![]() |
![]() |
![]() |
![]() |
|
|||||||
![]() |
|
|
Thread Tools | Display Modes |
August 14th, 2008, 11:59 PM
|
#1 |
|
Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
|
PROGRESS - We're Finishing it This Time!!
Alright we are very close to finishing this now. So everyone work hard on the finishing up these maps. Soon you will start seeing threads about finalizing the project and entering the testing phase. Also make sure I have the latest copy of your map if you have done any recent changes to them.
Thank you to everyone who has worked so hard on keeping the project going and getting it finished. Everyone who contributed deserves a a large reward, and fortunately I will be able to deliver you 32 of the best Doom maps ever made very shortly. Those of you with maps still in progress. Keep me updated on the progress often. Also, don't forget to include the new monsters in your maps. I want to see Cacosplode's!! Also check that the map names in this list are correct. Map07, Map13, Map24, and Map32 still need names!! So keep up the work and lets get this done. ---------------------------------------------------------------- Project Release Date: Tomorrow Map Deadline: Yesterday ---------------------------------------------------------------- MAP01 The Hive//Dutch Devil completed * MAP02 NOT-APPLICABLE//Macro11_1 completed MAP03 Voiced Silence//Danimetal completed * MAP04 Infestations//Mr.Rocket completed * MAP05 Wasted!//Falci completed * MAP06 AMADEUS//Jetflock completed * MAP07 NotsoSimple//LoganMTM completed MAP08 Shoot Down//LoganMTM completed MAP09 Pistons//ace completed * MAP10 Plutonic Dusk//ghost completed MAP11 Painkiller//Dutch Devil completed * MAP12 Something Died//Exl completed * MAP13 untitled//Nuxius 75 % as of 6/27 MAP14 Comrade//Jetflock completed MAP15 Down the Drain//Osiris's_Legacy 85 % as of 3/23 MAP16 Conglomerate Complex//Various completed * MAP17 Headache//Jetflock completed * MAP18 Ominous Core//Doom_Dude completed* MAP19 Darkseed//Jetflock completed MAP20 Caverns//PumpkinSmasher completed* MAP21 Second Attention//Danimetal completed* MAP22 Evil Eye//Fatal 50% as of 6/23 MAP23 Magma//ace completed* MAP24 untitled//CrazedImp 80% as of 6/30 MAP25 Brimstone//Jetflock completed * MAP26 Arch Vile Temple//LoganMTM completed * MAP27 Wastelands//ghost completed MAP28 Rusted Turmoil//DooMAD completed * MAP29 Absolute Evil/G6672D and Dutch Devil and Mr. Rocket completed * MAP30 Icon of Chaos//Logan MTM completed * MAP31 Die like you mean it//Exl completed * MAP32 Cyber-Rinth//Raptor Jesus/ghost completed * Last edited by PumpkinSmasher; October 30th, 2008 at 10:31 AM. |
|
|
August 15th, 2008, 01:53 PM
|
#2 |
|
Keen For Life
Join Date: Jan 2005
Location: Subcurvetania
Posts: 3,372
|
SOMEone who is in LAST PLACE needs to FINISH THEIR MAP, FATAL.
Also, the dreaded 1% again, Doom Dude? Heh. ![]() 7 maps folks, you can do it, go go go! |
|
|
August 15th, 2008, 03:39 PM
|
#3 | |
|
Purpletacular
|
Quote:
I will be trying to wrap this map up over the weekend. I hope no bullcrap happens in the meantime. So yeah, it's time to get er finished. Maybe a play through will get me more interested....
|
|
|
|
August 15th, 2008, 05:06 PM
|
#4 |
|
Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
|
Absolute Evil is about 70%
http://forums.newdoom.com/showpost.p...&postcount=147 |
|
|
August 17th, 2008, 09:14 AM
|
#5 |
|
Purpletacular
|
I'm almost finished map18. I just ran through it and had to fix some minor things and all I have left is some ammo tweaks.
|
|
|
August 19th, 2008, 12:49 AM
|
#6 |
|
Commander Keen
Join Date: Apr 2008
Location: Sydney, Australia
Posts: 518
|
You the man Doom_Dude! Nail that 1%! *Imitating Arnie* DOOO IIIT!
Um just a couple of noobish questions PumpkinSmasher. How will the testing phase work? Will it be released for all the NDCP2 members to play or else? Who will play-test the maps? I would appreciate it if the play-testers could give me harsh and extensive feedbacks and suggestions for change and whatnot: would I have the chance to fix my maps to be completely perfect for release? Sorry for being stupid, just would like to double-check. Anyways keep it up guys!!!!
|
|
|
August 19th, 2008, 07:27 AM
|
#7 |
|
Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
|
Basically anyone who worked on the NDCP2 will have a chance to playtest the entire wad. We are mainly looking for bugs (HOM, stuck monsters, and other mapping errors), not what would make a map look or play better. You will have some time to use the feedback to correct the map during the playtesting time period, but not a whole lot.
Glad to hear that you are finishing that last 1% DD. Everyone else, keep up the good work. |
|
|
August 19th, 2008, 08:35 AM
|
#8 |
|
Commander Keen
Join Date: Oct 2005
Location: Rio de Janeiro - Brazil
Posts: 702
|
New authors? So i need to edit the walls of the Map30. Remember me that.
|
|
|
August 20th, 2008, 11:17 AM
|
#9 |
|
Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
|
Which reminds me, I have a question about an area in Absolute Evil where there is this what looks like a church or something with a big gapping hole in it, it's the area with an actual usable bridge going to it with a bunch of torches on it. ok now that you see what I'm saying, who made it? and what should I do with it? It's the only area in the map that just doesn’t fit with everything else, should I fix it or remove it?
If you see what I mean, I don't want to modify anyones section unless I have the ok to do so. I'm having to build some landscape around the whole map to keep away from visible sky horizon also btw. I think I partly know why this map didn't get finished now lol Ha, but it will get finished! Last edited by MR_ROCKET; August 20th, 2008 at 11:28 AM. |
|
|
August 20th, 2008, 08:07 PM
|
#11 | |
|
Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
|
Quote:
|
|
|
|
August 21st, 2008, 05:12 PM
|
#12 |
|
Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
|
Ok roger that, thanks.
|
|
|
August 22nd, 2008, 02:30 AM
|
#13 |
|
Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
|
Okay, keep me updated on your progress, and let's try to get this done soon.
|
|
|
August 22nd, 2008, 06:45 AM
|
#14 |
|
Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
|
|
|
|
August 22nd, 2008, 02:05 PM
|
#15 |
|
Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
|
That map looks huge.
|
|
|
August 22nd, 2008, 05:04 PM
|
#16 |
|
Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
|
It looks that way but really there are only certain paths you can take from place to place. Most of it is floating on a pit of blood and brimstone. You’d be screwed without the teleporters in the pit.
The surrounding area is just cliff side and not accessible. Currently the cliffs i'v only just started on, they need a lot of work yet. It could though very easily turn into one of those maps you just keep adding to and adding to. ~ but i'm gonna try not to add any more just update from this point on. It is using some grid space heh. Last edited by MR_ROCKET; August 22nd, 2008 at 05:19 PM. |
|
|
August 25th, 2008, 06:40 PM
|
#17 |
|
Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
|
Keep Working everyone, we need to get this finished soon!
|
|
|
August 26th, 2008, 05:13 AM
|
#18 |
|
Keen For Life
Join Date: Jan 2005
Location: Subcurvetania
Posts: 3,372
|
Yeah guys, we can't let this take 3 years like the last one did!
Oh wait...
|
|
|
August 26th, 2008, 06:15 PM
|
#19 |
|
Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
|
That wasn't spos to happen was it.. ndcp2 taking as long as ndcp1 did..
Yeah lets get this thing done! sooner it's done the sooner we can put full consentration into something else :P We'l have an extra month of testing when it's complete!
|
|
|
August 27th, 2008, 01:21 PM
|
#20 |
|
Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
|
There are seven of you left, so stay on top of it.
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| jDoom Resource Pack (jDRP) 1.01 | Slide | Resources | 5023 | September 25th, 2007 11:22 PM |
| The Ultimate "Torment & Torture" Progress | DarkTemplar | DOOM Series | 11 | February 17th, 2006 03:42 AM |
| Compiling on AMD64? | SpikeyGG | Doomsday | 4 | February 22nd, 2005 06:59 AM |
| Version 1.8.5 | skyjake | Doomsday | 41 | January 8th, 2005 02:45 PM |
| "Long time ago..." - has nothing to do with this thread! | Tormentor667 | Rants & Raves | 2 | February 9th, 2001 05:53 AM |