View Full Version : How do I run nuts.WAD
troop271scouts
August 22nd, 2009, 05:09 PM
How do I run the infamous nuts.WAD? It requires some certain resource files that I don't have. I downloaded it from here:
http://www.doomworld.com/10years/bestwads/infamous.php
If I load the standard doom2.WAD as a resource with Doom Builder, there are some items that still aren't able to load. If I replace them with something else, load the map into a different .WAD file and try to run it, an error message comes up and says somthing like: "failed the allocation of 1679372293bytes. Try increasing the heap size (total size: 20MB)"
Does anybody know how to fix this?
moonfern
September 8th, 2009, 01:34 AM
If you want to play you should use the latest version of prboom plus and have a videocard with 128 mb. If you want to edit it, I can't help but ask in the doomworld forums if you really want to know it.
troop271scouts
September 8th, 2009, 11:24 AM
Okay, I got it working with prboom but the framerate is one frame every 5 secs. I tried it with zdoom and the frame rate is once every 3.5 secs. I tried playing the game on my friends computer with 3GB RAM, 2.4GHz quad core processor and HD Radeon 2600XTI video card with 256MB VRAM and the frame rate is about 5frames per second. Why is it so slow?
Aliotroph?
September 8th, 2009, 07:02 PM
You mean that wasn't obvious? There's a reason games (even Doom) never have that many monsters.
troop271scouts
September 9th, 2009, 05:08 PM
I just played the game on a computer with 4GB RAM. Not much of a difference. IS IT POSSIBLE to run nuts.wad perfectly? Does ANYBODY have a computer that can run it perfectly?
bublanina
September 29th, 2009, 05:57 PM
Not perfectly, but well enough on C2D 8400 and 4GB
the "trick" is using edge32 to run it
http://sourceforge.net/projects/edge/files/
1.31 or try the latest 1.34 test version
Grazza
September 29th, 2009, 07:04 PM
Okay, I got it working with prboom but the framerate is one frame every 5 secs.You didn't read moonfern's post carefully enough. He said prboom-plus. That's not the same as prboom - it has many improvements and optimizations.
But note that you'll get the best results with gl mode (rather than software mode). And one way or another, turn off MBF monster AI, either by using -complevel 2, or by adjusting the individual compatibility options. The one that cause the most drastic slowdown is monsters help friends. You see, it's not that the Doom engine can't cope with this many monsters (even vanilla copes until there it runs out of memory) - it's an optional featured added in one port (MBF) that causes things the big problem.
So yeah, grab current prboom-plus, slap -complevel 2 in your command line, use the gl version and the game should run very smoothly if you have a vaguely modern computer.
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