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Old April 23rd, 2006, 10:37 AM   #21
Danimetal
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You know, back when I played this map I came with the idea of starting a Legacy project (nothing special apart from my Legacy predilection, it´s just that this map is a Legacy one) dealing with remaking the 32 levels of Doom2. I always had the doubt about remaking them as the authors would wish to, according to some storyline and adding new elements or trying to be as faithful to the originals as possible... Anyway, finding a lot of great Legacy mappers to create a large project is not easy.
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Old April 23rd, 2006, 10:41 AM   #22
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Actually, Dani, I was thinking of the same thing.
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Old April 23rd, 2006, 03:25 PM   #23
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Quote:
Originally Posted by Doom_Dude
You should start OMG3 soon. I never did get to play OMG2 tho... /my bad.
Well what are you waiting for, go and play OMG2 already.

I'm thinking about starting another map soon, i'm jsut trying to come up with an idea, and decide whether i want another OMG map, or something completely new.

I just don't want to end up getting tired of making the map like last time. I had plans for OMG2 to be bigger and a few more areas and such, but i just got tired of mapping, so i just kind of ended it where I was. It really delayed the release, because the last almost month i was working on it, very little got accomplished. The Red key door was originally going to be on almost the opposite side of the map. Also, I planned for the player to teleport back to the hell area again toward the end, and for the hell area to open up into a bigger room. And a few other areas were going to be added along the way. Even though it didn't turn out like that, i can't say I am disappointed with how it actually turned out.

Back to my next map again. I always had an idea of using fragglescript to make a map that will play differently everytime. Using the random number script, You could have different rooms open up and such everytime you play the wad, so theoretically you could play the map many different times and it would seem like a different map everytime you play it. Maybe I'll start on that one soon.

Last edited by PumpkinSmasher; April 23rd, 2006 at 03:34 PM.
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Old April 24th, 2006, 12:06 PM   #24
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Quote:
Originally Posted by danimetal
You know, back when I played this map I came with the idea of starting a Legacy project (nothing special apart from my Legacy predilection, it´s just that this map is a Legacy one) dealing with remaking the 32 levels of Doom2. I always had the doubt about remaking them as the authors would wish to, according to some storyline and adding new elements or trying to be as faithful to the originals as possible... Anyway, finding a lot of great Legacy mappers to create a large project is not easy.
I was going to do anouther remake map or two but came to the conclusion that I prefer to make my own stuff.

Quote:
Originally Posted by rustyslacker
I played your Underhalls remake, DD. Nothing really revolutionary, but pretty fun.
hehe thanks. Hopefully the new version will be more interesting. Not sure what I'm doing with it tho. Might add an outside area....

Quote:
Originally Posted by PumpkinSmasher
Well what are you waiting for, go and play OMG2 already.

I'm thinking about starting another map soon, i'm jsut trying to come up with an idea, and decide whether i want another OMG map, or something completely new.
I'll play OMG2 soon. Just gotta download it! You should make something new and do OMFG3 when you get a better idea for it.
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Old April 24th, 2006, 04:03 PM   #25
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I think that PumpkinSmasher´s idea about a scripted level that is different each time you play it could work nice... Usually, Doom levels have a certain replayability span and this could be different. Anyway, I also have a random map idea but it´s different. It deals with the silentteleport() functions to take the player to different rooms each time.
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Old April 24th, 2006, 07:20 PM   #26
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ARRGH...all my homework+track practice+track meets+school = no time to review OMG2.

Wednesday I hope...
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Old April 25th, 2006, 08:50 PM   #27
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Quote:
Originally Posted by danimetal
I think that PumpkinSmasher´s idea about a scripted level that is different each time you play it could work nice... Usually, Doom levels have a certain replayability span and this could be different. Anyway, I also have a random map idea but it´s different. It deals with the silentteleport() functions to take the player to different rooms each time.
I started a maze that used those Boom silent teleporters. Ooh the confusion!
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Old April 26th, 2006, 03:06 PM   #28
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Well now I just need a good idea for a level
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Old April 27th, 2006, 07:57 AM   #29
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I think it could go along the lines of "Go into a maze, collect keys to reach the exit and kill the monsters. +10 if you go ultra-detail for a 12 year old game" :P.
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Old October 29th, 2009, 09:49 PM   #30
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Discussion on NewDoom Wad Reviews #11 4 16 06

I dont know what happened, but Ive definitely been in a slump for a long time now. This might motivate me more to write some reviews again, so Im definitely up for it.
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Old November 5th, 2009, 06:15 PM   #31
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I dont know what happened, but Ive definitely been in a slump for a long time now. This might motivate me more to write some reviews again, so Im definitely up for it.
Sorry guy, this had been dead for quite some time as you can see on the date stamp on the post above yours, guess we just got too busy with life... or something....
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