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September 25th, 2005, 03:25 PM
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#1 |
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Purpletacular
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Two Not New Vilecore 2 Screenshots
Last edited by Doom_Dude; September 25th, 2005 at 05:16 PM. |
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September 25th, 2005, 03:46 PM
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#2 |
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Commander Keen
Join Date: Apr 2004
Location: Spain
Posts: 4,344
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Wonderful... I don´t recognise the maps from the original Vilecore though. Anyway, I don´t recall it that good.
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September 25th, 2005, 05:09 PM
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#3 |
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Purpletacular
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Thanks. The one with the green nukage is Map 09: The Vile Complex and the other is from Map 23: Hellish Junction.
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September 25th, 2005, 06:56 PM
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#4 |
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Commander Keen
Join Date: May 2003
Location: HTML Hole
Posts: 5,039
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They need slopes
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September 25th, 2005, 10:06 PM
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#5 |
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Purpletacular
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They do?
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September 26th, 2005, 02:00 AM
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#6 | |
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Commander Keen
Join Date: Apr 2004
Location: Spain
Posts: 4,344
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I specially like a lot the "Vile Complex" shot... Wasn´t that the map where there was an Arch-Vile and the end and was all gray and quite simmetrical?. Maybe I´m just wrong about it, it has been a long time since I played Vilecore.
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September 26th, 2005, 05:43 AM
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#7 |
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Keen For Life
Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
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September 26th, 2005, 06:02 AM
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#8 | ||
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Purpletacular
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Quote:
![]() Quote:
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September 26th, 2005, 03:27 PM
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#9 |
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Commander Keen
Join Date: Apr 2004
Location: Spain
Posts: 4,344
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Glad I remembered something... I also remember one of the screenshots of your site with an orange sky and of course a place filled up with gray and blood and some blood fountain.
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September 26th, 2005, 04:43 PM
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#10 |
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Commander Keen
Join Date: Jul 2005
Location: Hyboria!
Posts: 1,593
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looking awesome D_D.
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September 26th, 2005, 04:46 PM
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#11 |
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Guest
Posts: n/a
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Looks nice! =)
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September 26th, 2005, 06:46 PM
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#12 |
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Keen For Life
Join Date: Jan 2005
Location: Subcurvetania
Posts: 3,372
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September 27th, 2005, 11:47 AM
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#13 | |
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Purpletacular
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Thanks. I got disgusted with it all last night when Doom Builder decided it didn't like map 15. For some reason it started crashing randomly and then it crashed while saving
so it ate the entire map. Good thing I have it backed up, plus DB makes backups. It crashed to desktop twice either going into or exiting 3D mode. It crashed when I exited DB with a 'DB has created errors and will be closed' error and also did the same on that save I mentioned. Never had DB act like that before. Did a fresh install of DB but now I'm paranoid.Quote:
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September 27th, 2005, 11:51 AM
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#14 |
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Keen For Life
Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
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Say, while I'm not really familiar with this project of yours, can you tell me if it's for a limit removing port or are you using some special editing features?
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September 27th, 2005, 12:19 PM
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#15 |
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Purpletacular
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Limit removing port required. No special editing features used.
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September 27th, 2005, 02:00 PM
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#16 | |
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Keen For Life
Join Date: Jan 2005
Location: Subcurvetania
Posts: 3,372
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Quote:
Speaking of which, ever since I re-installed MS Office on here, whenever I open DB or edit a line or thing or sector, etc a window pops up saying that it's configuring Microsoft Office. It goes away after I click cancel a few times but I find it even more annoying than the crashes. Anyone know what's going on here? It's also doing this when I run Word, Publisher, etc...
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September 27th, 2005, 03:20 PM
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#17 |
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Purpletacular
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That is bloody weird.
Well Doom Builder rarely crashes or bugs out on me and it hasn't done that since. |
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September 28th, 2005, 06:05 AM
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#18 | |
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Keen For Life
Join Date: Feb 2004
Location: Helsinki, Finland
Posts: 7,429
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Quote:
I'd reinstall office again, run the latest updates and try again. |
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September 28th, 2005, 11:54 AM
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#19 |
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Purpletacular
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DB crashed again during save. Ate my map again it did. Something don't like that map. Luckily I'm nearly finished with it. Just have some gamplay tweaks and some decorations to mess with. I hope this is the only map it like to eat. Otherwise I could be insane by the time I get all the other maps done.
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September 30th, 2005, 11:55 AM
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#20 |
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Commander Keen
Join Date: Jul 2001
Location: The frozen wastes of Quan'ideery
Posts: 8,914
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Odd, it hasn't eaten one of my maps since maybe the first version. I've never looked at the code enough to see anything that might cause it to be unreliable.
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