View Full Version : NDCP2 Text File Author Info
PumpkinSmasher
August 14th, 2008, 11:12 PM
Rather than wait until the last minute I started work on the text file. It would be great if all authors would fill in this info so I can just copy and paste it into the text file. Most of it I can fill in myself but if anybody wants to add some comments and shit then by all means...
Otherwise I'll just make stuff up and say you used Slige and you like hamster pr0n. ;)
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Level : Map20
Level name : Caverns
Author(s) : PumpkinSmasher
Build time : Many Hours
Editor(s) used : Doom Builder
Authors comments : Yes I know that texture is mis-aligned!
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FATAL
August 15th, 2008, 05:50 AM
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Level: Map22
Level name: Evil Eye
Author: Fatal
Build time: a lifetime
Editor used: Doom Builder
Authors comments: Classic Fatal quality since 2004.
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ghost
August 15th, 2008, 05:51 AM
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Level : Map10
Level name : Plutonic Dusk
Author: Joshy "ghost" Sealy
Build time : 3-4 months off and on
Editor(s) used : Doom Builder, Slumped, WadMangle
Authors comments : Fun and quick map inspired by plutonia. I'm pleased with the result, considering the amount of times it has been changed (a lot).
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Level : Map27
Level name : Wastelands
Author: Joshy "ghost" Sealy
Build time : 3-4 months off and on
Editor(s) used : Doom Builder, Slumped, WadMangle
Authors comments : The biggest and hardest map I've came up with. Also the first official map I've released and probably my personal best. I know it's a cliche but "I hope you enjoy it as much as I enjoyed making it". See if you can complete the map within 30 minutes, I would like to see that!
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DooMAD
August 15th, 2008, 10:31 AM
________________________
| |
|____ ____ ____|
| | | |
__ _ _____ _ |___|___ |___|_ _____ __ ___
| \ | | ___| | | | ___ \| _ | _ | \ / |
| \ | | |__ | | /\ | | | \ | | | | | | | . \/ . |
| . \| | __|| |/ \| | | / | \_/ | \_/ | |\ /| |
| |\ ' | |___| /\ | | / /|\ / \ /| | \/ | |
| | \ |_____|\_/ \_/| `' / | \_/ \_/ \_| | |
\_| \_| Community | |___/ | | Project \_|
| | | |
_____| |____| |_____
| |
|______________________|
Heh.
Anyways...
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Level : Map29
Level name : Rusted Turmoil
Author : DooMAD
Build time : Made over a period of 15 months
Editor(s) used : WadAuthor, Wintex, Doom Builder
Authors comments : Took far too long, but I'm very pleased with the result.
Additional Credits: DooMGoaT, iori, Hobbs and Logan_MTM for playtesting. Exl for his Map Compression tool.
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Or is it map28 now? Wherever it got moved to, heh.
ace
August 15th, 2008, 12:45 PM
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Level : Map09
Level name : Pistons
Author : ace
Build time : 2 months' worth work spanned over 2 years' time with endless changes.
Editor(s) used : DoomBuilder, XWE
Authors comments : Cheese is DELICIOUS.
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Level : Map23
Level name : Magma
Author : ace
Build time : Roughly 7 weeks, mostly nonstop
Editor(s) used : DoomBuilder, XWE, MSPaint
Authors comments : FINLAND HAS NUKES, FATAL TOLD ME SO
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MR_ROCKET
August 15th, 2008, 04:22 PM
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Level : Map04
Level name : Infestations
Author(s) : Mr.Rocket
Build time : A big chunk was done in about 5 hours, the rest was done with-in a few weeks.
Editor(s) used : Doom Builder
Authors comments : Mint Chocolate Chip icecream is teh bomb!
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Level : Map28 ~ current map slot progression, slot# subject to change without notice ~
Level name : Absolute Evil
Author(s) : g6672d, Dutch Devil, Mr.Rocket
Build time : Not that the map would have taken this long but I'm guessing between the 3 of us about 3 months.
Editor(s) used : Doom Builder; etc?
Authors comments : Your in Hell bitch
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RES4-7 ~ UPDATES*
It was very important and needed fixed at the time. I'm glad it was fixable and everyone was
able to use it again without much problem. It all turned out for the better because while we had
the chance to look at it a lot of mappers made requests for additional resources, including
COLORMAPS, DEH, a ton of new textures and animated flats, which then got added at that time.
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Doom_Dude
August 15th, 2008, 04:59 PM
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Level : Map18
Level name : Ominous Core
Author : Doom_Dude
Build time : I lost track of time on this one....
Editor(s) used : Doom Builder
Authors comments : I always take a millennium to put a weeks work into a single map.... or something. Annoying much.
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Logan MTM
August 15th, 2008, 09:04 PM
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Level : Map07
Level name : !?
Author(s) : Logan MTM
Build time : 33 Days
Editor(s) used : Doom Builder/Slade/SLumpEd
Authors comments : Mix of my old Maps 07-08. Playable!
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Level : Map08
Level name : ShootDown
Author(s) : Logan MTM
Build time : 21 Days
Editor(s) used : Doom Builder/Slade/SLumpEd
Authors comments : I did this Map look like Doom 3 as that was possible. Hope you like it!
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Level : Map26
Level name : The ArchVile's Temple
Author(s) : Logan MTM
Build time : More than 3 months.
Editor(s) used : Doom Builder/SLumpEd
Authors comments : (!) http://www.doomwadstation.com/2006/102/
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Level : Map30
Level name : Icon of Chaos
Author(s) : Logan MTM
Build time : 41 Days
Editor(s) used : Doom Builder/Slade/SLumpEd
Authors comments : Say you!
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Falci
August 16th, 2008, 01:55 PM
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Level : Map05
Level name : Wasted!
Author(s) : Falci
Build time : Beats me. I don't actually remember, but it wasn't too much.
Editor(s) used : Doom Builder
Authors comments : I gotta stop doing Waste tunnels themed maps...
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Macro11_1
August 18th, 2008, 06:28 AM
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Level : Map02
Level name : Not Applicable
Author(s) : Macro11_1
Build time : 1 hour on a render farm :P
Editor(s) used : Doom Builder//XWE
Authors comments : I dont drop pounds, I drop frames!
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CrazedImp
August 18th, 2008, 07:26 AM
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Level : Map24
Level name : Dimension Palace
Author(s) : CrazedImp
Build time : Some amount of time
Editor(s) used : Doom Builder
Authors comments : I need to stop trying to make big maps all the time.
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jetflock
August 21st, 2008, 10:29 PM
delete post, sorry.
jetflock
August 21st, 2008, 10:56 PM
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Level : Map06
Level name : AMADEUS
Author(s) : jetflock
Build time : ages.
Editor(s) used : Doom Builder/Photoshop/wintex
Authors comments : I was going for a "clean" feeling map with lots of "3d" texture effects (this particular level uses only jetflock textures). I tried to match the music to the tone of the map. I wanted to put some things into DooM that I hadn't really scene in other wads. These maps for NDCP2 are probably the finest maps I ever made.
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Level : Map14
Level name : COMRADE
Author(s) : jetflock
Build time : ages.
Editor(s) used : Doom Builder/Photoshop/wintex
Authors comments : This map started out as an original "ATMOSPHERE" map. After deciding to abandon it, I retooled and re-textured it for NDCP2.
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Level : Map17
Level name : HEADACHE
Author(s) : jetflock
Build time : ages.
Editor(s) used : Doom Builder/Photoshop/wintex
Authors comments : This map is named Headache for 2 reasons. At first I wanted to make a classic, somewhat under-detailed doom map with a more rustic tone than Amadeus. It didn't really fit in around the surrounding maps so I completely re-tooled it and remade most of the map. That was a headache. The other headache would be when you have to deactivate power from the reactor core rooms to one of the forcefields....save often!
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Level : Map19
Level name : DARKSEED
Author(s) : jetflock
Build time : ages.
Editor(s) used : Doom Builder/Photoshop/wintex
Authors comments : Another concept map slightly inspired by the PC game DARKSEED. Walk carefully.
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Level : Map25
Level name : BRIMSTONE
Author(s) : jetflock
Build time : ages.
Editor(s) used : Doom Builder/Photoshop/wintex
Authors comments : I had to completely redo this map from scratch because it didn't reach the visual level I was aiming for. I am pleased with the results. Another concept map trying to add some variety to your typical hell themed .wad.
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Graphics:
Build time : ages.
Editor(s) used : Photoshop/wintex
I contributed:
mapname graphics
mdoom title graphics
credits screen (based on Mr.Rockets credit screen-changed to fit current status)
text
status bar (etc...)
endgame pic
interpic (from the doom2 book "ENDGAME" written by Dafydd Ab Hugh)
help screen
Authors comments : I did not create the titlescreen image. As far as the other resources , I wanted to make them as nice as I could, complimenting the maps and staying consistent with the colors and theme of the project overall.
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Dutch Devil
December 7th, 2008, 12:50 PM
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Level : Map01
Level name : The Hive
Author(s) : Dutch Devil
Build time : An very long time, its probably one of the few maps that I spend loads of time on making it better and better.
Editor(s) used : Doom Builder
Authors comments : An short tech map full of radioactive waste, easy gameplay for the most part.
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Level : Map11
Level name : Painkiller
Author(s) : Dutch Devil
Build time : Too long, but my guess is about three weeks.
Editor(s) used : Doom Builder
Authors comments : An medium sized tech map, its uses 90% stock doom textures.Gameplay is pretty tough at some points, but nothing really challenging I think.
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MR_ROCKET
December 7th, 2008, 01:41 PM
On a side note* Falci made the NDCP2 title screen.
FATAL
December 8th, 2008, 07:11 AM
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Level: Map22
Level name: Evil Eye
Author: Fatal
Build time: a lifetime
Editor used: Doom Builder
Authors comments: Classic Fatal quality since 2004.
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I would like to update mine:
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Level: Map22
Level name: Evil Eye
Author: Fatal
Build time: 15 minutes
Editor used: Doom Builder
Authors comments: Classic Fatal quality since 2004
Additional credits: Thanks to Kingston for making the music
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Osiris's_Legacy
December 8th, 2008, 07:05 PM
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Level: Map15
Level name: Halfway Between
Author: Osiris Kalev, Ghost, CrazedImp
Build time: 2.5 years (For Osiris :P), 2 weeks on and off (For Ghost)
Editor used: Doom Builder
Authors comments: Osiris - Geez, took me long enough to make the portion of the map I made and that's small. Seriously, huge thanks to Ghost for finishing the map (including keeping the concept of the map the same =D) and CrazedImp for those small extra details that make it look all the shinier.
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Subject to change, since Ghost currently does not have a comment for the map and may later, and yet to speak to CrazedImp.
ghost
December 8th, 2008, 07:52 PM
Comment to be included with Osiris's:
I think I left my soul somewhere in the map.. :P
Also, thanks for the thanks. :p
Updated text info, as my previous one is erm.. too old.
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Level : Map13
Level name : Plutonic Dawn
Author: Joshy "ghost" Sealy
Build time : 3-4 months off and on
Editor(s) used : Doom Builder, Slumped
Authors comments : Fun and quick map inspired by Plutonia. I'm pleased with the result, considering the amount of times it has been changed (a lot times a gazillion).
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Level : Map27
Level name : Wastelands
Author: Joshy "ghost" Sealy
Build time : 3-4 months off and on
Editor(s) used : Doom Builder, Slumped
Authors comments : A nice and big and long and hard map. I would love to see a demo of this monster!
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Exl
December 13th, 2008, 08:32 AM
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Level : MAP12
Level name : Something Died
Author : Exl
Build time : Months and months
Editor used : Doom Builder
Authors comments : Pretty easy
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Level : MAP31
Level name : Die like you Mean it
Author : Exl
Build time : A couple of months, on and off
Editor used : Doom Builder
Authors comments : Inspired by fornicating hamsters
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jetflock
December 13th, 2008, 02:01 PM
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New Monsters:
Author(s) : jetflock
Build time : 1 week.
Editor(s) used : Photoshop/wintex
I contributed:
The Slomnibus : Cousin of the Cacodemon. Fast moving monster that hovers just above the ground. Once one of these guys bites down on you, he explodes.
Possessed CloneMarine: A clone of the doomguy produced without our marine's consent. These clones were made as a disposable army of troops to fight off any possible outbreak of demon activity. Unfortunately, once the new portals were opened, these clones were easily possessed by Hellspawn. Generally, these former marines won't charge at you, they will crouch for cover and fire without mercy with they're powerful machineguns. They wear special body armor to repel most attacks, so they aren't stunned easily.
Authors comments : We needed one suicide monster, so I based one off of the Caco-family. I had enough sprites and action codepointer thingys to make another monster which sortof acts like a stationary gun turret. I think they turned out well for a quick hack.
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Danimetal
December 14th, 2008, 12:54 PM
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Level : Map03
Level name : Voiced Silence
Author: The Marlboro Man / Danimetal (whoever you like the most)
Build time : 1 month (I can't really remember).
Editor(s) used : Doom Builder
Authors comments : Long, long long, much too long and long again. Thanks NewDoom people for pointing out its bugs while I was out.
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Level : Map21
Level name : Second Attention.
Author: The Marlboro Man / Danimetal (whoever you like the most)
Build time : 1 month and some days (I can't really remember either).
Editor(s) used : Doom Builder
Authors comments : It was longer before I cut it to the 32k linedefs but still I am satisfied with the result. Worst deathmatch ever seen.
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Nuxius
December 20th, 2008, 05:45 AM
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Level : Map10
Level name : Graystar
Author: Nuxius
Build time : 5 minutes
Editor(s) used : Slade and Doom Builder
Authors comments : Looks like I'm the rotten egg. Darn.
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