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View Full Version : Ways Doom 3 could have been better. Maybe someone can make a mod?


Potnop
January 5th, 2008, 07:24 AM
OK, I was laying in bed thinking about this... There are so much things that could have been better about Doom 3... I really do love Doom 3 anyway, and I beat it like 3 times so far...

The shotgun should be more powerful. I hate how you can only kill enemies at point blank range with one shot... I was playing classic doom and it's so much more fun when there's a bunch of zombies or imps and I fire the shotgun and they all die...

Also what ever happened to the monsters being in pain. When firing at them with the chaingun, machine gun, and plasma gun, they don't appear to react. Wouldn't it be cool if firing at an imp made him freeze on the spot and have his body recoil. They sorta just keep walking at you and don't really react. This is the same for all monsters...

Make monster attacks more powerful but easier to dodge. It's friggin annoying always getting hit by the tentacled commandoes and cherubs and stuff... It would be nice if it was easier to dodge it, but if you don't, have it do more damage. And also most of the time after walking out of a firefight with imps, I get hit by like 10 fireballs and walk away with 90 health left. OK I may be exaggerating, but still... And I am playing on hard, not easy. It's just a lot more fun to be actually dodging the attacks and taking a lot of damage if you get hit, than getting hit by a bunch of attacks and taking very little damage.

Also I friggin hate gettting attacked by lost souls and pinky demons. It just makes the view shake all around and disoriented, which might be cool, but really pisses me off. Especially the lost souls. Those things are annoying to begin with... I always hated em even in classic doom. I at least wish they didn't disorient the view so I could kill them right away...

Also I always see little holes in the walls and I immediatly know that once I go around this corner, or pick up that PDA or something, a bunch of trites are gonna come out. It's always so predicatable... It's always the exact same tell tale holes... Why not make them burst out of a wall or something. That would at least be kinda scary. There was maybe only one or 2 times that I didn't know waves of trites were gonna come out.

Also Doom 3 needs a lot more creepy scripted events or whatever and less monsters popping out of corners. For me the cutscenes and the really creepy hallways and stuff scared me most. I hardly ever get scared by an imp suddenly jumping out at me... Too bad 98% or so of the game depends on monsters jumping out of corners... I remember that one hallway with the screaming sound coming at you and as it comes the hall is lighted at that spot with blood and hellish symbols appearing. And when you kill the pinky demon it all goes away... Or the part where you were in the communications room and suddenly under the stairs you see a light and the shape of an imp and it walks away... There was also one part where you're walking and suddenly at the end of a hallway a body is hanging from the celiing by the legs and you see a giant shadow. That was crazy... Doom 3 needs more of that. Also it would be cool if the monsters walked around the level or soemthing and made a lot of sounds so you know they're there and you get creeped out by that. This worked in Classic Doom for me sometimes. Especially when you hear all the revenants and archviles, they had the scariest idle sound.

Also maybe if monsters didn't take so long to teleport. It's a cool effect the first time, but after a while it gets old as I sit at the orange light and wait to blow the imp away with a shotgun at point blank range. Also if it happened less often maybe...

Also maybe if some weapons had flashlights, like the assault rifle. Shotgun should probably not have lights since it would be more powerful kinda... Like in Quake 4...

There are probably more ideas, I just forgot em. Heh... These are suggestions BTW, not flaming against Doom 3.

Doom_Dude
January 5th, 2008, 08:18 AM
I want air tanks that last for longer times. Maybe some of them last for 5 minutes and another one in a secret lasts for 10....

I wanted more outside areas and vehicles you can roam around in.

Show us more of the outside from inside. Can you imagine making a base on Mars that has 2 windows and 3 skylights? Yeah right.

I want more ways to approach a room, which gives you more options for attacking the enemy. Also give us alternate maps.... go one way and end up in a different map or a different part of a map. So you could replay the game and see a few different areas you missed on a previous play through. Also maybe these alternate levels have monsters that are unique to the map.

I want the return of the old school secret areas like in Doom, Quake and Quake 2. I want to shoot a hidden button in the ceiling and have a door open. Secrets shouldn't always be some armor shards under a set of stairs or a box of whatever in a dark recessed area.... O_o

Potnop
January 5th, 2008, 11:53 AM
Yea, there are way too many armor shards. It's to the point where I don't even care about them anymore... Why is it that the secret areas always have only armor? Well not always, but usually... It's to the point that my armor hardly ever drops below 90.

I did find one secret area with a plasma gun way earlier than I should have gotten it the second time playing. I couldn't find it the third time though. It was in this one vent at the Enpro facility I think, which is like level 3 or something. There is another time I know you can get it when you are escorted by a security robot thing really close to the part where the girls head turns into a lost soul and a bunch of imps keep attacking you, but that wasn't really a secret, it was just a room off to the side with a dead marine...

And yeah, why would a base on mars have such crappy air tanks with only like 30 seconds of air.

And I did get very tired of the base interior, more outside areas would have been fun, provided they had better air tanks because the air tank idea killed it.

And soul spheres and all those other items would have been really cool. At least in the hell levels.

Oh and definitely more hell levels. That was like the best part in the game. In classic doom I couldn't get enough of their tech levels, while the hell levels weren't so great IMO. They just didn't look organic enough with the way the Doom engine was at the time. But with the Doom 3 engine, the tech levels just aren't impressive anymore. It's the hell levels that are really awesome because the engine is so much better and it's possible to make for some really trippy and creepy effects.

Also I wish there were times when I could fight along side other marines. I was really looking forward to it when I was supposed to meet with bravo group or whatever. I mean cmoon, modern game AI on average is usually smart enough for allies to fight along side the player. This isn't Quake 2 anymore where in that one expansion pack they had to kill off the squad right before your eyes that you were supposed to meet up with with a single grenade just because they didn't have nearly good enough AI at the time.

Overall, if the gameplay had a lot more action like Quake 4 did, that would be awesome...

I hope if they make Doom 4 it's gonna be a lot better. Are you reading this id Software? Or maybe you guys should let Raven develop it again while you guys provide the amazing new engine. Quake 4 and Prey were really fun, while overall Doom 3 was really tedious for some reason. I just couldn't play it for more than at least an hour and a half at a time.

Nemesis
January 8th, 2008, 08:59 AM
Moar Hell levulz plzkthx. D:

Giftmacher
January 8th, 2008, 08:24 PM
Make the horror sequences less stereotypical and predictable,

More use of different monsters, they only used the Pinky like four times in the entire game while imps were all over the place,

More weapon balancing.

Mudman
January 10th, 2008, 11:42 AM
Just my 2 cents..

Archviles could have been A LOT tougher. The soulcube made the end of the game way to easy and the BFG became utterly useless - I was hoping for the end of the game to make you all the more desperate for ammo with all the tougher enemies to face, but instead I found the end few levels to be way to easy. The cyberdemon fight should have been tougher to, I really didn't like the soul cube niche combined with very easy demons around - not to mention that the rockets were fairly simple to dodge. Mostly though, I would have liked to see minotaur based Hellknights instead of the big hunks of meat we got; It may not have really changed the gameplay, but it sure would have made it more fun!

lucius octavion
January 10th, 2008, 12:15 PM
Bring back the spirit of old doom! Fighting hordes of hellspawn across the scorched plains of hell in dark cathedrals, hellish areas, with hell fused into everything at once! Destroying guys with a fast paced arsenal! The old doom rules all!

CrazedImp
January 11th, 2008, 09:13 AM
After playing Painkiller I always think to myself thats how the shooting gameplay should have been for Doom3. Not as simple or mindless as Painkiller was, but along the same lines. That and Painkiller actually ran better than Doom3. I find it a bit sad actually, that Painkiller felt more like Doom than Doom3 did.

Maybe Doom4, whenever/if it will ever be made, will just follow the simple rule of pure, simple, mindless fun. Just like the originals, doesn't matter if everybody doesn't like it, thats just what Doom is. I think id tried a bit too hard to make Doom3 appeal to a wider audience.

Mudman
January 11th, 2008, 12:36 PM
Though Doom 3 may not have been about constant action or mass amounts of demons I don't think that's necessarily a bad thing. I for one really enjoyed the horror twist on the gameplay, I found it to be a lot of fun. But it was way to easy.

Giftmacher
January 11th, 2008, 12:53 PM
Bring back the spirit of old doom! Fighting hordes of hellspawn across the scorched plains of hell in dark cathedrals, hellish areas, with hell fused into everything at once! Destroying guys with a fast paced arsenal! The old doom rules all!
Satanic cathedrals, THAT'S what would have made my day. Doom 3 needed some of those! It makes for some cool/creepy church background music.

ace
January 11th, 2008, 01:25 PM
Not much that hasn't been said already, but I think that Doom 3 could potentially have been the best in the trilogy, had it contained the following:

-More large/open rooms
-More windows/tram sequences
-More treks on the Martian surface present, and more of those scenes larger and open in scale
-Infinite air supply (come on, it's 2145, for Christ's sake!)
-Togglable gun-mounted lights on all medium/long-range weapons (see above); if they wanted to keep some level of atmosphere, a deal set up like FEAR would have been an infinitely better choice.
-Less predictable jump-out-at-you "scares" and more tense, something's-not-right scares. I've been more nervous playing games in situations where the game's been dead quiet for too long than I ever was in Doom3.
-More variety in nearly every category
-A shotgun that functioned as the classic Doom shotguns did, rather than a freak shotgun/SSG inbreed
-Hell levels. Lots of Hell levels. And not even the kind they had; that was good, don't get me wrong, but I much prefer the style of Ultimate Doom's hell, with hellish, twisted shores and bloodred skies, as opposed to D3's caverns-with-lava approach.
-A cyberdemon fight that doesn't suck--just make it a normal, one-on-one style showdown like Mt. Erebus, with the stock weapons.


I personally didn't mind the slower, less in-your-face-with-monsters-everywhere approach. RoE was, I think, a good idea of why that can be a very bad thing for D3. But the rest of these problems made D3 inexcusable. I enjoyed it for what it was, but I'll never be able to enjoy it for what it could have been.

I would expect that with Doom 4 they will be having it take place on Earth. I hope for their sake that they use the Rage engine--it's designed for large, open areas, which D3 desperately needed, and a Doom on Earth would pretty much require that as a prerequisite.

Nevertheless, I'll look forward to playing it--most likely on whatever console it comes out for, as I doubt I'll be able to play it any time soon on PC, because as usual it will be as high-end as possible (plus it will probably weigh in at some 100GB or whatever other ungodly amount of space they end up using). Hopefully it will be better, anyway.


Speaking of fourquels, how did anyone like Quake 4? Better/worse than D3? I've been considering picking it up at some point...

Nemesis
January 11th, 2008, 05:48 PM
-Hell levels. Lots of Hell levels. And not even the kind they had; that was good, don't get me wrong, but I much prefer the style of Ultimate Doom's hell, with hellish, twisted shores and bloodred skies, as opposed to D3's caverns-with-lava approach.

That's what I had meant to say in my post, but I was feeling 4chan-ish that day. ):

I had noticed a lot of nods to Painkiller and I'd have to agree. Painkiller felt more like what Doom 3 should have been. However, I did feel like what little I played of Painkiller (on the Xbawks), it felt a little linear in places. I know old-school Doom was that same. I guess what I'm trying to say is 'moar opun spacez pls'. D:

Other than that, yeah, I'm in general agreeableness with pretty much everyone here. (:

Potnop
January 11th, 2008, 06:30 PM
Quake 4 was really fun. It was more or less unchanged in terms of game play from Quake 2 except everything was just a LOT COOLER. Also you had a lot of marines fighting along side you. It had the coolness of cutscenes that Doom 3 had too, and it was really fun at the same time...

And yeah, they probably would have run out of ideas for Hell if they were all like that one level. It would've probably became all cliche and stuff. I didn't really even like RoE's hell levels. The Level where you're back at the old martian base where it's really corrupted was really cool though... It would have been nice to have strange cathedral like levels and stuff, and houses of pain or something...

I got kinda bored of Painkiller though. I didn't really like the whole tarot card thing that much. I made it a priority to get the card no matter what on every level the first time through. I just didn't really want to go back and replay the levels. It killed it for me. "painkilled" it XD. ...yeah not funny...

REoL
January 21st, 2008, 02:53 PM
I wished my then top-of-the-line PC (Well, top store-bought) ran the game better than 5FPS most of the time (if even that). Made me wish I had $10K to make it run smooth (near perfect 60FPS at all times). Remember, keep in mind we're talking the same month D3 came out.

Bring back the spirit of old doom! Fighting hordes of hellspawn across the scorched plains of hell in dark cathedrals, hellish areas, with hell fused into everything at once! Destroying guys with a fast paced arsenal! The old doom rules all!
I was attemping a D3 map to be pretty much like old DoopM, but I couldn't make any working mechanicals. Can't script/program worth a damn. Gave it up.

I felt slighted a bit. I think id cared more for eye-candy then the gameplay.