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Old March 22nd, 2008, 06:05 AM   #1
GhostlyDeath
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Join Date: Jun 2005
Location: New Jersey, U.S.A.
Posts: 24
Talking ReMooD 0.7a Released

(Copied from DoomWorld, because I'm a lazy person)

ReMooD 0.7a "Banana Cream Pie" has been released!

The ReMooD home page at http://remood.sourceforge.net/.

ReMooD is a source port of Doom Legacy 1.42. This version of ReMooD works on 64-bit systems! Also note that it might crash out of nowhere but please be patient.

Download links can be found at https://sourceforge.net/project/show...roup_id=184616! If a download mirror does not have a file try another or wait around for it to get a copy.

A changelog:

! = Note/Warning/Bug
* = Change/Fix
+ = Addition
- = Removal

From: Doom Legacy 1.42 "Birthday Edition" [April 15, 2004]
To: ReMooD 0.7a "Banana Cream Pie" [March 22, 2008]
================================================== =============================
! Levels with more than 256 sectors won't work.
! Can't host or join network games yet (linked to old WAD handling code).
! Save games have not been tested and may or may not work.
! Skies don't seem to work on 64-bit builds.
! 22Khz sounds play at half speed, There appears to be no handling of non 11Khz sounds currently.
* Changed CONSBACK to ReMooD Picture.
- Removed CBLEFT and CBRIGHT.
* Console background is now Red instead of Green.
* ReMooD works on 64-bit systems.
* When starting a server, WADs are no longer check since they would match anyway!
+ Added Advanced Menu.
+ Added Scripts Menu in the Advanced Menu.
+ Added cvar "scr_allowcommandexec", this cvar if enabled allows scripts to execute console commands. Defaults to "No".
+ New WAD Handling Code.
+ New Memory Managing Code.
* Switched to SDL for Windows and Linux builds.
! Due to a bug on level precaching, the textures and such are loaded during gameplay.
* "legacy.dat" is now "remood.wad".
* Linux: Settings are saved in "~/.remood" instead of "~/.legacy".
* Fixed Byte Pointer Reading and Writing Code.
+ Added Microsoft Visual C++ 2008 Project.
+ Added Non-Functional Code::Blocks Project.
- Removed Hardware Rendering for now.
+ Added ReMooD Script Document (incomplete currently) for later implementation.
+ Added "-nodrawsprites" which would not draw any sprites, this was used for testing since there was a problem with sprites, it shouldn't be used anymore.
- Disabled Bots for now.
- Removed all USEASM and Assembly Code.
* Updated Most of the headers to the new ReMooD header.
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