New Doom Forums  
PROGRESS - We're Finishing it This Time!! - Page 2 - New Doom Forums
Go Back   New Doom Forums > NEW DOOM > Editing > N D C P
Register Blogs FAQ Calendar Mark Forums Read

Reply
 
Thread Tools Display Modes
Old August 27th, 2008, 03:48 PM   #21
Logan MTM
Commander Keen
 
Join Date: Oct 2005
Location: Rio de Janeiro - Brazil
Posts: 702
Map07's name = "NotsoSimple"
Logan MTM is offline   Reply With Quote
Old August 27th, 2008, 07:46 PM   #22
NetNomad
Commander Keen
 
Join Date: May 2004
Posts: 85
Hey, you took me off already! And I hadn't even posted yet. XD Naw, idc really.

If anyone was wondering:

I recently realized that I don't have a good copy of the map (the original Map11) on either of my computers... my gut feeling is that it's on a flash drive, which was lost several months ago. The only copy I have is missing a good 20% of the map compared to the latest version. I've been waiting on AIM to find some people I know and see if they had the correct file, but as of now this is looking very unlikely.

If the file miraculously finds its way into my hands again I'll see what I can do, but for now it looks like this is it for me. I'm really sorry it didn't work out or if I held you guys up in any way, but I'm still looking forward to playing the finished product!
NetNomad is offline   Reply With Quote
Old August 29th, 2008, 01:40 PM   #23
Raptor Jesus
Keen For Life
 
Raptor Jesus's Avatar
 
Join Date: May 2006
Location: Amerikhastan
Posts: 2,756
HAY I DID WORK!!!

http://img355.imageshack.us/img355/7016/ndcpno4.png

All I need to do is finish monster and ammo placements which I suck at :C.

Hay, does anyone want to help me with monster/ambush placements? I really suck at that :C
Raptor Jesus is offline   Reply With Quote
Old August 30th, 2008, 04:36 AM   #24
ghost
Commander Keen
 
ghost's Avatar
 
Join Date: Apr 2008
Location: Sydney, Australia
Posts: 518
I could and try and help with the monsters placement a bit. What kind of gameplay does your map focus on and what kind of ambushes do you have in mind?

And, your map does look like it could have more detailing but on a bright side it looks interesting though.
ghost is offline   Reply With Quote
Old September 2nd, 2008, 05:28 PM   #25
Raptor Jesus
Keen For Life
 
Raptor Jesus's Avatar
 
Join Date: May 2006
Location: Amerikhastan
Posts: 2,756
Well, I am going to add some more later such as torches on the walls and such. I have the textures for that already made.

[edit]Don't no how, but somehow my post got split :P. delete pls

Last edited by Raptor Jesus; September 2nd, 2008 at 10:11 PM.
Raptor Jesus is offline   Reply With Quote
Old September 2nd, 2008, 05:31 PM   #26
Raptor Jesus
Keen For Life
 
Raptor Jesus's Avatar
 
Join Date: May 2006
Location: Amerikhastan
Posts: 2,756
Well, I am going to add some more later such as torches on the walls and such. I have the textures for that already made.

http://img134.imageshack.us/img134/7489/ndcpver2er6.png

I added a bit more. Nothing much. Was bored in my CS160 class. Added a few monsters and some more tunnels. Also, took a higher resolution screenshot .
Raptor Jesus is offline   Reply With Quote
Old September 2nd, 2008, 06:52 PM   #27
MR_ROCKET
Commander Keen
 
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
AE currently sits at about 85%, I haven't had much time to work on it lately.
MR_ROCKET is offline   Reply With Quote
Old September 2nd, 2008, 10:36 PM   #28
Raptor Jesus
Keen For Life
 
Raptor Jesus's Avatar
 
Join Date: May 2006
Location: Amerikhastan
Posts: 2,756
Put me at about 75%. Also, I need to think of a name.

I would use Teh Labyrinth but I'm sure you remember my last map by that title (I know Fatal does )
Raptor Jesus is offline   Reply With Quote
Old September 2nd, 2008, 11:05 PM   #29
rustyslacker
Keen For Life
 
rustyslacker's Avatar
 
Join Date: May 2005
Location: Some unclosed sector
Posts: 4,664
Raptor, more sectors plz
rustyslacker is offline   Reply With Quote
Old September 2nd, 2008, 11:10 PM   #30
Aliotroph?
Commander Keen
 
Join Date: Jul 2001
Location: The frozen wastes of Quan'ideery
Posts: 8,914
Quote:
Originally Posted by Raptor Jesus
Put me at about 75%. Also, I need to think of a name.

I would use Teh Labyrinth but I'm sure you remember my last map by that title (I know Fatal does )
Just stick some adjective in front of labyrinth. That's what Doom Dude does, and thus we have Vilecore, Templecore, etc, etc.
Aliotroph? is offline   Reply With Quote
Old September 3rd, 2008, 06:22 AM   #31
ghost
Commander Keen
 
ghost's Avatar
 
Join Date: Apr 2008
Location: Sydney, Australia
Posts: 518
You could call it Raptor's Labyrinth, now that's a good reference to Ken's Labyrinth! Or you could call it... Core..Labyrinth? Heh, a labyrinth made of a core, inside a planet that sounds good! CORE LABYRINTH, heh, now we have core as an adjective, not a noun for a change!

Sorry if I am too overly criticising, the tunnels really looks like it needs the extra sectors/detail. Give it character, like cavern icicles, or blood waterfalls in certain areas passing from wall to wall, holes with lava in them, holes which revenants pops out of, and/or rough grounds with different textures revealed in the holes, layered rough jagged walls with different textures, and so on, possibilities are infinite The map really has potential, keep it up!
ghost is offline   Reply With Quote
Old September 3rd, 2008, 09:15 AM   #32
Raptor Jesus
Keen For Life
 
Raptor Jesus's Avatar
 
Join Date: May 2006
Location: Amerikhastan
Posts: 2,756
Labyrcore?

Sounds good

I really don't need more sectors at the moment. I will once I implement traps and lighting "effects".
Raptor Jesus is offline   Reply With Quote
Old September 3rd, 2008, 12:08 PM   #33
MR_ROCKET
Commander Keen
 
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
Is over 30,000 SEGS too much?
That's what I'm currently looking at in AE. :\

It still runs fine in prboom though.

Last edited by MR_ROCKET; September 3rd, 2008 at 01:39 PM.
MR_ROCKET is offline   Reply With Quote
Old September 3rd, 2008, 12:29 PM   #34
DooMAD
Commander Keen
 
Join Date: Apr 2001
Location: #legacy
Posts: 901
Quote:
Originally Posted by Raptor Jesus
I really don't need more sectors at the moment. I will once I implement traps and lighting "effects".
Not that we want to be overly judgemental, but it does look like it needs something. Your tunnels are just long, empty, curved boxes. The middle area looks nice and interesting, like something is actually going on there, but the rest just looks a bit bland.

Take a look at some of the other maps in the project and borrow a few ideas for making empty areas a little less boring. As Ghost said, give it some character.
DooMAD is offline   Reply With Quote
Old September 8th, 2008, 06:58 AM   #35
PumpkinSmasher
Commander Keen
 
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
Yea some more details could be nice.
Keep working everyone.
PumpkinSmasher is offline   Reply With Quote
Old September 8th, 2008, 09:56 AM   #36
FATAL
Keen For Life
 
Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
We are, we are.
FATAL is offline   Reply With Quote
Old September 9th, 2008, 02:40 AM   #37
ghost
Commander Keen
 
ghost's Avatar
 
Join Date: Apr 2008
Location: Sydney, Australia
Posts: 518
Come on guys! This isn't like work or a school assessment task, it's a fun activity and fun activities are quicker to do....
ghost is offline   Reply With Quote
Old September 9th, 2008, 01:43 PM   #38
Dutch Devil
Commander Keen
 
Join Date: Apr 2005
Location: Netherlands
Posts: 2,037
What happened to my Inner Fear map? I thought someone would finish that map, I don't see it in the list anymore.
Dutch Devil is offline   Reply With Quote
Old September 9th, 2008, 10:32 PM   #39
Raptor Jesus
Keen For Life
 
Raptor Jesus's Avatar
 
Join Date: May 2006
Location: Amerikhastan
Posts: 2,756
Who said this is fun?

xP
Raptor Jesus is offline   Reply With Quote
Old September 10th, 2008, 11:06 AM   #40
Logan MTM
Commander Keen
 
Join Date: Oct 2005
Location: Rio de Janeiro - Brazil
Posts: 702
Quote:
Originally Posted by Dutch Devil
What happened to my Inner Fear map? I thought someone would finish that map, I don't see it in the list anymore.
Interesting...
Logan MTM is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
jDoom Resource Pack (jDRP) 1.01 Slide Resources 5023 September 25th, 2007 11:22 PM
The Ultimate "Torment & Torture" Progress DarkTemplar DOOM Series 11 February 17th, 2006 03:42 AM
Compiling on AMD64? SpikeyGG Doomsday 4 February 22nd, 2005 06:59 AM
Version 1.8.5 skyjake Doomsday 41 January 8th, 2005 02:45 PM
"Long time ago..." - has nothing to do with this thread! Tormentor667 Rants & Raves 2 February 9th, 2001 05:53 AM


All times are GMT -7. The time now is 03:37 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
NewDoom.com © 2000-2009 Mindless Games & Entertainment. All Rights Reserved.