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February 14th, 2009, 05:59 PM
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#261 |
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Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
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Just need the last map and this thing will be done.
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February 17th, 2009, 06:20 AM
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#262 |
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Commander Keen
Join Date: Mar 2004
Posts: 256
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In the interest of those of use frothing at the bit.... whats the status?
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February 17th, 2009, 08:17 AM
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#263 |
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Commander Keen
Join Date: Aug 2004
Posts: 550
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He just said.
![]() But wait a minute, what's this, could it be...? http://www.speedyshare.com/865344681.html ![]() Yes, it's shitty. Yes, I rushed it. But it should be done, hopefully. I would have just sent this to ghost and/or Mr Rocket last week to finish up; unfortunately, my job sprung a stupid business trip out of nowhere on me that I had to go on (which one of my coworkers was supposed to go on originally, I might add) and in the frustration of it all I kind of forgot to do it before I left. No matter, my map should be done now! ![]() Let me know if there's anything wrong though.
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February 17th, 2009, 12:41 PM
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#264 |
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Commander Keen
Join Date: Apr 2001
Location: #legacy
Posts: 901
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Hooray, all finished!
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February 17th, 2009, 12:46 PM
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#265 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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Ah good, I like the map so far too Nuxis.
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February 17th, 2009, 03:45 PM
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#266 |
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Commander Keen
Join Date: Apr 2008
Location: Sydney, Australia
Posts: 518
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4 Years... The nightmare is over.. at last! Good on ya Nuxius! Nice map too.
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February 17th, 2009, 03:56 PM
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#267 |
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Keen For Life
Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
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Yo people, I have this great idea let's call it NDCP 3...
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February 17th, 2009, 05:12 PM
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#268 |
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Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
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Unless anyone knows of anymore bugs. I'll get this thing released soon.
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February 17th, 2009, 08:15 PM
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#269 |
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Commander Keen
Join Date: Aug 2004
Posts: 550
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Going through the last posted beta here.
MAP07 NotsoSimple//LoganMTM - DB's 3D mode start needs to be removed MAP15 Down the Drain//Osiris's_Legacy - DB's 3D mode start needs to be removed - Missing DM starts MAP17 Headache//Jetflock - Thing 105 (stimpack) is outside the map MAP19 Darkseed//Jetflock (not fixed in this update) - Sector 737 is unclosed and needs to be removed (it isn't needed). The player (and monsters) can actually walk outside of the map because of this. MAP21 Second Attention//Danimetal (fixed already maybe???) - Thing 601 stimpack outside of map - Missing DM starts MAP24 ???//CrazedImp - A missing texture with gibberish, suprisingly similar to the one in Logan's map. Except this one has a } before the key looking symbol. - Missing DM starts MAP31 Die like you mean it//Exl - I believe all of those Player 2 starts around the map are intended to be deathmatch starts. NOTE: I believe these have already been fixed since the last beta. If this is the case, then ignore these. MAP02 (already fixed here, I believe) - Missing same textures from before - Missing DM starts MAP16 (already fixed here I believe) - Missing a texture called "JF_SHEST" - Missing DM starts MAP30 (I think this was fixed by LoganMTM somewhere?) - That weird missing texture name is still there. |
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February 21st, 2009, 04:22 AM
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#270 |
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Commander Keen
Join Date: Mar 2004
Posts: 256
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Urgh, I think I forgot the dm starts in my map... bleh... dm...
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February 21st, 2009, 06:34 AM
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#271 |
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Keen For Life
Join Date: Mar 2005
Location: In a wall glitch.
Posts: 2,176
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DM starts? My map is not exactly a DM friendly map so I don't see why anybody would want to DM on it anyway. And missing texture where? I didn't notice any.
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February 21st, 2009, 07:02 AM
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#272 |
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Commander Keen
Join Date: Apr 2001
Location: #legacy
Posts: 901
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The DM starts are so that people don't get kicked out with an error if they're playing Deathmatch on the previous map and then go onto yours. Also, it was stated at the start of the project to give at least a small consideration to DM and Coop.
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February 21st, 2009, 07:39 AM
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#273 |
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Keen For Life
Join Date: Mar 2005
Location: In a wall glitch.
Posts: 2,176
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Co-op I've given consideration, DM is possible it just wouldn't be that much fun. Well I'd throw in a few but I don't have the map (Hooray for reliable computers), so whoever has it, probably just easiest to throw in a few DM starts at the start of the map so it doesn't crash for those using it.
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February 21st, 2009, 10:13 AM
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#274 | |
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Keen For Life
Join Date: Jan 2005
Location: Subcurvetania
Posts: 3,372
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Quote:
![]() I didn't touch anything regarding DM with that though... |
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February 21st, 2009, 11:16 PM
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#275 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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I'd say, jet have a look at that, if there was never a JF_SHEST texture in your map, then there's a wrong texture name which your map is calling but isn't there.
So this one also falls into the category with funky textures names that can only be fixed from with-in said map in a map editor. In short, a map editing texture name typo..
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February 22nd, 2009, 02:19 AM
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#276 |
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Commander Keen
Join Date: Mar 2004
Posts: 256
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Ill make a DM area if needed, I mean it takes a fraction of the effort to make a dm map than it does sp/co-op
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February 22nd, 2009, 09:12 AM
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#277 | |
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Keen For Life
Join Date: Jan 2005
Location: Subcurvetania
Posts: 3,372
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Quote:
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