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August 2nd, 2007, 01:12 PM
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#341 |
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Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 5,185
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/me does the Rocket shuffle..
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August 2nd, 2007, 03:02 PM
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#342 |
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Join Date: May 2005
Location: Some unclosed sector
Posts: 4,663
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Something is going of which I am not aware.
And I miss Doom_Dude.
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August 3rd, 2007, 05:21 AM
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#343 |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,518
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I took a day off from here.
You guys are weird.
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August 3rd, 2007, 11:32 AM
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#344 |
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Join Date: May 2003
Location: HTML Hole
Posts: 5,063
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So are you.
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August 3rd, 2007, 11:49 AM
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#345 |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,518
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I never said I wasn't.
![]() *goes back to hibernation chamber* |
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August 3rd, 2007, 05:09 PM
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#346 |
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Commander Keen
Join Date: Apr 2007
Posts: 628
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Not to sound nosy, but what map are you currently working on? I'd also like to say that I just got done playing Vile core 1 on coop and I cant wait for Vilecore 2. I kinda hope the maps will be a little shorter though.
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August 3rd, 2007, 06:37 PM
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#347 |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,518
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I'm currently working on Map24: Energy Well for Vilecore 2.
The V2 maps for the most part are longer, with more monsters and more secrets, plus better coop support. |
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December 14th, 2007, 01:37 PM
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#348 |
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Join Date: May 2005
Location: Some unclosed sector
Posts: 4,663
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Can Vilecore 2 be your Christmas present to us?
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December 14th, 2007, 01:44 PM
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#349 |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,518
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I wish. I haven't been very good and didn't work on it for the last couple months. I just started to mess with it a bit today, in an attempt to get back into mapping.
[edit] Heh I'm In map01 changing some curved bits and adding a couple comps.
Last edited by Doom_Dude; December 14th, 2007 at 05:07 PM. |
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December 31st, 2009, 04:20 AM
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#350 |
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Keen For Life
Join Date: Dec 2009
Posts: 1
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Last Page
It is remarkable, it is very valuable piece
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January 3rd, 2010, 03:25 PM
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#351 |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,518
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Welcome to Earth. I like valuable piece that remarkable is.
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January 30th, 2010, 12:52 PM
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#352 |
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Join Date: May 2003
Location: HTML Hole
Posts: 5,063
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I thought Vilecore 2 was coming out in 2006?
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January 30th, 2010, 07:08 PM
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#353 |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,518
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I'm waiting for the release of Duke Nukem Forever first.
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June 10th, 2010, 07:28 PM
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#354 |
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Join Date: May 2003
Location: HTML Hole
Posts: 5,063
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So it's safe to assume that you will never officially cancel Vilecore II, nor will you ever actually finish it.
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March 8th, 2011, 06:44 PM
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#355 |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,518
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errrrrrrrrrrrrr What?
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May 1st, 2011, 03:08 PM
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#356 |
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Join Date: May 2003
Location: HTML Hole
Posts: 5,063
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Well, Duke Nukem Forever is finally going to be released on June 14th. Does this mean Vilecore II will come soon after?
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May 3rd, 2011, 06:24 PM
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#357 |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,518
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All I can tell you is that the last year or so was really slack on the whole Doom editing front and about 2 months ago I got back into editing V2. So I got lots done on it recently and I'll keep working on it. If Duke does come out on June 14th, I'll have to get a lot of work done to release soon after.
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May 13th, 2011, 02:16 AM
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#358 |
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Join Date: Jul 2001
Location: The frozen wastes of Quan'ideery
Posts: 9,095
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Well, it sounds like it's going good now. Screenshots will imitate proof!
__________________
Aliotroph.post_count++; |
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June 6th, 2011, 05:41 AM
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#359 |
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Spazztronik
Join Date: Jun 2000
Location: Canada
Posts: 10,518
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Hay Alio posted in my thread.
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