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Old March 29th, 2009, 01:24 PM   #181
jetflock
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i am surprised the nitemare guy is letting you do this (unless its you), he doesn't seem too fond of letting people expand his work.
edit: nitemare 3d is the hugo's house of horrors game?...., or am i just totally mistaken?
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Old March 29th, 2009, 03:02 PM   #182
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If I understand it's more like a retelling of Hugo's House of Horrors in a different style.
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Old March 30th, 2009, 05:36 AM   #183
alextheuser
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Quote:
Originally Posted by jetflock
i am surprised the nitemare guy is letting you do this (unless its you), he doesn't seem too fond of letting people expand his work.
edit: nitemare 3d is the hugo's house of horrors game?...., or am i just totally mistaken?
What do you mean whit : " am surprised the nitemare guy is letting you do this" ?

I'm actually the main person for this prosject.
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Old March 30th, 2009, 05:38 AM   #184
alextheuser
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Quote:
Originally Posted by SKARD
If I understand it's more like a retelling of Hugo's House of Horrors in a different style.
Its very correct,, but damn.. i feel i have soo litle time for this prosject.
But dont worry, i will do everthing in my power to complete this , even if its ganna take little "forever " :P
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Old April 10th, 2009, 07:47 PM   #185
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Brainstorm

This has going on for a while, a hybrid combination of polygons and skin, in order to make a more realistic envoriment, instand of a flat texture.

here is a test i did, when using some texture elements i will use in the future

This link download a picture, what just show a test, it have nothing to do whit the consept of the envoriments of nitemare 3d, rather than current used textures



http://www.orbitfiles.com/download/id4024296419.html
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Old April 17th, 2009, 05:45 AM   #186
HtheB
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Keep up the good work!!!!!


We are still waiting for the release hehehehe
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Old April 18th, 2009, 05:27 PM   #187
jetflock
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Quote:
Originally Posted by alextheuser
What do you mean whit : " am surprised the nitemare guy is letting you do this" ?

I'm actually the main person for this prosject.
you created hugo's house of horrors?
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Old May 4th, 2009, 04:53 PM   #188
alextheuser
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Quote:
Originally Posted by jetflock
you created hugo's house of horrors?
nah, my name is not David P Gray, the maker of the orginal game. :P
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Old May 17th, 2009, 08:14 AM   #189
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Question of quality

In a simple question, what would be expected in this prosject
As a very long shot task, i'v been able to draw many conclusion.
In the nearest presents, i have been able to learning new ways to solve many problems that worryed me in the far past.
We have thise terrific tools where we can extract the very form of an image, and work whit it as a 3d sculp, like ArtCam, we have powerfull and yet easy application that allows us to work whit the very essence of humonoid form, like Poser and DAZ studio.
And increadable realistic grapich design like Photoshop and Paint Shop Pro.
However, yet, there are many more usefull things out there.
By the meanings of thise big words, i would like to hear by free will, what quality do pepole wish to see, from the nature of a adventure game, that have a good pice of "survive horror"

This is the visual quality i speaking of, the gameplay will been consider later
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Old May 17th, 2009, 08:16 AM   #190
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Quote:
Originally Posted by SKARD
If I understand it's more like a retelling of Hugo's House of Horrors in a different style.
Indeed it will
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Old May 17th, 2009, 08:31 AM   #191
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It might help if you posted some screenshots of what N3D200x currently looks like, maybe also of the original game to compare

Well, you know I think N3D200x is extremely big. Your old three level demo was about 120mb in a rar and that only included a fraction of the total EP1 scenery and bad guys. Add to that the rest of EP1, EP2, EP3 and that you are now using models for walls (many of which I think could be done just as easily with sectors)....

Last edited by Vermil; May 17th, 2009 at 09:17 AM.
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Old May 18th, 2009, 03:40 AM   #192
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Quote:
Originally Posted by Vermil
It might help if you posted some screenshots of what N3D200x currently looks like, maybe also of the original game to compare
Thats have nothing to do whit the tearm of question of quality, but i have notice your point

Quote:
Originally Posted by Vermil
It might help if you posted some screenshots of what N3D200x currently looks like
Or i can post some screenshoots of my working sources, as i tend to do


Quote:
Originally Posted by Vermil
and that you are now using models for walls (many of which I think could be done just as easily with sectors)....
Or it can be combined, it called, flexebility
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Old August 21st, 2009, 08:51 AM   #193
Tspoon
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Hi, i sent this to your inbox but your message quota is exceeded so i thought i'd post it here...

Hi,
I contacted you a few months ago wondering if there was anything i could help with on this project. I have some free time at the moment if you have anything for me.

Also, do you have the MIDI files of the soundtrack? I would like to put them into a MIDI program that will give me the sheet music for them and learn to play them.

Thanks,
Oisin
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Old October 2nd, 2009, 01:12 PM   #194
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I was wandering is there some progress??
I love to see more of this game.
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Old October 26th, 2009, 08:01 AM   #195
ophelierlz
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I am making too mod -> http://forums.newdoom.com/showthread.php?t=36827. Styll working on it.
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