TZR-1
June 13th, 2012, 08:31 AM
Dear Doom-Community.
I'm looking for some Help with a special Doom III-Problem...
I made a pk4.-File for me, where I summarized everything (made something on my own :)), what I think is useful and a better Performance for Doom III...for example the "Dryfire"-Animations for empty Weapons...
Now my Problem...I can't find out how to get rid of the fact, that every Weapon which is 'totally' out of Ammo (no Clips), will be holstered after switching it once or pressing the Firebutton for the last Time...
I would like to switch to these Weapons also and see the "Dryfire"-Animations...
Does someone know where I could change that, and tell me that exactly...?
Changing the appropriate lines in the player.def didn't helped.
Thanks.
I'm looking for some Help with a special Doom III-Problem...
I made a pk4.-File for me, where I summarized everything (made something on my own :)), what I think is useful and a better Performance for Doom III...for example the "Dryfire"-Animations for empty Weapons...
Now my Problem...I can't find out how to get rid of the fact, that every Weapon which is 'totally' out of Ammo (no Clips), will be holstered after switching it once or pressing the Firebutton for the last Time...
I would like to switch to these Weapons also and see the "Dryfire"-Animations...
Does someone know where I could change that, and tell me that exactly...?
Changing the appropriate lines in the player.def didn't helped.
Thanks.