ColtermegasXlr
November 15th, 2008, 06:44 PM
Right now I'm making a single-level wad for vanilla doom and I have this concern. I saw a snapshot of an example level where FATAL attempted to make a small building with the walls of the building are lower than walls surrounding it. It seems that the sky bleeds over the area where you should see the walls over the top of the building. In my wad I may be doing something similar, but I haven't tested it yet. Anyone have an idea to avoid the sky from doing that?