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Old June 11th, 2009, 02:25 AM   #141
Mystic
 
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Does doom connector still work for legacy deathmatching?
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so long and thanks for all the fish
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Old June 11th, 2009, 10:25 AM   #142
DooMAD
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I'm away for a few days, but will try to get some more work done on my map when I get back.
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Old June 11th, 2009, 02:05 PM   #143
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Quote:
Originally Posted by Mystic View Post
Does doom connector still work for legacy deathmatching?
Yes.

Quote:
Originally Posted by DooMAD View Post
I'm away for a few days, but will try to get some more work done on my map when I get back.
Ok sounds good DooMAD.
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Old June 27th, 2009, 08:26 PM   #144
MR_ROCKET
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And now for some Mega5 progress information:
Mega5 is coming along nicely, DooMAD and Ace just turned in their maps.
There is yet some slots to fill but everything is looking pretty go so far.
I'm hoping to have it released sometime before Halloween.
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Old July 22nd, 2009, 03:54 PM   #145
Zinkai
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hehe kinda got distracted when i got the resouce pack and came up with this,











dont have a name for it yet, and gotta do somthing with that big room. but what do u guy think? u like it?


p.s shameless rip from http://megasphere.forumotion.com/projects-f6/
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Old July 22nd, 2009, 05:51 PM   #146
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Looks good so far, I like it though I haven't had a chance see it in game or play it yet so we'll see how that turns out. Looks cool though.
Will this be a Spear of insanity replacement or a new level?
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Old July 23rd, 2009, 08:23 AM   #147
Zinkai
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i am not sure what i am gonna do with that spear of insanity, i have changed that map abit since u got it, trying to spruce up the geomatry and make it alot less semectrical.

this maybe a new map, ill post somthing at the weekend.
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Old July 26th, 2009, 02:04 PM   #148
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looks like it might have to be next weekend as i am goin to be rather busy
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Old August 2nd, 2009, 10:48 PM   #149
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Here's the current map list.
http://megasphere.forumotion.com/pro...-12-09-t11.htm

As you can see it needs updated. I plan on removing a few, so if anyone else would like to make a map for the project, all say yee!
If not, I'll most likely make another map and call it done..even though I don't really want to at this point.
So let me know if your map "is good enough" to be in Mega5.
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Old August 2nd, 2009, 10:49 PM   #150
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Quote:
Originally Posted by MR_ROCKET View Post
Here's the current map list.
http://megasphere.forumotion.com/pro...-12-09-t11.htm

As you can see it needs updated. I plan on removing a few, so if anyone else would like to make a map for the project, all say yee!
If not, I'll most likely make another map and call it done..even though I don't really want to at this point.
So let me know if your map "is good enough" to be in Mega5.
And we'll see if we can fit it in a slot. :P
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Old August 12th, 2009, 12:14 AM   #151
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I have updated the maps list:
http://megasphere.forumotion.com/pro...-12-09-t11.htm

I'v added Rebelcrows map in as slot 24 replacing Zinkai's map in the slot as the map was never finished.
When you see this Zinkai and you have the map ready that you were posting screenshots of above, it will most likely be in slot 15 or 16.
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Old August 12th, 2009, 08:49 AM   #152
Zinkai
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yeah i will do, just not had any time recently, started a new job an all, i am just too knackered when i get home to do anything, will get somthing up this weekend, 100%
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Old August 13th, 2009, 12:13 AM   #153
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Crap, still need to think of a name for mine, heh.
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Old August 13th, 2009, 11:33 PM   #154
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Well you could call it the Toothpick Resource Center, to go along with Exl's Toothpick Storage Depot..?
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Old August 15th, 2009, 11:57 PM   #155
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I updated the maplist again adding Logan MTM in as map05. http://megasphere.forumotion.com/pro...-16-09-t11.htm
Also updated the screenshot of it below the maplist.
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Old August 16th, 2009, 12:04 AM   #156
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Oh yeah, shucks can't edit.. Anyway, Mystic if you're reading this? could I talk you into adding some tech style COMP textures/ built in-wall details to your map?
So it would look more like a UAC base or something, I think these small details could help connectivity with it's surrounding maps.
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Old September 15th, 2009, 11:03 PM   #157
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Updated the maplist:
http://home.comcast.net/~mrrocket/me...mp/maplist.htm
Updates are, Zinkai's most recent level is now map27 in the build.
Rebelcrow sent in an update of his Devils Dens level, both are in the screenshot section on the maplist page.
I also started on 2 new maps, map11 and map13 which are also in the list and screenshots.
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Old October 15th, 2009, 04:50 PM   #158
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Mega5 is looking good, most maps were sent in the first 2 weeks the project was started, but things have been rather slow for the past month.
Mega5 needs 6 more maps to complete it before 2010.
Current maps list: http://home.comcast.net/~mrrocket/me...mp/maplist.htm

*Release date is set about 2-3 weeks after new years of 2010.
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Old November 5th, 2009, 06:51 AM   #159
AlysiumX
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6 more maps?

I think i might give this another shot. I already have an awesome idea.
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Old November 5th, 2009, 04:36 PM   #160
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Not a problem AlysiumX, sounds good. Glad to hear from you, hows thing's going? how's the new born?
As you can see 3 of the 6 are on a border line of tech and gothic marble theme, and the other 3 are hellish style.
Let me know if or when you have something ready, we can playest on DC etc.
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