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June 28th, 2008, 04:44 AM
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#361 | ||
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Commander Keen
Join Date: Jul 2003
Posts: 215
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Quote:
Quote:
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June 28th, 2008, 10:29 PM
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#362 |
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Join Date: Aug 2007
Location: Out of his Mind
Posts: 165
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It sounds like it would be great.
The current devs (Terminx has kinda stepped back a bit now and there are a few others such as Hunter-Rus et all.) are doing a good job on the customization side, but there is NO support whatsoever from anyone there on the coding side for lighting effects. I don't know if that is due to an old-school gaming ethic or what. All the users and modelers are gagging for a more advanced rendering engine. If you want to check out what they have done, you can drop by the forums and drop Terminx or Hunter Rus a PM. EDuke32 is also open source, so you can check out the current state of play. |
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June 28th, 2008, 11:10 PM
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#363 |
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Join Date: Feb 2005
Posts: 149
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I'm surprised people are still posting here. It seems to me that Duke Nukem 3D now has a source port with visuals that are just as nice as Doomsday and is more stable. Back when this thread was started, such a thing did not exist. You can thank the very large dedicated Duke Nukem community for this. I wish some of those guys would come over to this community...
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June 29th, 2008, 07:09 AM
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#364 |
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Join Date: Aug 2007
Location: Out of his Mind
Posts: 165
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Thats the thing. EDuke32 is great, it just needs lighting effects and it is at least on the same level as Doomsday (not that I'm an expert on Doomsday...). The problem is that nobody who can do it (one of the core coders) is the least bit interested.
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February 2nd, 2009, 12:25 PM
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#365 | |
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Commander Keen
Join Date: Jan 2009
Posts: 44
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i downloaded strife ful lversion. i dident play it to much. idident like it. blood, duke nukem and shadow warrior are great though |
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March 5th, 2009, 02:30 PM
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#366 |
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Commander Keen
Join Date: Jan 2009
Posts: 8
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Strife surpasses Doom, Quake, Shadow Warrior and Duke Nukem in many ways. For example it has a story. Multiple endings. "Non-linear" game play. Some form of stealth. Conversations with multiple choices.
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April 25th, 2009, 10:46 AM
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#367 |
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Commander Keen
Join Date: Sep 2006
Posts: 156
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Story in games is nice, but highly overrated. Sometimes it gets in the way of a fun game. I'm pretty sure Doom is better off for not having much of one.
deathspleasure: You downloaded the full version of a commercial game? You're going straight to Hell for that! And as we all know, Hell is a fun place where you shoot zombies with plasma rifles.
Last edited by flamepanther; April 25th, 2009 at 12:40 PM. |
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October 19th, 2010, 09:01 AM
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#368 |
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Join Date: Mar 2010
Location: Ukraine
Posts: 36
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Does anyone has any information about JStrife?
Are doomsday team started work on it?
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Nothing smells better than a dead Governor in the morning (c) http://www.rpgcodex.net/phpBB/viewto...=808026#808026 |
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October 19th, 2010, 11:15 PM
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#369 | |
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Join Date: Jul 2004
Location: Ukraine, Kiev
Posts: 91
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Quote:
Yoг can watch for their updates here: site, blog, forum. Привет из Киева :-)
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Doom shall never die, only the players! |
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October 21st, 2010, 06:58 PM
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#370 |
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Join Date: Apr 2003
Location: UK
Posts: 4,916
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The problem with a potential jStrife is, frankly, Strife bores me. I tried it back in the day and again a few years ago and reached the same conclusion.
I did actually start on a jStrife a couple of years back. I got it to the point where the menu was legible and the maps were loadable. However I quickly got bored with the project and abandoned it, as it offered me no satisfaction as a player and certainly none as a developer (no interesting game mechanics). If jStrife ever does come into being it probably won't be my doing. I believe skyjake did enjoy the game though, so perhaps there is some hope there. |
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October 22nd, 2010, 05:27 AM
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#371 |
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Join Date: Mar 2010
Location: Ukraine
Posts: 36
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Ok
Anyway - GL
__________________
Nothing smells better than a dead Governor in the morning (c) http://www.rpgcodex.net/phpBB/viewto...=808026#808026 |
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