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Old December 3rd, 2008, 02:41 PM   #61
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Its really nice to see some progress on Heretic.
The new particles rock.

Reminds me I have to finish the moss...
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Old December 4th, 2008, 07:22 AM   #62
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Yeah, it hangs off the ceiling and it still needs a bit of tweaking.
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Old December 14th, 2008, 12:35 PM   #63
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Cool! Glad I can help. This will make everyone's lives easier. It may just fix the problem I had with the moss. If it auto limits the frames, that would be great as its a PitA to have to faff about with MD2 Tool. You'll still have to do that to get the LOD, but everything helps.
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Old December 14th, 2008, 07:36 PM   #64
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I'll have to test it out. Yeah, the Bob Holcomb one is the one that comes with Blender. I believe it got heavily tweaked or altered recently. Not sure if by Bob.
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Old February 9th, 2009, 11:12 AM   #65
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I've noticed the Ophidian projectiles clog up the particle system really fast. It was really simple to fix. The particle generators for their projectiles had "gnf_static" flag in them. I took that away and new particle generators could be spawned again. I also decreased the amount of particles to 20 from 200 and they look exactly the same...

I also think some of the monsters could have better movement animations, they look a bit like kids running around and pretending they're horses...
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Old February 9th, 2009, 12:12 PM   #66
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Yeah, I don't think state based particle generators with the gnf_static flag are removed if the mobj that spawns them is.

Last edited by Vermil; February 9th, 2009 at 12:21 PM.
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Old May 10th, 2009, 06:34 PM   #67
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Post Maybe, start a new pack ...

Hi,

what do you think about this Wand model ?


172 polys

( i not very good in texture stuff ^^ )
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Old May 10th, 2009, 09:51 PM   #68
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not too bad, I think you should give the plates around the gem more detail (polygons) though, to make it look more like the sprite.
and also make the handle round
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Old May 11th, 2009, 03:53 AM   #69
Cain
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yes, with more polys this be look better, but it's my objective to reduce the number of polys
in game.
I test the beta6.x and i see the framerate goes very down when some object are in same scene ( using XCCP ).

The XCCP not realy optimised and some models ( i made to ) contain to much polys.

Well i thinking to remaking a model pack realy optimised...

I thing this model can be looking better with a good texture.
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Old June 2nd, 2009, 11:24 AM   #70
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a new wand!
great!
i dont really know how the texturing process is, but, if you ask me to "paint this file in photoshop" or something like that. i could help ya .
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Old August 7th, 2010, 10:18 PM   #71
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I was told a source pac would solve my absence of sound & music for the Heretic game I just bought online ans installed last night. my Doc thinks playing PC games will help slow down my Alzheimers and I remember how much I loved this game 20 plus years ago. Can anyone help an old man out please. I really dont understand most of what you are talking about but it sounds and look very "Cool" as we say in my time frame Thank you My emal is also available here
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Old August 7th, 2010, 10:43 PM   #72
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I just tried the JHRP Download on Page 1 but the link does not work. Can anyone help me with this...Is this what I need to fix my Sound/Music Problem?
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Old January 27th, 2011, 06:16 AM   #73
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jhrp1_01.box

Hello.
I installed deng-inst-1.8.6.exe on the notebook of a friend to play Heretic on LAN. I launch the GUI (with all the preferences, game and wad choosing options) to start Heretic. But I can't see any option to use the directory jhrp1_01.box (jHeretic Resource Pack).
How ca I get the directory jhrp1_01.box (jHeretic Resource Pack) to work on my friends Windows XP? Where I have to click in this GUI?
On my Linux Suse 10.0 I use
Code:
-vdmap "jhrp1_01.box" "}data/jheretic/auto"
on command line to use jhrp1_01.box.
Please help.
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Old January 29th, 2011, 09:54 AM   #74
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Solved

Quote:
I was told a source pac would solve my absence of sound & music for the Heretic game
That's right.

Quote:
I just bought online ans installed last night.
No need to use the original game's installation procedure.
You have to install Doomsday Engine and copy the WAD file from original game you bought. Then you can copy some files from internet to improve graphics.
Look here. There is a download link above (see "~Download Here~") and installation instructions. I solved my problem using this site.
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Old June 30th, 2011, 10:34 AM   #75
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Could somebody help me with somethin'? When I use Doom and Heretic resource packs, it works just fine, but the HeXen one has ridculously low frame rate! Is my computer not powerful enough or is there a solution around this (without ruining the whole point of the 3-D).
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Old July 1st, 2011, 03:24 AM   #76
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Try disabling dynamic lighting and see if that helps.
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Old March 31st, 2012, 07:05 PM   #77
Mistreated
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Quote:
Originally Posted by Slide View Post
jHexen Resource Pack (jXRP)
Does not work hexen download link, you can fix it or say where I can find 3D models of hexen. : (
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Old April 3rd, 2012, 12:07 AM   #78
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I don't think there was ever any sort of complete model pack for jhexen.
However there is a hi-res texture pack here: http://dengine.net/addons
There are other packs there as well, including models for jheretic.

You'll of course need a bit torrent client to download them.
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Old May 3rd, 2012, 05:52 AM   #79
wardust
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Hi all!
There are a lot of textures i changed for play in more inmersive HD. If someone is interested, i can upload to mediafire.
A littel video: http://youtu.be/tECID3jlsa4

Regards!
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Old June 18th, 2012, 07:09 PM   #80
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Quote:
Originally Posted by Mistreated View Post
Does not work hexen download link, you can fix it or say where I can find 3D models of hexen. : (
hi all,

here is the pack for hexen with some 3d models [i think weapons and objects only] that works with the latest doomsday 1.9.8, but that is actually good, because in the other packs the weapon models are real bad and u really dont want them, believe me.

u can find it here:
http://www.mediafire.com/?j0m46mpnb1br6jm

hfgl
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