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September 15th, 2008, 02:15 PM
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#81 |
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Keen For Life
Join Date: Jan 2005
Location: Subcurvetania
Posts: 3,372
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Absolute Evil is definitely turning out amazing. I think its picture might deserve to be put in the dictionary as the illustration for epic.
![]() This project is going to be awesome. |
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September 15th, 2008, 03:01 PM
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#82 |
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Commander Keen
Join Date: Apr 2008
Location: Sydney, Australia
Posts: 518
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Heh, that picture looks like a church for dead-again people!
![]() Aww, one cyberdemon isn't enough! My Wastelands map has got 6, I love 'em! Go on, add another one! It is map 29 though.Keep it up people |
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September 15th, 2008, 04:38 PM
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#83 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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Yeah that's true..
There's just not a lot of room for more than 1 cyberdemon the way the map is setup. ~ and still have room to dodge rockets. I'll see what I can do though. Anyways, don't over hype AE too much now, it's just another map in a good project. you know. ![]() However!, we appreciate all the kind words which in turn drives us to make things even better. ![]() Thanks guys! And don't worry in case your wondering, I'v taken note of who wants to do some maps for the DM project thingy when the time comes. ~ It will still be some time before that happens though of course. Last edited by MR_ROCKET; September 16th, 2008 at 12:03 AM. |
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September 16th, 2008, 06:24 AM
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#84 | |
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Purpletacular
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Quote:
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September 16th, 2008, 06:30 AM
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#85 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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Yeah I hear ya man.
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September 16th, 2008, 10:13 AM
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#86 |
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Purpletacular
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I sent me map to ye Rocket and PSmasher. Now I sleep...
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September 16th, 2008, 05:03 PM
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#87 |
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Keen For Life
Join Date: May 2006
Location: Amerikhastan
Posts: 2,756
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So does anyone want to help out with mine?
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September 16th, 2008, 05:17 PM
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#88 |
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Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
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I got yours downgrabbed DD
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September 16th, 2008, 05:21 PM
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#89 |
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Purpletacular
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I think I left the doombuilder 3d start in there.
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September 16th, 2008, 08:07 PM
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#90 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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This is a kickass freak'n level Doom_Dude.
I played it in Skulltag so I didn't notice the 3d start if there is one. |
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September 16th, 2008, 08:52 PM
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#91 |
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Purpletacular
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Thanks Rocket.
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September 16th, 2008, 10:45 PM
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#92 |
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Keen For Life
Join Date: Mar 2005
Location: In a wall glitch.
Posts: 2,176
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While I am tempted to try your map, I think I'll wait it out to play all the maps at once in a pre-build when all the maps are done or in the final build. Skipping my own map probably as you do get kinda tired of looking at your own map after working on it for so long.
On a note with my map, I'm off on a two week holiday soon, 28th September to 12th October, so I'll upload my map before I leave just incase you decide to finish up the project while I'm away. There wouldn't be much left to do in it, just some monster and item placement and some other small tweaks. Its a big map though, so somebody who normally makes bigger maps would have to finish it up if the need arises. |
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September 16th, 2008, 11:42 PM
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#93 |
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Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
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Or you could just finish it before you leave.
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September 17th, 2008, 01:06 AM
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#94 |
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Keen For Life
Join Date: Mar 2005
Location: In a wall glitch.
Posts: 2,176
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Yeah I'm saying I'll upload it if I haven't finished it by then. But more than likely I should be able to.
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September 17th, 2008, 02:39 AM
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#95 | ||
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Commander Keen
Join Date: Apr 2008
Location: Sydney, Australia
Posts: 518
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Quote:
Quote:
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September 17th, 2008, 12:58 PM
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#96 | |
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Purpletacular
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Quote:
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September 18th, 2008, 07:12 AM
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#97 |
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Keen For Life
Join Date: May 2006
Location: Amerikhastan
Posts: 2,756
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Link sent Ghost. Even if it takes you weeks, it's better than the months it would definately take me :P.
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September 18th, 2008, 07:24 AM
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#98 |
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Commander Keen
Join Date: Apr 2008
Location: Sydney, Australia
Posts: 518
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@D_D, thanks, I thoroughly enjoyed playing it, really good, 'nuff said
.@Raptor, thanks, I'll make sure it'll be finished, see how it goes, fingers crossed! And happy birthday too!
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September 19th, 2008, 07:29 AM
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#99 |
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Keen For Life
Join Date: May 2006
Location: Amerikhastan
Posts: 2,756
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Thanks ghost!
You can count this as my Birthday present. Everyone else still owes me! |
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September 19th, 2008, 09:41 AM
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#100 |
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Commander Keen
Join Date: Apr 2008
Location: Sydney, Australia
Posts: 518
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I've made progress on Raptor Jesus' map. I looked at the maze patterns, removed all the mazes around it (it is a bit too random, sorry), except the circle room, it inspired me a lot so I've made changes. See if you can recognise the room!
Anyways, got the idea set out, I will be making sure that this map feels like a secret map.Basically at the starting room with the red teleport thingy as shown with the picture, 4 cyberdemons surrounding closeby player 1 will see the player and teleport instantly, and will be placed around in different techy simple labyrinth rooms. It will be sort of like Plutonia's Cyberden, and heaps fun too! The amount of monsters will be conservative as well as the weapons. (And, by the way Raptor, the map will use the MMZ crash midi, it's pretty cool )(Cyber+Labyrinth)= Therefore, the map name shalt be named Cyber-rinth or Cyberinth , what one sounds better? Here are the 2 Screenies and that is all I will show. Why? It's a darn secret map! ![]()
Last edited by ghost; September 19th, 2008 at 10:11 AM. |
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