View Full Version : gzDoom sprite problem
Joel
April 16th, 2008, 03:15 PM
I'm running gzDoom in the Unleashed Launcher so I can play with the PSX music and sounds. I'm having a problem with the sprites. They won't line up with the camera like they do with Doomsday. How do I make the sprites line up so they don't look like I'm walking around cardboard cutouts?
http://img166.imageshack.us/img166/3411/doomwtfrd6.jpg
jake250
April 17th, 2008, 05:20 AM
I don't think you can make them line up. Could be wrong.
CrazedImp
April 17th, 2008, 09:49 AM
Somewhere in the OpenGL settings there should be a sprite clipping setting. Try setting it to "Always". By default it sets to "Smart" which isn't, well, very smart. There is a third setting for it but I can't remember it off the top of my head, but try all of them to see which works best for you.
jake250
April 21st, 2008, 02:47 PM
Somewhere in the OpenGL settings there should be a sprite clipping setting. Try setting it to "Always". By default it sets to "Smart" which isn't, well, very smart. There is a third setting for it but I can't remember it off the top of my head, but try all of them to see which works best for you.
What?
This is not what he was talking about, is it? That makes them NOT clip under the floor, nothing related to the camera, or I'm just reading wrong.
MR_ROCKET
April 27th, 2008, 02:28 PM
gl_billboard_mode 1
lucius octavion
April 28th, 2008, 12:39 PM
Yes, do that. Or you can just find the options for sprite billboard in the opengl settings.
MR_ROCKET
May 3rd, 2008, 03:03 PM
Heh, I was going to say that. :P
After I changed the setting via display options, I looked up the command in my config and posted it here. :D
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