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Old September 30th, 2005, 12:52 PM   #21
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I've since spent a lot of time in Map 31 with no crash problems. So theres something it don't like about Map 15 and I suspect it might when it tries to build the nodes. Map 15 is one of the maps where I joined quite a few sectors that were seperate but similar...
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Old September 30th, 2005, 03:12 PM   #22
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So I assume that it gives you the "DB has experienced a problem and needs to close" window. I don't know why it does that, but I get it sometimes after exiting 3D Mode. And when I go back to the map, sometimes it erases it from the WAD.
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Old September 30th, 2005, 09:20 PM   #23
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Yeah thats the error. Glad I've only seen it in that one map, so far. Meh.
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Old October 10th, 2005, 11:32 PM   #24
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I don't see that message because I turned those off. If something crashes on my laptop I get a nice crazy message about writing to protected areas in memory.

He probably has it delete some object out of the memory and then tries to access it later without checking for the error. I bet it came out of an attempt to save memory -- or just a typo.
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Old October 12th, 2005, 12:00 PM   #25
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How does that help? By the way if it says it's saved a log file... I can never find the mofo'ing log file. Damned winblows.
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Old October 12th, 2005, 02:19 PM   #26
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If DB saves a log file you'll have to find out what it's called and search for it. I would have assumed it was in the DB folder.

If Windows is saving logs (can it do that?) they would probably end up in some stupid folder like the root folder or the Winblows folder.

Wow, this keyboard is damn sticky. Have to pound these keys like an ancient typewriter. I'm in a lab, btw.
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Old October 13th, 2005, 10:34 AM   #27
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LMAO@sticky keyboard

Thats fricking retreaded that it doesn't tell you where the log file is located. I swear coders don't give a shit. :P
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Old October 13th, 2005, 11:00 AM   #28
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I'm still only one that rated your screenies. Am I the only one that uses that feature?
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Old October 13th, 2005, 01:31 PM   #29
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Looks that way. Thanks for the high rating.
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Old October 14th, 2005, 03:43 AM   #30
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LMAO@sticky keyboard

Thats fricking retreaded that it doesn't tell you where the log file is located. I swear coders don't give a shit. :P
Nope, programmers only care about the shit they're using, or if you're lucky the things they happen to believe you use at the time. If you want a coder to do something, just convince him HE wants it. It'll be done in six hours or less!

You can rate screens? Meh.
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Old October 14th, 2005, 05:13 AM   #31
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Nope, programmers only care about the shit they're using, or if you're lucky the things they happen to believe you use at the time. If you want a coder to do something, just convince him HE wants it. It'll be done in six hours or less!
I´m considering this possibilities and comparing it to the "Hi-Res sprites thread"... Yes, definitely Legacy needs to precompile FS to make it more stable.
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Old October 14th, 2005, 06:08 AM   #32
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Originally Posted by Aliotroph?
Nope, programmers only care about the shit they're using, or if you're lucky the things they happen to believe you use at the time. If you want a coder to do something, just convince him HE wants it. It'll be done in six hours or less!

You can rate screens? Meh.
I just had an evil vision where you reprogrammed the internet to redirect everybody to Winona sites.
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Old October 14th, 2005, 09:31 PM   #33
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There are very few good Winona sites. One used to have a Winona chatbot. lol

I don't see why Legacy would need to precompile FS. What it does need is a way of keeping it in sync for multiplayer games. Legacy is getting ACS anyway. The devs will probably just hack at that in the future and keep it in sync with ZDoom's version.
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Old October 19th, 2005, 02:03 AM   #34
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I was told that FS would stop skipping commands and getting a higher reliability if precompiled... I always say that I never had the problem if FS skipping a single command (if it wasn´t my fault or I did not make sure it would run it (some wait(#) use is good for this sometimes) as well as I almost never had a true problem with Legacy but if the precompiled thing can help Legacy become a better port, go for it .

About sync and FS... Well, I also read somewhere else that FS depends on the capped framerate too so that´s two things to be done: multiplayer and single player if we ever get an uncapped framerate.

Now... Can I say that I really wanted to state is that "I´m considering this possibilities and comparing it to the "Hi-Res sprites thread"... Yes, definitely Legacy needs slopes to make it more attractive"?.
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Old November 8th, 2005, 08:03 AM   #35
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WOW! sweet stuff Doom_Dude looking very good, got to admit I never played the first vilecore though.
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Old November 9th, 2005, 06:44 PM   #36
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WOW! sweet stuff Doom_Dude looking very good, got to admit I never played the first vilecore though.
Thanks Dutch. Don't bother with the first unless you don't mind playing n00bic rubbish.
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Old November 10th, 2005, 02:18 AM   #37
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It had some really fun maps though.
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Old November 10th, 2005, 06:32 AM   #38
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It had some really fun maps though.
I can't remember mapping for Vilecore, are you sure you haven't mistaken?
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Old November 10th, 2005, 10:57 AM   #39
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Who gave Fatal the funny pill?
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Old November 10th, 2005, 12:49 PM   #40
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oops...i thought that was a chill pill. Sorry Fatal, I'll try to get it right next time.
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