old December 5th, 2008, 02:24 AM   #80
Macro11_1
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Ah... such is the problems with internet projects. CHAOS AND CONFUSION!!! MUWAHyahHUAHHEHahehehahahaehhahahhahahah!
Ahem*...
heh.
Birthday went well, had lots of fun! Aside from that I got all the textures, now I am just working on the little exit to my map! Just keeping you all posted. Now excuse me while I continue my evil laugh
AHAHAHA....
....
Ahh forget it'
Im goin to bed.
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