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Old November 22nd, 2005, 04:46 AM   #61
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YAY I WIN!!!! roxrz
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Old November 22nd, 2005, 10:47 AM   #62
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Quote:
Originally Posted by Doom_Dude
Also that could be where the wall opens so thats actually a door.
So you stole my idea then. I was going to knock that wall down and put a rec room in there but a door works also.
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Old November 22nd, 2005, 12:31 PM   #63
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You wouldn't want to have a rec room where the Viles are hanging out.
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Old May 1st, 2006, 07:55 PM   #64
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I can see something that looks like a 3D Floor in the first screenshot. Are you using Risen3D? The graphics are too good to belong to Legacy.

EDIT: Reply to Hans. Does jDoom support 3D Floors? I know R3D does and that has the closest resemblance.

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Old May 2nd, 2006, 08:22 AM   #65
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should be jdoom
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Old May 2nd, 2006, 08:56 PM   #66
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Aw, you guys spammed the bandwidth and now the first screen disappeared.

There are no 3D floors in Vilecore 2. It's vanilla DooM. DD uses JDoom for screens unless he builds a Legacy map.
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Old May 3rd, 2006, 07:11 AM   #67
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That's because he's smart. A bit like me, an incredible genius.
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Old May 4th, 2006, 12:08 PM   #68
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Here is a bigger shot of the first pic.

There's no 3D floors in Vilecore 2.
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Old May 4th, 2006, 01:50 PM   #69
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so did we ever decide to remove that one wall, since it was deemed non-load bearing?
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Old May 4th, 2006, 06:42 PM   #70
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That structure the pillars are holding up seems a little odd all the same. Must be an optical illusion.
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Old May 4th, 2006, 07:27 PM   #71
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I find these screenies pretty good looking. You know, balanced, sober, subtle... I think I will like this VileCore II when released (and I hope I´m not out of this Doom business when that happens!!)... Surely, all things slowly move on to their completion .
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Old May 5th, 2006, 01:05 AM   #72
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It is. Look closely. The ceiling texture at the edge changes to FlAT20 where the wall is angled. It makes the structure look 3D becase the FlAT20 part looks like an extension of the bricks and you expect the rest of the ceiling to be black.
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Old May 5th, 2006, 01:14 AM   #73
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Ah I see... Well it's a pretty neat trick either way.
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Old May 5th, 2006, 05:36 AM   #74
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Err... I don´t see it. Could you circle it for me?.
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Old May 5th, 2006, 06:08 PM   #75
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Ahhh I see what you guys mean now.

Here's a screenie of what is up there...

I used the flat20 (like Alio mentioned) because I didn't like my custom ceiling flat being split in that spot because it was off the grid.. In game it doesn't really have that 3d effect... that was just an optical illusion caused by the screenshot (methinks). Anyways the 3dness was unintentional and certainly no trick. Unless I'm like FATAL and have some kind of hidden talent I don't know about.
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Old May 5th, 2006, 07:04 PM   #76
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/me copyrights Doom_Dude's hidden talent.

I really need to get back into this editing doom thing. I just can't seem to come up with any ideas.
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Old May 6th, 2006, 06:00 AM   #77
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Well, I was looking at that and decided I didn't like the look. Then I was thinking about how I'd have done the details and realized it would be too tech-ish. Then I thought about the style of that map and how being too tech-like wouldn't work and I decided I like it the way it is. I can't quite figure out what style of map this is, but it does look neat.
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Old May 6th, 2006, 01:05 PM   #78
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Also keep in mind that I'm not finished with it.

I need to get back into it too PumpkinSmasher.

I spent most of today taking lumber across a lake with various relatives, for a roofing job that's coming up at my parent's camp. First it was foggy, then it was misty, then it rained. Not good for getting into Doom mapping kind of mood.
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Old May 6th, 2006, 03:08 PM   #79
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*spins hypno-wheel*

Yes, you do need to get back to mapping. You must not resist mapping for Doom. Resistance is futile. Especially you, Doom Dude. You must finish Vilecore II. You must do it in a month or you will contract rabies. Map. MAP! Bwahahahahahaha, haha, hahahah--cough--ha.

I have a feeling Metroid Prime is about to suck me out of mapping... where's those damned ice missles...
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Old May 6th, 2006, 07:30 PM   #80
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Quote:
Originally Posted by Doom_Dude
I need to get back into it too PumpkinSmasher.
I mad one room this morning, there is a screenshot of it in the editing forums. It turned out quite nicely, but it's only one room, not close to being a full map. Hopefull I'll get more ideas, otherwise it'll be one room sitting on my hard drive for a while.

P.S.: I'm selling my doom zephyr maps to the lowest bidder.
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