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September 10th, 2008, 01:22 PM
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#41 | |
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Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
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Quote:
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September 10th, 2008, 01:31 PM
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#42 |
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Purpletacular
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I would volunteer to finish it but I have no power left.
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September 10th, 2008, 02:09 PM
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#43 |
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Commander Keen
Join Date: Oct 2005
Location: Rio de Janeiro - Brazil
Posts: 702
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Inner Fear was finished by Dutch Devil in self!
I think a big mistake hapen here. |
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September 10th, 2008, 07:21 PM
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#44 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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Logan, look at the last comment here: http://www.wadsinprogress.info/?a=listwads&wad=746
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September 11th, 2008, 02:16 AM
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#45 |
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Commander Keen
Join Date: Apr 2008
Location: Sydney, Australia
Posts: 518
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So what slot will Inner Fear occupy?
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September 11th, 2008, 06:45 AM
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#46 |
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Commander Keen
Join Date: Oct 2005
Location: Rio de Janeiro - Brazil
Posts: 702
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@Rocket
As i said, a "big mistake". And was myne. lol |
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September 11th, 2008, 06:52 AM
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#47 | |
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Commander Keen
Join Date: Apr 2005
Location: Netherlands
Posts: 2,037
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Quote:
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September 11th, 2008, 06:27 PM
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#48 |
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Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
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As far as I can tell, rellik had volunteered to finish it. Not sure what came of it after that.
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September 11th, 2008, 06:45 PM
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#49 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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Ah that's what happend, where is that Rellik!
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September 12th, 2008, 12:13 AM
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#50 |
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Commander Keen
Join Date: Apr 2008
Location: Sydney, Australia
Posts: 518
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I volunteer to finish the map. *raises my hand* As long as no-one is working on it or Rellik isn't working on it, I'll finish it. Just send the map over ASAP, the sooner, the better. Thanks.
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September 12th, 2008, 07:19 AM
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#51 |
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Commander Keen
Join Date: Apr 2005
Location: Netherlands
Posts: 2,037
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Why finish it there are no slots left, besides there is more than enough Dutch Devil crap in this project allready.
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September 12th, 2008, 10:42 AM
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#52 |
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Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
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NDCP3 maybe?
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September 12th, 2008, 11:24 AM
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#53 |
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Commander Keen
Join Date: Apr 2005
Location: Netherlands
Posts: 2,037
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I don't see an NDCP3 getting anywhere, look how long NDCP2 takes and the problems we have to fill 32 slots.I wouldn't be surprised if those problems get worse with NDCP3.
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September 12th, 2008, 11:54 AM
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#54 | ||
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Purpletacular
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Quote:
Quote:
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September 12th, 2008, 04:04 PM
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#55 |
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Keen For Life
Join Date: Apr 2004
Posts: 1,381
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well, i think ndcp3 should be a TC. maybe with new content it would be less boring to map. you can also use some map levels for "special features" instead of actual maps. meh, just blabbing.
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September 12th, 2008, 06:38 PM
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#56 |
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Commander Keen
Join Date: Apr 2008
Location: Sydney, Australia
Posts: 518
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Well, maybe the 'inner fear' map could be used as a backup map and maybe also used for a motivator, say we threaten to replace the slowest mapper, that should finish NDCP2 right up!
![]() I'm up for NDCP3. It should be able to be finished quickly if we get most of NewDoom members to join and map, we do have plenty of mapping members here, we need more self/discipline too and it should be just dandy. Inner fear would fit in snugly in NDCP3.. And oh, my hand's still up to finish Inner Fear, unless someone would like to push it down.. |
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September 12th, 2008, 06:46 PM
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#57 |
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Keen For Life
Join Date: Mar 2005
Location: In a wall glitch.
Posts: 2,176
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I think the fact is most people are getting bored of playing/making Boom maps, despite the fact its easy for most people to map for. An NDCP3 project in a ZDoom format, and being able to put in new monsters and other things, and not be restricted in their mapping, would probably widen appeal and interest in the project. The only problem with that would be inconsistency, as not everybody can use scripting. I mean I know myself I'm somewhat slow with my NDCP2 map because I get one idea to do something, start mapping, then get to realise Boom can't do what I want it to do so I have to go change things a bit.
So I think an NDCP3 project, no restrictions on people, and only a 16-map project could probably go quite well. |
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September 12th, 2008, 07:12 PM
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#58 |
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Keen For Life
Join Date: Jan 2005
Location: Subcurvetania
Posts: 3,372
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People are talking about NDCP3 already? Whoa.
![]() Well chances are you can count me out. I need to get my own crap together and complete instead of putting it on the side for team stuff for once. But I agree it would go much better if we didn't try to make absolutely certain that all 32 slots are filled. It worked fine with CC2. |
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September 12th, 2008, 08:20 PM
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#59 |
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Keen For Life
Join Date: Apr 2004
Posts: 1,381
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on the same token, restrictions will force you to be creative. these are my best maps ever.
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September 12th, 2008, 11:03 PM
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#60 |
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Commander Keen
Join Date: Oct 2005
Location: Rio de Janeiro - Brazil
Posts: 702
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The NDCP3 can't be oldschool!
Enought Odlschool. |
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