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July 31st, 2007, 01:50 PM
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#1 |
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Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
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RES9 and Pre-Merge
Res9 is now uploaded. Same link/password.
I also have compiled another Pre-Merge of the megawad. The current version contains the 15 completed maps, as well as 6 other incomplete maps that I have. I have not fully tested it, so errors may exist (but hopefully not). A text file is included telling which maps are included, and which are complete. I will not post a link, but if you post here saying you would like to download the Pre-Merge, I will PM you a link to it. I don't want this to be given to anyone outside the project. Also, the link is different from the last one. Use this thread to discuss RES9, and the pre-merge compiled with RES9. Last edited by PumpkinSmasher; July 31st, 2007 at 06:32 PM. |
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July 31st, 2007, 02:18 PM
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#2 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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Awesome and the DEH is working again.
![]() Yeah pm me the link PS. |
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July 31st, 2007, 04:53 PM
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#3 |
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Commander Keen
Join Date: Oct 2005
Location: Rio de Janeiro - Brazil
Posts: 702
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I'd lost my PM with the link...
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July 31st, 2007, 06:37 PM
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#4 | |
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Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
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Quote:
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August 3rd, 2007, 09:25 AM
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#5 |
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Commander Keen
Join Date: Apr 2001
Location: #legacy
Posts: 901
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The pre-merge looks fantastic so far, can't wait to see the finished product.
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August 3rd, 2007, 09:59 AM
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#6 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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Agree's with all thee above.
and stuff.. |
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August 3rd, 2007, 12:20 PM
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#7 |
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Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
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Yes I thought it looked great, except for my map.
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August 4th, 2007, 02:43 AM
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#8 |
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Commander Keen
Join Date: Mar 2004
Posts: 256
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Hey, any chance on getting a link to that shizz?
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August 4th, 2007, 09:49 AM
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#9 |
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Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
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hey macro showed back up, where've you been?
I'll send the PM your way. |
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August 4th, 2007, 12:00 PM
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#10 |
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Keen For Life
Join Date: Jan 2005
Location: Subcurvetania
Posts: 3,372
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I wouldn't mind getting a look at that fancy pre-merge myself.
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August 4th, 2007, 04:17 PM
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#11 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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No ace your not allowed until the conglom map is finished.
![]() rofl j/k |
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August 4th, 2007, 04:40 PM
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#12 | |
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Commander Keen
Join Date: Mar 2004
Posts: 256
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Quote:
![]() Sorry for the bad news dude. I do actually have a map started for that part, but the size and scope of it is quite large, and I don't have much done on it since I wanted to finish map 02 first. I will try to finish it though. "Lets Keep on trucking!" {EDIT} OH yeah, got to keep this in theme with the thread. >_> <_< Thanks for the pm pumpkin, Ill be looking at the pre-merge so on! >>>[EDIT]<<<(again!?) W00000T 150th' Post!!!
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August 6th, 2007, 01:56 PM
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#13 |
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Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
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Thanks for the info Macro. Maybe you could team up with someone who has finished their map(s) for working on the second map of yours.
Hope everyone likes the Pre-merge, and i think DooMAD cheated when he got it. Also if you notice anything missing in this that should be in it please let me know. |
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August 24th, 2007, 04:40 AM
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#14 |
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Commander Keen
Join Date: Mar 2004
Posts: 256
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I hope this isnt a problem.... but... I had to go and Mirror doom 2 textures, 4 of them to be exact. The Brick textures. The patch names are RW24_1, RW24_2, RW24_3, and RW24_4. I have checked and Named the New Mirrored versions as RW24_A, RW24_B, RW24_C, and RW24_D.
The reason why I did this was simply because I wanted to make a brick section in my map (not that my map does not have enough different styles as it is) If this is a problem I will just chop off the final area and work on placing the things in my map. Sorry
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September 25th, 2007, 12:40 AM
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#15 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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Surprised I didn't notice this earlier heh.
Well you named them something different so (that's good), but you really should have put your initials on what you'v modified. |
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September 26th, 2007, 10:32 PM
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#16 |
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Keen For Life
Join Date: Apr 2004
Posts: 1,381
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october my ass. that is all. (j/k)
Last edited by jetflock; September 27th, 2007 at 01:30 AM. |
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September 27th, 2007, 07:12 PM
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#17 |
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Commander Keen
Join Date: Mar 2004
Posts: 256
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I loled, but seriously, I am actually making progress. I have placed a bunch of monsters~! so be happy about that.
Most of the traps are going to be warp in traps though, sorry. Other than that, all I have left to do is set up scrollers, place more items, and test!
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September 27th, 2007, 07:12 PM
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#18 |
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Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
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yes October.
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November 11th, 2007, 02:15 PM
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#19 |
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Commander Keen
Join Date: Mar 2004
Posts: 256
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I am having some trouble testing in PR-BOOM with rez-9, It seems that when I launch it, it has some sort of problem with:
R_GenerateLookup: Column xxx is with out a Patch in Texture JF_REACT R_GenerateLookup: Column xxx is with out a Patch in Texture JF_ND8 Hopefully some one can help :P cause this is making me
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November 11th, 2007, 03:49 PM
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#20 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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Looking at res9 now.. from a glance it looks like it's missing at least 1 of the 2 textures. And the other may be missing from the deh or not in the right order, but I haven't looked at the deh yet.
PS, if you could verify this with res7 because this was all working when I compiled it. It maybe some things that didn't get copied over when you compiled res9, like the deh. If you want, you could just use res7 as a whole and then just copy any new resources over. |
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