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March 29th, 2009, 01:24 PM
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#181 |
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Keen For Life
Join Date: Apr 2004
Posts: 1,381
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i am surprised the nitemare guy is letting you do this (unless its you), he doesn't seem too fond of letting people expand his work.
edit: nitemare 3d is the hugo's house of horrors game?...., or am i just totally mistaken? |
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March 29th, 2009, 03:02 PM
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#182 |
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Commander Keen
Join Date: Apr 2007
Posts: 136
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If I understand it's more like a retelling of Hugo's House of Horrors in a different style.
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March 30th, 2009, 05:36 AM
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#183 | |
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Commander Keen
Join Date: Dec 2003
Location: the west of Norway
Posts: 249
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Quote:
I'm actually the main person for this prosject. |
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March 30th, 2009, 05:38 AM
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#184 | |
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Commander Keen
Join Date: Dec 2003
Location: the west of Norway
Posts: 249
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Quote:
But dont worry, i will do everthing in my power to complete this , even if its ganna take little "forever " :P |
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April 10th, 2009, 07:47 PM
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#185 |
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Commander Keen
Join Date: Dec 2003
Location: the west of Norway
Posts: 249
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Brainstorm
This has going on for a while, a hybrid combination of polygons and skin, in order to make a more realistic envoriment, instand of a flat texture.
here is a test i did, when using some texture elements i will use in the future This link download a picture, what just show a test, it have nothing to do whit the consept of the envoriments of nitemare 3d, rather than current used textures http://www.orbitfiles.com/download/id4024296419.html |
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April 17th, 2009, 05:45 AM
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#186 |
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Commander Keen
Join Date: Apr 2009
Posts: 1
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Keep up the good work!!!!!
![]() We are still waiting for the release hehehehe
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April 18th, 2009, 05:27 PM
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#187 | |
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Keen For Life
Join Date: Apr 2004
Posts: 1,381
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Quote:
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May 4th, 2009, 04:53 PM
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#188 | |
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Commander Keen
Join Date: Dec 2003
Location: the west of Norway
Posts: 249
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Quote:
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May 17th, 2009, 08:14 AM
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#189 |
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Commander Keen
Join Date: Dec 2003
Location: the west of Norway
Posts: 249
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Question of quality
In a simple question, what would be expected in this prosject
As a very long shot task, i'v been able to draw many conclusion. In the nearest presents, i have been able to learning new ways to solve many problems that worryed me in the far past. We have thise terrific tools where we can extract the very form of an image, and work whit it as a 3d sculp, like ArtCam, we have powerfull and yet easy application that allows us to work whit the very essence of humonoid form, like Poser and DAZ studio. And increadable realistic grapich design like Photoshop and Paint Shop Pro. However, yet, there are many more usefull things out there. By the meanings of thise big words, i would like to hear by free will, what quality do pepole wish to see, from the nature of a adventure game, that have a good pice of "survive horror" This is the visual quality i speaking of, the gameplay will been consider later |
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May 17th, 2009, 08:16 AM
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#190 | |
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Commander Keen
Join Date: Dec 2003
Location: the west of Norway
Posts: 249
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Quote:
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May 17th, 2009, 08:31 AM
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#191 |
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Commander Keen
Join Date: Jul 2003
Posts: 1,263
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It might help if you posted some screenshots of what N3D200x currently looks like, maybe also of the original game to compare
![]() Well, you know I think N3D200x is extremely big. Your old three level demo was about 120mb in a rar and that only included a fraction of the total EP1 scenery and bad guys. Add to that the rest of EP1, EP2, EP3 and that you are now using models for walls (many of which I think could be done just as easily with sectors).... Last edited by Vermil; May 17th, 2009 at 09:17 AM. |
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May 18th, 2009, 03:40 AM
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#192 | |||
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Commander Keen
Join Date: Dec 2003
Location: the west of Norway
Posts: 249
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Quote:
![]() Quote:
Quote:
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August 21st, 2009, 08:51 AM
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#193 |
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Commander Keen
Join Date: Mar 2007
Posts: 8
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Hi, i sent this to your inbox but your message quota is exceeded so i thought i'd post it here...
Hi, I contacted you a few months ago wondering if there was anything i could help with on this project. I have some free time at the moment if you have anything for me. Also, do you have the MIDI files of the soundtrack? I would like to put them into a MIDI program that will give me the sheet music for them and learn to play them. Thanks, Oisin |
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October 2nd, 2009, 01:12 PM
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#194 |
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Commander Keen
Join Date: Dec 2003
Location: Hilversum Holland
Posts: 8
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I was wandering is there some progress??
I love to see more of this game. |
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October 26th, 2009, 08:01 AM
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#195 |
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Commander Keen
Join Date: Jul 2009
Posts: 13
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I am making too mod -> http://forums.newdoom.com/showthread.php?t=36827. Styll working on it.
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