View Full Version : Looking for a window texture, space sky and scifi things
Shagriml
June 17th, 2009, 10:44 AM
Hello
I'm making my second map, this time sci-fi themed. I haven't been able to find a transparent window texture. I need one because 100% invisible window (no texture at all) just isn't realistic. I'm also looking for a good space sky. I've tried to make these myself from scratch but just can't seem to get even half decent results :(
Also, some sci-fi sprites, especially gadgets, machines etc would be welcome, or some textures which would allow making such things with sectors. I'm having a hard time detailing and making the map look interesting and non-empty, some sci-fi stuff would be really neat. I've made one sprite myself, some random sci-fi thing I captured from the movie Serenity but in Doom it somehow ended up looking like a metallic dildo :)
Anybody can help me ?
MR_ROCKET
June 17th, 2009, 10:44 PM
If I was to make a realistic looking window for Doom I'd use translucent 3dfloors. ;)
Here ya go, fixed up a demo for ya: http://home.comcast.net/~mrrocket/Files/mr3dwindow.wad
It's strictly for Gzdoom though.
Mystic
June 18th, 2009, 12:24 AM
Heres a couple of my own wads you are welcome to rip stuff from if it helps, the first one has some transparent windows and the second has scifi style textures and sprites including a nice starry sky. They were both made for Legacy but should work ok in gzdoom using opengl.
http://www.mysticshome.co.uk/3ddoom/andydm1.zip
http://www.mysticshome.co.uk/3ddoom/sekkusu.zip
Shagriml
June 18th, 2009, 09:24 AM
Heres a couple of my own wads you are welcome to rip stuff from if it helps, the first one has some transparent windows and the second has scifi style textures and sprites including a nice starry sky. They were both made for Legacy but should work ok in gzdoom using opengl.
http://www.mysticshome.co.uk/3ddoom/andydm1.zip
http://www.mysticshome.co.uk/3ddoom/sekkusu.zip
Haha @ the spank video (W74B_1, W74A_2, W74A_1) :) I've already got something a bit similar in my level ;) The animated fan flats (BLOOD1-3) in the second map are really nice, the sky is okay too and I also might or might not use TBLUx0/TREDx0 sprite thingy, I'll see how it fits. All in all nice work on those levels and I really liked the textures, especially in the first level, even though they are not what I'm looking for at the moment. Thanks a lot mate for the permission to rip gfx :) I'll remember you in the credits.
Still haven't found the window I'm looking for. I figure it shouldn't be hard to do for someone with the knowledge. All I'm looking for is a patch which has some scratches, dirt, maybe light reflection etc stuff drawn on the transparent background. I'm sure people have already made those kinds of windows, like my friend said he remembered seeing one but can't remember the wad name :(
Mystic
June 18th, 2009, 11:49 AM
ahh you mean like the ones in Duke nukem 3d?? I will see if I can knock some out tomorrow, I have tried something like that in the past but at the time it didnt work well enough. I ripped the spank animation from a game called 'shadow warrior', a very fun game.
Shagriml
June 18th, 2009, 12:12 PM
ahh you mean like the ones in Duke nukem 3d?? I will see if I can knock some out tomorrow, I have tried something like that in the past but at the time it didnt work well enough. I ripped the spank animation from a game called 'shadow warrior', a very fun game.
Been so long since I last played Duke 3D I can't remember but it just might have had what I'm looking for. I'd really appreciate if you (or somebody) could rip it or produce something similar.
Almost everybody's been recommending Shadow Warrior to me, I should check it out some time but I'm more into Doom than build games and been really busy with my latest map and life.
btw. my map has a 4 frame movie clip with sound - just figured out how to produce looped in-game sound by using a crusher with a changed sound :) works out real nice.
MR_ROCKET
June 18th, 2009, 03:00 PM
From the looks of it, you only want a texture though, nothing that actually looks good (or real) using extended line types.
I could make a hi-res texture for you with both solid and simi-transparents for the window. - but I would have to charge you. :P
j/k
Seriously though, you could either go with a hi-res version depending what you're making it for, "which source engine", or you could make a standard low-res version and use line type 208 for transparency.
Shagriml
June 18th, 2009, 05:29 PM
From the looks of it, you only want a texture though, nothing that actually looks good (or real) using extended line types.
Yes. I know it doesn't look too good or perfect but I still think it's better than nothing.
I'm mapping for vanilla so no port tricks.
MR_ROCKET
June 18th, 2009, 08:39 PM
Oh ok in that case, Dooms transparency is single color, so you might try going with the window's framework more so than trying to do anything with a window it's self.
You know the 9 window pane/frame type. Anything else really wont look to good with strictly solid and transparent pixels.
What I'm saying is, dust in the corner of a window pane just wont look right, it would look more like a mistake than dust heh. ~ cob webs and broken glass are doable though..
Really, the only alternative is making a (per-pixel checker board) to create a simi-transparent glass effect but would end up looking like a forcefield if anything.
Which is probably why there isn't much going on "with Doom windows" in the first place. :D
Here's some winders I made:
http://home.comcast.net/~mrrocket/textures/WINDO1.bmp http://home.comcast.net/~mrrocket/textures/WINDO2.bmp http://home.comcast.net/~mrrocket/textures/WINDO3.bmp
WINDO2 could be usable in a tech style map, it's sort of a COMP gray color.
If it was a really large window image 256x128, then you could put some details into it though, and might look ok.
If anyone that would have some tech style windows would probably be jetflock.
Shagriml
June 19th, 2009, 09:33 AM
Oh ok in that case, Dooms transparency is single color, so you might try going with the window's framework more so than trying to do anything with a window it's self.
You know the 9 window pane/frame type. Anything else really wont look to good with strictly solid and transparent pixels.
What I'm saying is, dust in the corner of a window pane just wont look right, it would look more like a mistake than dust heh. ~ cob webs and broken glass are doable though..
Really, the only alternative is making a (per-pixel checker board) to create a simi-transparent glass effect but would end up looking like a forcefield if anything.
Which is probably why there isn't much going on "with Doom windows" in the first place. :D
Here's some winders I made:
http://home.comcast.net/~mrrocket/textures/WINDO1.bmp http://home.comcast.net/~mrrocket/textures/WINDO2.bmp http://home.comcast.net/~mrrocket/textures/WINDO3.bmp
WINDO2 could be usable in a tech style map, it's sort of a COMP gray color.
If it was a really large window image 256x128, then you could put some details into it though, and might look ok.
If anyone that would have some tech style windows would probably be jetflock.
Ok. I'd actually like to see a forcefield, it might even suit the map. I wasn't looking for those kinds of windows (the ones you posted) but I'll try to edit one and see how it fits. You also mentioned a broken window, a one of those could be cool (only if it's not completely broken but still holding together). I don't know about cobwebs on a space station :)
Now I have another issue, I'd like to make a sound (tiny melody I recorded) be heard when the player presses use/open key infront of a piano (made with sectors/lines). I've already used moving floor sound for ambient sound elsewhere in the map and the level also has switches and secrets so I can't use them for soundeffect either - I guess that leaves nothing ? :(
And if I were to sacrifice secrets for solely this purpose, what's the name of the secret sound effect in the wad ? I tried to look/listen for it but couldn't find it.
MR_ROCKET
June 19th, 2009, 08:35 PM
Ok. I'd actually like to see a forcefield, it might even suit the map. I wasn't looking for those kinds of windows (the ones you posted) but I'll try to edit one and see how it fits. You also mentioned a broken window, a one of those could be cool (only if it's not completely broken but still holding together). I don't know about cobwebs on a space station :)
Now I have another issue, I'd like to make a sound (tiny melody I recorded) be heard when the player presses use/open key infront of a piano (made with sectors/lines). I've already used moving floor sound for ambient sound elsewhere in the map and the level also has switches and secrets so I can't use them for soundeffect either - I guess that leaves nothing ? :(
And if I were to sacrifice secrets for solely this purpose, what's the name of the secret sound effect in the wad ? I tried to look/listen for it but couldn't find it.
Not a problem, feel free to do whatever with my window textures there, they only took about 30secs each. The bit about the cobwebs had to do with the windows not a map theme heh.
In Doom the only other sound effect I can think of that you could try is the Icon of sin..and make a muted wav for the monster spawner. ~ of course will require them to be outside the map or unseen etc..But you're really out of choices when it comes to soundfx yes.
Secret sound effect? the only secret sound effect that I know of is in zdoom..
There is no sound for secrets in vanilla doom.
I'll see if I could make a quick 64x128@ 1pixel checker board heh,
Edit: here ya go: is this what you're looking for?
http://home.comcast.net/~mrrocket/textures/mr_win0.bmp
http://home.comcast.net/~mrrocket/textures/DWINDOW.wad
Also, you might ask jetflock as I know he's made some too.
Actually, if Mystic's still watching he might fix something up for ya?
Don't ask me, I'd much rather make transparencies (http://img525.imageshack.us/i/newobjscn1no9.png/) in hi-res (http://home.comcast.net/~mrrocket/textures/textures.html), but there's some stuff to work with there at least. :P
Shagriml
June 20th, 2009, 06:28 AM
Thanks, I'll go see how those windows look now (haven't been able to test even the previous ones yet as I had so much ideas coming to me when I opened DB).
Regarding the sound, I ended up not using fast doors for my level so I can use them to play sounds where ever I want to, I already set up fast door close sound to the keyboard and got a cool voice actor to record a line. Guess I could think of something for fast door open too. Seems to work great as long as I keep the wav file under 64k. In IRC ppl sad I'm crazy for butchering vanilla to do this stuff, but I think it's great :) Why go for a port if you can do the stuff in vanilla ? Don't get me wrong, I intend to learn ZDoom some day but I don't want to make the change now just because of one or two features that are doable in vanilla.
Anyway, I started making this music room, got the keyboard done and also congas and a bass guitar. I was wondering has anybody ever done any musical instruments stuff in doom ?
Mystic
June 20th, 2009, 06:48 AM
Not to my knowledge, I like your ideas for making ambient sounds, dunno why I never thought about it before. I might use your crusher idea to add waterfall sounds to a map Ive been slaving over for a long time now.
Shagriml
June 21st, 2009, 08:47 AM
Not to my knowledge, I like your ideas for making ambient sounds, dunno why I never thought about it before. I might use your crusher idea to add waterfall sounds to a map Ive been slaving over for a long time now.
Go for it man. And I'm sure many people before me have had this idea too.
Finally got the window texture done. The tiled one didn't work very well (as expected), I eventually settled for this: http://shagriml.vkoski.net/doomstuff/window.bmp
The map is coming along fine, I keep on getting ideas and trying to finish all the areas. I might need playtesters in a few days :)
Mystic
June 21st, 2009, 01:11 PM
The only other way I can think of for making ambient sounds is to hide a monster like the spiderboss inside a hidden sector close to where you want the sound. replace his sound with the desired one. It means you cant use that same monster in the map but thats not so important. Replacing the fast doors, crushing ceilings etc seems a better way.
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