![]() |
![]() |
![]() |
![]() |
September 3rd, 2006, 08:56 PM
|
#41 |
|
Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
|
Haven't done a whole lot of mapping lately. I did start one project a while back that was turning out fairly nicely. The scripting for it wasn't working quite right in Legacy, but it was in gzdoom. But I would have to give up my coronae if i use gzdoom.
|
|
|
September 5th, 2006, 10:05 AM
|
#42 |
|
Purpletacular
|
Flush the coronae and go GZDoom. Get some slopes, 3d floors and reflective floors, decorate monsters....ooooh yeah.
|
|
|
September 5th, 2006, 05:25 PM
|
#43 |
|
Keen For Life
Join Date: Jan 2005
Location: Subcurvetania
Posts: 3,372
|
While you're at it you can also have DECORATE weapons and player classes, a GL renderer that doesn't have any hole-creating problems (though I imagine this is being fixed for Legacy 2), polyobjects, PK3/ZIP support and universal scripting that can be interchanged between maps using only one script lump (though I s'pose I don't know anything about Legacy's form of scripting, to be fair).
|
|
|
September 5th, 2006, 05:52 PM
|
#44 |
|
Keen For Life
Join Date: May 2005
Location: Some unclosed sector
Posts: 4,664
|
Wow. GZDoom is pwning Legacy
|
|
|
September 5th, 2006, 07:03 PM
|
#45 |
|
Commander Keen
Join Date: Jul 2001
Location: The frozen wastes of Quan'ideery
Posts: 8,914
|
Graf cheated.
|
|
|
September 5th, 2006, 07:39 PM
|
#46 |
|
Keen For Life
Join Date: Apr 2004
Posts: 1,381
|
lol. gzdoom. wish i could use it.
|
|
|
September 6th, 2006, 01:58 PM
|
#47 |
|
Keen For Life
Join Date: Jan 2005
Location: Subcurvetania
Posts: 3,372
|
Well, though, honestly I should have been fair and noted that aside from the GL renderer, all that stuff I mentioned (the new ones anyway, polyobjects and DECORATE weapons have been around forever and a day) is from the most recent update (which was the first major update in 7 years from what I've heard) to ZDoom. Then of course it's got the FS support, 3D/GL effects and such.
Really, like Skulltag, GZDoom is basically a ZDoom-based port with different added features to meet desires that some people want more in certain areas that Randy isn't interested or concerned with adding to the original port. But I have to admit he did to a very nice job of it either way.
|
|
|
September 6th, 2006, 05:47 PM
|
#48 |
|
Keen For Life
Join Date: May 2005
Location: Some unclosed sector
Posts: 4,664
|
Yes, he did a commendable job.
|
|
|
September 6th, 2006, 11:36 PM
|
#49 |
|
Keen For Life
Join Date: Apr 2004
Posts: 1,381
|
http://www.grapheine.com/bombaytv/v2/play.php?id=22093
I couldn't resist dredging this up. |
|
|
September 7th, 2006, 12:02 AM
|
#50 |
|
Commander Keen
Join Date: Jul 2001
Location: The frozen wastes of Quan'ideery
Posts: 8,914
|
Hehehe, rotating dance clubs indeed!
|
|
|
September 7th, 2006, 06:50 AM
|
#51 |
|
Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
|
I guess I need to learn how to use all those nifty gzdoom features.
|
|
|
September 7th, 2006, 01:21 PM
|
#52 |
|
Purpletacular
|
Or you could just use that bombaytv thinghy.
|
|
|
September 7th, 2006, 11:09 PM
|
#53 |
|
Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
|
I remember when Legacy was more advanced than a lot of sourceports. The time period before Zdoom started getting updated past 1.22, which was a long wait as well.
Zdoom fans want Legacy features. Legacy fans want Zdoom features. Heh eventually both development teams will go as far as they can go with it, and end up with almost the same thing. Though a big difference will be better video and network capabilities.
|
|
|
September 8th, 2006, 06:02 AM
|
#54 |
|
Purpletacular
|
I want Legacy slopes.
|
|
|
September 12th, 2006, 12:09 PM
|
#55 |
|
Keen For Life
Join Date: Apr 2004
Posts: 1,381
|
I want unlimited sprites onscreen, to create a world that only jetflock could.
|
|
|
September 12th, 2006, 04:42 PM
|
#56 |
|
Purpletacular
|
I would like to make Blade Of Darkness II... oh well.
|
|
|
January 28th, 2007, 07:18 AM
|
#57 |
|
Commander Keen
Join Date: Apr 2004
Location: Spain
Posts: 4,344
|
I want slopes too. And a new level of the day issue.
|
|
|
January 28th, 2007, 10:42 AM
|
#58 |
|
Purpletacular
|
Well I was thinking about doing a new level of the day jobby.
I started playing that Phocas Island 2 level but got stuck in a hole after killing a boss centaur dude. :/ So I may have to find some other doom maps to try out. |
|
|
January 28th, 2007, 01:54 PM
|
#59 |
|
Commander Keen
Join Date: Apr 2004
Location: Spain
Posts: 4,344
|
Try mine´s :P. Serious, you could try this "Impossible" wad... It´s not half as good as I expected or it was hyped but has a couple of nice touches you´d like to comment on. The rest is straight Dooming with a large bit of unfairness.
|
|
|
January 28th, 2007, 02:43 PM
|
#60 |
|
Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
|
I vote OMGPump for Level of Day
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| New jDoom WADs | Arch-Vile | DOOM Series | 35 | October 13th, 2004 02:48 AM |
| The Gate Shall Soon be Opened... | Melfice | Rants & Raves | 21 | December 7th, 2002 08:33 AM |
| Trying to get as much feedback as I can... | Melfice | Rants & Raves | 20 | August 30th, 2002 07:28 AM |
| The biggest DOOM level ever? | Rellik_jmd | Rants & Raves | 15 | February 15th, 2001 09:51 PM |
| Read this and learn damnit...... | Stphrz | Editing | 2 | January 16th, 2001 03:32 AM |