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PumpkinSmasher
April 4th, 2008, 05:16 PM
Post your progress. GET YOUR MAPS FINISHED please.

Project Release Date: Summer 2008
Map Deadline: Summer 2008

If anyone has started a map that can be used as a back-up map, let me know.
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Back-up Maps:
Dutch Devil - Inner Fear (75%) being finished by Rellik

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We have 20 completed maps, so lets work hard at getting the rest of the maps completed.

IF A MAP IS COLORED ORANGE THEN I NEED A PROGRESS UPDATE NOW

MAP01 The Hive//Dutch Devil completed *
MAP02 NOT-APPLICABLE//Macro11_1 completed
MAP03 Voiced Silence//Danimetal completed *
MAP04 Infestations//Mr.Rocket completed *
MAP05 Wasted!//Falci completed *
MAP06 AMADEUS//Jetflock completed *
MAP07 untitled//LoganMTM completed
MAP08 Shoot Down//LoganMTM completed
MAP09 Pistons//ace completed *
MAP10 untitled//NetNomad 75% as of 1/26
MAP11 Painkiller//Dutch Devil completed *
MAP12 Something Died//Exl completed *
MAP13 Straniero Complex//General Greivous
MAP14 Comrade//Jetflock completed
MAP15 Down the Drain//Osiris's_Legacy 75 % as of 1/30
MAP16 Conglom Map//Various completed *
MAP17 Headache//Jetflock completed *
MAP18 Ominous Core//Doom_Dude 99% as of 1/11
MAP19 Darkseed//Jetflock 50% as of 4/4
MAP20 Caverns//PumpkinSmasher 85%*
MAP21 Second Attention//Danimetal completed*
MAP22 Trap//Fatal 10% as of 10/23
MAP23 Hope's Last Sanctuary//General Greivous 10% as of 11/27
MAP24 untitled//CrazedImp 60% as of 1/11
MAP25 Brimstone//Jetflock completed *
MAP26 Hell Awaits//Dutch Devil & Logan MTM 50% as 7/6
MAP27 Arch Vile Temple//LoganMTM completed *
MAP28 Absolute Evil//G6672D and Dutch Devil
MAP29 Rusted Turmoil//DooMAD completed *
MAP30 Icon of Chaos//Logan MTM completed *
MAP31 Die like you mean it//Exl completed *
MAP32 untitled//Raptor Jesus 50% as of 1/22

Doom_Dude
April 4th, 2008, 08:43 PM
Hmmm what happened to General Greivous? Haven't seen him post in a long time.

I'll try to work on my final 1% this weekend. ;)

Aliotroph?
April 4th, 2008, 09:33 PM
I've seen the good general online recently. If he appears again I'll ask him for you guys. :)

ace
April 5th, 2008, 06:19 AM
I'll try to work on my final 1% this weekend. ;)

You and your last few percents. :p

SOMEbody that is FINNISH needs to update his progress report already.

Dutch Devil
April 5th, 2008, 09:16 AM
Map28 is about 25% done haven't made any progress on it lately its an bigass map its gonna take more time.

g6672D
April 5th, 2008, 09:22 AM
Hehe. Who could G7762D be? ;)

FATAL
April 5th, 2008, 12:17 PM
You and your last few percents. :p

SOMEbody that is FINNISH needs to update his progress report already.
MAYBE SOMEONE who is ACEISH needs to "FINNISH" his map too!


ALSO I find it humiliating that a higher being like me would have to report my progress.

Nonsense!

Doom_Dude
April 5th, 2008, 12:57 PM
Hehe. Who could G7762D be? ;)Your evil twin?

You and your last few percents. :p Once I reach 200% I'll be done. :D

rustyslacker
April 5th, 2008, 01:44 PM
I asked Fatal about his NDCP2 map.
[13:40:51] Fatal: I was thinking about making a really short map
[13:41:14] Fatal: not because I'm lazy and couldn't really give a shit about NDCP 2, but because it would be a nice change
[13:41:24] rustyslacker: but the first still applies
[13:41:34] Fatal: wat
[13:43:16] rustyslacker: you are lazy and I don't think you really give a shit about NDCP2
[13:43:30] Fatal: ya tru

FATAL
April 5th, 2008, 01:49 PM
hay u promes'd taht teh convarseton wus confedental. hao cud u.*caccry* *caccry* *caccry* *caccry*

PumpkinSmasher
April 5th, 2008, 03:35 PM
So is anyone going to post their progress?

Doom_Dude
April 5th, 2008, 03:55 PM
Mine remains the same so far at 99%

Nuxius
April 5th, 2008, 08:15 PM
I'm at 300% on MAP33, which I have tentatively titled "Secretia Spectacular Sexilicious!". Oh, wait...

Macro11_1
April 7th, 2008, 01:13 AM
I'm at 300% on MAP33, which I have tentatively titled "Secretia Spectacular Sexilicious!". Oh, wait...
MAPPAR OF DA YEARZ!

Seriously, my map is complete and playable... it just needs the ending to be transmogrifications(random word FTW!)... and as I've said before I'm not doing that till we have a nice fat beta or something. (By which case it may be too late.)
Also, as I've said NUMEROUS times ::
MAP 02 NOT-APPLICABLE

>>>>>>>>>>>>>>NOT-APPLICABLE<<<<<<<<<<
That is the map name.

Also, I am quite pleased to see the greenage on this list. We have a near guarantee of 7 more maps... AWESOME!
Also Kudos to the folks taking extra slots... I mean... your just all my heroes :D

[edit]
Thank you ^_^

PumpkinSmasher
April 9th, 2008, 01:17 PM
Hmm. I sent GG an email over the weekend, he still hasn't replied. So if anyone sees him anywhere, tell him to find his way back here.

jetflock
April 10th, 2008, 08:59 PM
map 19- 70%

Aliotroph?
April 11th, 2008, 12:41 AM
Yeah, I told him. He was all "meh." :p

PumpkinSmasher
April 11th, 2008, 02:40 AM
Thanks Alio, hopefully he'll show up again soon.

Macro11_1
April 11th, 2008, 03:45 AM
map 19- 70%
har har, you should bold it.*cachrt*

MR_ROCKET
April 11th, 2008, 10:04 AM
Hey I was wondering. I need some honest opinion on my map04.
Should I update it?, or is it ok as it is?

Also for the hell of it, are you guys up to chatting in Teamspeak or Ventrlio sometime?
I think it would be cool to have some realtime talk about the project or whatever, maybe have a few laughs while we'r at it. :P

jetflock
April 11th, 2008, 09:50 PM
i would be interested, but i only currently have skype.i could get ventrillo though.

Macro11_1
April 12th, 2008, 07:28 AM
Hey I was wondering. I need some honest opinion on my map04.
Should I update it?, or is it ok as it is?

Also for the hell of it, are you guys up to chatting in Teamspeak or Ventrlio sometime?
I think it would be cool to have some realtime talk about the project or whatever, maybe have a few laughs while we'r at it. :P
*cacchz* I would be.

MR_ROCKET
April 12th, 2008, 01:33 PM
Well..somebody host a freak'n NDCP2 Ventrillio server! :P

jetflock
April 17th, 2008, 06:31 PM
map 19 is done.

PumpkinSmasher
April 19th, 2008, 07:14 AM
Alright, just send it to me at some point.

Now everyone else, learn from Jetflock and finish your maps.

jetflock
April 21st, 2008, 01:20 AM
http://img2.putfile.com/thumb/4/11104150656.jpg (http://www.putfile.com/pic.php?img=8021633)

General Greivous
April 25th, 2008, 06:11 PM
WoW's gravitational pull has gotten a hold of my mind.

Holy crap Caco smilies.*cacchz*

As I post this I'm searching for what I did have complete, and I'm going to upload it so someone can finish what I have or do what they will with it. Truthfully, if I haven't completed them after all this time I probably won't at any point. It's a sad truth, but it's a truth regardless. I'll put the some password on the .rar file that is on the ndcp2 resource .rar.

General Greivous
April 25th, 2008, 06:33 PM
Still unable to find Map 23, but here is Map 13.

http://rapidshare.com/files/110441765/ndcp2_map13.rar.html

PumpkinSmasher
April 25th, 2008, 06:33 PM
I'll take a look at it and make sure it gets finished.

If you find map23 let me know.

PumpkinSmasher
April 27th, 2008, 07:41 AM
Finish you maps people.

http://img229.imageshack.us/img229/694/psmap4ba8.png

rustyslacker
April 27th, 2008, 10:21 AM
I'll take a look at it and make sure it gets finished.

If you find map23 let me know.
I want to take a look at GG's uncompleted map and mess with it some. Keep me in consideration, please.

DooMAD
April 27th, 2008, 10:31 AM
Go, go, go. Faster, faster, faster, etc.

PumpkinSmasher
April 27th, 2008, 12:27 PM
I want to take a look at GG's uncompleted map and mess with it some. Keep me in consideration, please.
The link is posted, so you are welcome to take a look at it. If you would like to finish it let me know.

ace
April 27th, 2008, 12:35 PM
After deciding to take a second look at my map's gameplay I found out that play from a pistol start was all but impossible on HNTR, so I went back and added ammo/health that I previously took out for easy.

So it's done now. For real this time! :p
http://www.speedyshare.com/806381362.html

rustyslacker
April 27th, 2008, 03:01 PM
Still unable to find Map 23, but here is Map 13.

http://rapidshare.com/files/110441765/ndcp2_map13.rar.html
.......*eek*

This map is insane. And by insane I mean unbelievably cool.

PumpkinSmasher
April 27th, 2008, 03:16 PM
Yea it does look awesome, it needs monsters though.

General Greivous
April 27th, 2008, 04:35 PM
Yeah, I always do the monsters last when building a map :P

Dutch Devil
April 28th, 2008, 02:29 PM
I always build my map around the monsters....sorry bad joke :p I should get back to my map haven't touched it in ages damn Oblivion is keeping me busy.

rustyslacker
April 28th, 2008, 02:52 PM
I don't think I'll be finishing this map. sry

PumpkinSmasher
April 28th, 2008, 03:19 PM
Alright, Thats fine rusty.

jetflock
April 29th, 2008, 06:34 PM
thats one mighty big map, lol, i wouldn't know where to start.

PumpkinSmasher
April 29th, 2008, 07:21 PM
Start at the beginning

jetflock
April 30th, 2008, 01:45 AM
Ok ok. At the moment I am getting to know the map. I have already replaced a few missing textures. Lemme see what I can do before its passed on.
On another note, I need map level names for anyone who hasn't posted a title so I can finish the mapname graphics and whomever can change the level names in the dehacked patch.
And....
I have created a special "guns" add on specifically for ndcp II. *cacraz*
my brain feels :o .

General Greivous
April 30th, 2008, 02:52 PM
A few things about Straniero Complex that may help whoever takes up the daunting task of finishing it:

-The exit area of the map (not made yet) is the storage for the reactor coolant to be emptied into (reactors being those pillars with the transparent green texture).
-There are six pits which need to be filled with the coolant liquid, a sort of bridge between each pit seperating the six pits from eachother as they fill up.
-In order to reach the exit, you must dump all the coolant into these pits so you can walk across them to the exit on the other side.
-There should probably be enough monsters in the pits so that when you fall in you die.
-There is a an area located -->here (http://img170.imageshack.us/img170/5922/ndcpmap13gs0.gif)<--. I intended for slime falls to start pouring into those drains in each hexagon from the shafts in the ceilings, one each time you start draining coolant into the pools.
-The rest of the map is, as you've seen, extremely detailed for the most part and has a lot of areas. Each section seperated from the main area you start in via teleport was intended to be itself a sort of mini-map where you go to release another floodgate to fill one of the pits leading to the exit.
-I was going to put another teleporter/corridor/lift/something leading to the coolant tanks area with the exit so you can constantly see it while running back and forth, near the area fairly center of the map with the biggest reactor in the center.

Hope this kind of helps you with some ideas or where to go from here. I think the dark alien texture theme is pretty apparent, and I doubt there'll be any continuity issues as we have some great mappers here :)

jetflock
April 30th, 2008, 03:33 PM
ok, I can't handle all that. I fixed a couple minor things but I cannot invest the time to do all those nifty things GG wants in the map ( not to mention keeping up with his particular style which is very diff from mine). So if anyone wants what I have let me know, or you can just start fresh with what GG released.

General Greivous
April 30th, 2008, 04:02 PM
It's understandable most people cannot invest that much time into a map. With the way I worded the above, it probably sounds a lot more complicated than it is, too. Most of it is simply switches and rising sectors, but when I make maps I tend to think of them as something more advanced and try to make sense of them (that's how I end up with maps coming out the way they do.) so the descriptions come out a lot more detailed than what is actually there or done.

I just recently thought of someone in the community that isn't around much anymore, but might be able to finish this map. I'm going to try to contact him soon. If not, then I'll try my best to make time to finish this map myself.

Still no luck finding Map 23. I have a couple complete maps from a project that was scrapped way back when that I'll submit instead if my searches continue to prove fruitless. I find it hard to believe I deleted that map, but with as cluttered as my three hard drives are (yes, three), it's not an impossibility.

ace
May 1st, 2008, 07:48 PM
Well sheeit.

It figures that right after I post up the fixed version of my map I find a bug that prevents some monsters from teleporting. DAMN YOU MURPHY! :p

At any rate, I took the time I used to fix the problem to go ahead and replace the song with something of my own instead. So there's that.

FOR REAL THIS TIME: http://www.speedyshare.com/298668889.html

Just call it 101%. ;)

PumpkinSmasher
May 7th, 2008, 09:46 AM
A few things about Straniero Complex that may help whoever takes up the daunting task of finishing it:

-The exit area of the map (not made yet) is the storage for the reactor coolant to be emptied into (reactors being those pillars with the transparent green texture).
-There are six pits which need to be filled with the coolant liquid, a sort of bridge between each pit seperating the six pits from eachother as they fill up.
-In order to reach the exit, you must dump all the coolant into these pits so you can walk across them to the exit on the other side.
-There should probably be enough monsters in the pits so that when you fall in you die.
-There is a an area located -->here (http://img170.imageshack.us/img170/5922/ndcpmap13gs0.gif)<--. I intended for slime falls to start pouring into those drains in each hexagon from the shafts in the ceilings, one each time you start draining coolant into the pools.
-The rest of the map is, as you've seen, extremely detailed for the most part and has a lot of areas. Each section seperated from the main area you start in via teleport was intended to be itself a sort of mini-map where you go to release another floodgate to fill one of the pits leading to the exit.
-I was going to put another teleporter/corridor/lift/something leading to the coolant tanks area with the exit so you can constantly see it while running back and forth, near the area fairly center of the map with the biggest reactor in the center.

Hope this kind of helps you with some ideas or where to go from here. I think the dark alien texture theme is pretty apparent, and I doubt there'll be any continuity issues as we have some great mappers here :)
That sounds very complicated.