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June 11th, 2009, 10:25 AM
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#142 |
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Commander Keen
Join Date: Apr 2001
Location: #legacy
Posts: 901
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I'm away for a few days, but will try to get some more work done on my map when I get back.
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June 11th, 2009, 02:05 PM
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#143 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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June 27th, 2009, 08:26 PM
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#144 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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And now for some Mega5 progress information:
Mega5 is coming along nicely, DooMAD and Ace just turned in their maps. There is yet some slots to fill but everything is looking pretty go so far. I'm hoping to have it released sometime before Halloween.
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July 22nd, 2009, 03:54 PM
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#145 |
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Commander Keen
Join Date: Apr 2009
Posts: 44
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hehe kinda got distracted when i got the resouce pack and came up with this,
![]() ![]() ![]() ![]() ![]() ![]() ![]() dont have a name for it yet, and gotta do somthing with that big room. but what do u guy think? u like it? p.s shameless rip from http://megasphere.forumotion.com/projects-f6/ |
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July 22nd, 2009, 05:51 PM
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#146 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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Looks good so far, I like it though I haven't had a chance see it in game or play it yet so we'll see how that turns out. Looks cool though.
![]() Will this be a Spear of insanity replacement or a new level? |
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July 23rd, 2009, 08:23 AM
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#147 |
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Commander Keen
Join Date: Apr 2009
Posts: 44
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i am not sure what i am gonna do with that spear of insanity, i have changed that map abit since u got it, trying to spruce up the geomatry and make it alot less semectrical.
this maybe a new map, ill post somthing at the weekend. |
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July 26th, 2009, 02:04 PM
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#148 |
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Commander Keen
Join Date: Apr 2009
Posts: 44
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looks like it might have to be next weekend as i am goin to be rather busy
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August 2nd, 2009, 10:48 PM
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#149 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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Here's the current map list.
http://megasphere.forumotion.com/pro...-12-09-t11.htm As you can see it needs updated. I plan on removing a few, so if anyone else would like to make a map for the project, all say yee! If not, I'll most likely make another map and call it done..even though I don't really want to at this point. So let me know if your map "is good enough" to be in Mega5.
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August 2nd, 2009, 10:49 PM
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#150 | |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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Quote:
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August 12th, 2009, 12:14 AM
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#151 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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I have updated the maps list:
http://megasphere.forumotion.com/pro...-12-09-t11.htm I'v added Rebelcrows map in as slot 24 replacing Zinkai's map in the slot as the map was never finished. When you see this Zinkai and you have the map ready that you were posting screenshots of above, it will most likely be in slot 15 or 16.
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August 12th, 2009, 08:49 AM
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#152 |
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Commander Keen
Join Date: Apr 2009
Posts: 44
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yeah i will do, just not had any time recently, started a new job an all, i am just too knackered when i get home to do anything, will get somthing up this weekend, 100%
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August 13th, 2009, 12:13 AM
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#153 |
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Commander Keen
Join Date: Apr 2001
Location: #legacy
Posts: 901
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Crap, still need to think of a name for mine, heh.
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August 13th, 2009, 11:33 PM
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#154 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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Well you could call it the Toothpick Resource Center, to go along with Exl's Toothpick Storage Depot..?
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August 15th, 2009, 11:57 PM
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#155 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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I updated the maplist again adding Logan MTM in as map05. http://megasphere.forumotion.com/pro...-16-09-t11.htm
Also updated the screenshot of it below the maplist. |
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August 16th, 2009, 12:04 AM
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#156 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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Oh yeah, shucks can't edit.. Anyway, Mystic if you're reading this? could I talk you into adding some tech style COMP textures/ built in-wall details to your map?
So it would look more like a UAC base or something, I think these small details could help connectivity with it's surrounding maps. |
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September 15th, 2009, 11:03 PM
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#157 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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Updated the maplist:
http://home.comcast.net/~mrrocket/me...mp/maplist.htm Updates are, Zinkai's most recent level is now map27 in the build. Rebelcrow sent in an update of his Devils Dens level, both are in the screenshot section on the maplist page. I also started on 2 new maps, map11 and map13 which are also in the list and screenshots. |
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October 15th, 2009, 04:50 PM
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#158 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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Mega5 is looking good, most maps were sent in the first 2 weeks the project was started, but things have been rather slow for the past month.
Mega5 needs 6 more maps to complete it before 2010. Current maps list: http://home.comcast.net/~mrrocket/me...mp/maplist.htm *Release date is set about 2-3 weeks after new years of 2010. |
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November 5th, 2009, 06:51 AM
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#159 |
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Commander Keen
Join Date: Nov 2004
Posts: 221
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6 more maps?
I think i might give this another shot. I already have an awesome idea. |
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November 5th, 2009, 04:36 PM
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#160 |
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Commander Keen
Join Date: Apr 2001
Location: Somewhere between Space and Time
Posts: 4,752
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Not a problem AlysiumX, sounds good. Glad to hear from you, hows thing's going? how's the new born?
As you can see 3 of the 6 are on a border line of tech and gothic marble theme, and the other 3 are hellish style. Let me know if or when you have something ready, we can playest on DC etc. |
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