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January 20th, 2004, 05:24 PM
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#1 |
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Commander Keen
Join Date: Dec 2003
Location: Ohio, The heart of it all
Posts: 504
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call me a noob or whatever u want, but when i use mspaint and try to put sprites and flats back into doom via deepsea lump editor, it doesnt work, it only works with textures and backgrounds. can sumone help me?
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January 22nd, 2004, 03:33 AM
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#3 |
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Commander Keen
Join Date: Dec 2003
Location: Ohio, The heart of it all
Posts: 504
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kk
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January 22nd, 2004, 04:34 AM
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#4 |
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Join Date: Apr 2003
Posts: 180
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XWE sucks...doesn't use transparent gray color..*gurumbles*
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January 22nd, 2004, 04:49 AM
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#5 |
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Commander Keen
Join Date: Jul 2003
Location: Estonia
Posts: 534
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There is no transparent gray colour in doom palette.
The transparent colour is cyan in doom palette. And if you don't know how to use a program, it doesn't automatically mean it sucks. XWE and wintex are both good for certain things. |
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January 22nd, 2004, 07:10 AM
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#6 |
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Commander Keen
Join Date: Dec 2002
Posts: 1,596
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The transparency is actually done by the palette index (247), so you can have it any colour you want. Like Frades said, both programs are worth having.
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January 22nd, 2004, 02:38 PM
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#7 |
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Commander Keen
Join Date: Dec 2003
Location: UK
Posts: 282
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wintex is the easyist
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January 22nd, 2004, 04:13 PM
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#8 | |
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Commander Keen
Join Date: Dec 2002
Posts: 1,596
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Quote:
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January 22nd, 2004, 06:53 PM
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#9 | |
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Commander Keen
Join Date: Feb 2001
Location: Woodinville, WA
Posts: 476
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Re: sprite editing help
Quote:
![]() For Sprites, you have to add SS_START and SS_END before and after the first and last sprite. This only works for PORTS not stock DOOM. Be sure to click Sprites when you import. For Flats, you have to add FF_START and FF_END before and after the first and last flat. For stock DOOM, add F_END after the last flat. Be sure you click Flats when you import. You can't do Sprites and Flats at the same time. So Import 1 and then import the other. DeePsea makes textures in one pass from as many BMPs at a time as you like. That means you get patches, PNAMES and TEXTURE1 entries all made at the same time - with duplicate safety checking. Index 247 is not the transparent index. First off, DOOM doesn't have 1 and secondly the index value used is arbritrary. All that matters is the color value assigned, which also is arbritary. The color just has to match the color assigned in the raw graphic being imported. FYI, 247 is actually a bad value since that's used in some textures/graphics use that for a real color. The only index value that is safe to use for DOOM/DOOM2 is 251. It's not used by ANY graphic. Btw, texture alignment in Wintex suffers because it's limited to 128 high. So ok for stock DOOM, but no good for newer ports like ZDOOM. Also wide graphics can't be seen. |
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January 22nd, 2004, 07:50 PM
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#10 | |
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Commander Keen
Join Date: Dec 2002
Posts: 1,596
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Re: Re: sprite editing help
Quote:
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January 22nd, 2004, 07:52 PM
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#11 |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,518
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I'm not sure but I'm glad it works.
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January 22nd, 2004, 08:41 PM
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#12 | |
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Commander Keen
Join Date: Dec 2002
Posts: 1,596
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Quote:
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January 22nd, 2004, 11:12 PM
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#13 | ||
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Commander Keen
Join Date: Feb 2001
Location: Woodinville, WA
Posts: 476
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Re: Re: Re: sprite editing help
Quote:
The index value used is technically not relevant, just that some index value has to match the RGB assigned to that color. IOW, you can use any index value, although it's wise to use an index value that is not used in any DOOM graphic (and 247 is used). The reason is that the color at that index value can't be used as an actual color in any image imported. This only becomes a problem if you exported a DOOM image using 247 as an actual color (recalling that DOOM does not have a transparent color at all). |
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January 22nd, 2004, 11:33 PM
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#14 |
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Commander Keen
Join Date: Dec 2002
Posts: 1,596
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Re: Re: Re: Re: sprite editing help
Ahh Ok, I think I understand now. Basically, the index/colour is just a kind of marker for the resource editing programs to determine what is transparent before converting to Doom's native format?
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January 23rd, 2004, 09:00 AM
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#15 |
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Commander Keen
Join Date: Feb 2001
Location: Woodinville, WA
Posts: 476
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yes
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January 29th, 2004, 04:28 PM
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#16 |
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Commander Keen
Join Date: Dec 2003
Location: Ohio, The heart of it all
Posts: 504
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god, i dont mean to be rude, and i thank you for your help, but do you spend your life doing this or something?
*never mind, your usernames says it all, Deepteam* |
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