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Old September 10th, 2008, 01:22 PM   #41
PumpkinSmasher
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Originally Posted by Dutch Devil
What happened to my Inner Fear map? I thought someone would finish that map, I don't see it in the list anymore.
No one volunteered to finish it.
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Old September 10th, 2008, 01:31 PM   #42
Doom_Dude
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I would volunteer to finish it but I have no power left.
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Old September 10th, 2008, 02:09 PM   #43
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Inner Fear was finished by Dutch Devil in self!
I think a big mistake hapen here.
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Old September 10th, 2008, 07:21 PM   #44
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Logan, look at the last comment here: http://www.wadsinprogress.info/?a=listwads&wad=746
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Old September 11th, 2008, 02:16 AM   #45
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So what slot will Inner Fear occupy?
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Old September 11th, 2008, 06:45 AM   #46
Logan MTM
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@Rocket
As i said, a "big mistake".
And was myne. lol
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Old September 11th, 2008, 06:52 AM   #47
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Quote:
Originally Posted by PumpkinSmasher
No one volunteered to finish it.
Yes you did and I believe someone else as well.
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Old September 11th, 2008, 06:27 PM   #48
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As far as I can tell, rellik had volunteered to finish it. Not sure what came of it after that.
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Old September 11th, 2008, 06:45 PM   #49
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Ah that's what happend, where is that Rellik!
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Old September 12th, 2008, 12:13 AM   #50
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I volunteer to finish the map. *raises my hand* As long as no-one is working on it or Rellik isn't working on it, I'll finish it. Just send the map over ASAP, the sooner, the better. Thanks.
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Old September 12th, 2008, 07:19 AM   #51
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Why finish it there are no slots left, besides there is more than enough Dutch Devil crap in this project allready.
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Old September 12th, 2008, 10:42 AM   #52
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NDCP3 maybe?
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Old September 12th, 2008, 11:24 AM   #53
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I don't see an NDCP3 getting anywhere, look how long NDCP2 takes and the problems we have to fill 32 slots.I wouldn't be surprised if those problems get worse with NDCP3.
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Old September 12th, 2008, 11:54 AM   #54
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Quote:
Originally Posted by Dutch Devil
Why finish it there are no slots left, besides there is more than enough Dutch Devil crap in this project allready.
I don't think your stuff is crap.

Quote:
Originally Posted by Dutch Devil
I don't see an NDCP3 getting anywhere, look how long NDCP2 takes and the problems we have to fill 32 slots.I wouldn't be surprised if those problems get worse with NDCP3.
That all depends. I have some ideas that would make it a smaller project and less of a cluster.
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Old September 12th, 2008, 04:04 PM   #55
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well, i think ndcp3 should be a TC. maybe with new content it would be less boring to map. you can also use some map levels for "special features" instead of actual maps. meh, just blabbing.
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Old September 12th, 2008, 06:38 PM   #56
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Well, maybe the 'inner fear' map could be used as a backup map and maybe also used for a motivator, say we threaten to replace the slowest mapper, that should finish NDCP2 right up!

I'm up for NDCP3. It should be able to be finished quickly if we get most of NewDoom members to join and map, we do have plenty of mapping members here, we need more self/discipline too and it should be just dandy. Inner fear would fit in snugly in NDCP3..

And oh, my hand's still up to finish Inner Fear, unless someone would like to push it down..
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Old September 12th, 2008, 06:46 PM   #57
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I think the fact is most people are getting bored of playing/making Boom maps, despite the fact its easy for most people to map for. An NDCP3 project in a ZDoom format, and being able to put in new monsters and other things, and not be restricted in their mapping, would probably widen appeal and interest in the project. The only problem with that would be inconsistency, as not everybody can use scripting. I mean I know myself I'm somewhat slow with my NDCP2 map because I get one idea to do something, start mapping, then get to realise Boom can't do what I want it to do so I have to go change things a bit.

So I think an NDCP3 project, no restrictions on people, and only a 16-map project could probably go quite well.
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Old September 12th, 2008, 07:12 PM   #58
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People are talking about NDCP3 already? Whoa.

Well chances are you can count me out. I need to get my own crap together and complete instead of putting it on the side for team stuff for once. But I agree it would go much better if we didn't try to make absolutely certain that all 32 slots are filled. It worked fine with CC2.
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Old September 12th, 2008, 08:20 PM   #59
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on the same token, restrictions will force you to be creative. these are my best maps ever.
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Old September 12th, 2008, 11:03 PM   #60
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The NDCP3 can't be oldschool!
Enought Odlschool.
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