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Old July 24th, 2004, 05:10 PM   #1
Jive
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Vile Flesh, by Gwin Williams, Legacy converted?

I'm currently making, with the approval given by Gwin, a Legacy conversion of the fabulous megawad "Vile Flesh"
What does that mean?
- True 3D bridges
- 3D water and 3D lava
- 3D floors (normal and transparent floors, Invisible 3D floors)
- OpenGl lightings
- and so on... But: no scripting!
Stay tune!




Last edited by Jive; July 25th, 2004 at 10:50 AM. Reason: first screenshot updated: hit F5!!!
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Old July 24th, 2004, 05:40 PM   #2
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Thats a cool Megawad. I didn't quite finish it but I recommend it when people ask about megawads. Luck with the Legacy version Jive.
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Old July 24th, 2004, 06:11 PM   #3
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Yeah I also recommend vile flesh, excellent megawad, good luck on the conversion.
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Old July 25th, 2004, 05:24 AM   #4
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Interesting, I am going to download Vile Flesh immediately
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Old July 27th, 2004, 12:36 PM   #5
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Work in progress... Map09 is done...

I already made such a work for both of the megawads of the Herian Series, by Ian Wilson, available at DLW.
Why am I saying it? Because what I want to say is that I'm used to do such a work...
Here is the actual result of my work on Map09:



Don't think that you are looking at a well done screenshot of a fired shot...
It's the regular ligthing of the room!!!

Last edited by Jive; July 27th, 2004 at 04:28 PM. Reason: explanation
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Old August 6th, 2004, 12:14 AM   #6
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Being given that I am in Map17 in 8 days, you can hope to see the release version Legacy of Vile before the end of August.
When I see work that that requires of me, I remain pantois in front of certain megawads like DSV4, made by a man alone with unslung imagination and an apparent unbounded creativity.
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Old August 7th, 2004, 04:17 AM   #7
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Cool WIP... Here are 3 features implemented

"Vile" will be one of the very rare megawads full of the Legacy features.
Look at these ones here:
http://www.wadsinprogress.info/index...stwads&wad=329

You'll see transparent 3D floor with 3 different superposed textures and solid ground for monsters and objects, transparent 3D elevator near 3D water colored in light blue under the surface and superposed 3D floors.


Last edited by Jive; August 7th, 2004 at 04:51 AM. Reason: Creation of a page at "wadsinprogress"
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Old August 14th, 2004, 08:12 AM   #8
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I replaced 2 screenshots: one with yellow dynamic lighting, one with transparent lighted columns.
The far I go within this megawad, the heaviest is my work, as far as the maps are growing in complexity. I made the lastest change of the map22 one hour ago... At the begining, I made 2 maps per day. Now, I need 2 days per map!!!
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Old August 16th, 2004, 04:40 PM   #9
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Here is something that should please some of you: 13 screenshots (plus some other ones...) about my WIP
http://groups.msn.com/JivYan/shoebox.msnw?albumlist=2

Last edited by Jive; August 16th, 2004 at 04:50 PM. Reason: One screenshot of the Map32 added
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Old August 17th, 2004, 03:40 AM   #10
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I've see a screenshot of the map09 and he's excellent
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Old August 23rd, 2004, 03:00 PM   #11
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Some new amazing screnshots on my MSN group, here:
http://groups.msn.com/JivYan/shoebox.msnw?Page=2
Of course, the principal subject is Vile Flesh...
Actually, I'm embellishing Map23, and Map31 and Map32 are already done, which means that I have still 7 Maps to embellish!!!
As far as I understood nothing about Rellik trick for transparent doors (it don't work on my comput), I made my own tricks (2 different ones), and now, i'm able to build moving fences (up & down) and moving platforms with partially transparent textures, like MIDSPACE.
Look at this one:

Last edited by Jive; August 23rd, 2004 at 03:58 PM.
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Old August 23rd, 2004, 06:54 PM   #12
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Lookin damn nice!
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Old August 26th, 2004, 03:51 AM   #13
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The lighted tower, study about architecture and OpenGl lightning

The more I go, the best it is...

Vile Flesh, Map18 (yes, I came back to embellish a tower, which was bugged under OpenGl mode (I missed it when I worked on this map... )
Of course, this pic is on my MSN group (see above for the link, which is also accessible from DLW's homepage)
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Old September 3rd, 2004, 02:51 PM   #14
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Okay, I was wrong when I thought to be able to release it before the end of August...
But...
But you'll don't be disappointed.
I take the time to do my best. I already discovered new tricks for fenced doors, one available for every port, one Legacy specific, and I made OpenGl lightnings.
My MSN area is full of such screenshots!
Here is a cool chair, from Map24:

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Old September 3rd, 2004, 10:17 PM   #15
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Heh, that's nice! I like the shadow.
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Old September 14th, 2004, 05:57 PM   #16
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I'll add some very simple but efficient fragglescripts for the 5 last maps (I stopped my work on VF in order to be able to improve it with new lightings and new ways to obtain awesome effects, and I studied a little bit FraggleScripting. Like that, I'm now able to manipulate coronas and to implement ambiant sounds).
I built a map to demonstrate most of the lightings used for VF, and I have included the dehacked file (so that you'll be able to re-use such a patch) and also the fragglescript for study (very basic, for noobs like me). I'll release it very soon!!!
Stay tuned!
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Old September 15th, 2004, 06:48 AM   #17
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Damn, even Jive is starting to use FS
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Old September 15th, 2004, 10:52 AM   #18
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Yeah
I suggest a look at my MSN storage area:
http://groups.msn.com/JivYan/shoebox.msnw?Page=3
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Old September 18th, 2004, 07:15 PM   #19
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Extremely awesome Jive, make sure you finish that so we can all have some fun.
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Old September 28th, 2004, 05:28 PM   #20
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Vile Flesh, Map25, Fragglescripted...

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