Potnop
January 5th, 2008, 07:24 AM
OK, I was laying in bed thinking about this... There are so much things that could have been better about Doom 3... I really do love Doom 3 anyway, and I beat it like 3 times so far...
The shotgun should be more powerful. I hate how you can only kill enemies at point blank range with one shot... I was playing classic doom and it's so much more fun when there's a bunch of zombies or imps and I fire the shotgun and they all die...
Also what ever happened to the monsters being in pain. When firing at them with the chaingun, machine gun, and plasma gun, they don't appear to react. Wouldn't it be cool if firing at an imp made him freeze on the spot and have his body recoil. They sorta just keep walking at you and don't really react. This is the same for all monsters...
Make monster attacks more powerful but easier to dodge. It's friggin annoying always getting hit by the tentacled commandoes and cherubs and stuff... It would be nice if it was easier to dodge it, but if you don't, have it do more damage. And also most of the time after walking out of a firefight with imps, I get hit by like 10 fireballs and walk away with 90 health left. OK I may be exaggerating, but still... And I am playing on hard, not easy. It's just a lot more fun to be actually dodging the attacks and taking a lot of damage if you get hit, than getting hit by a bunch of attacks and taking very little damage.
Also I friggin hate gettting attacked by lost souls and pinky demons. It just makes the view shake all around and disoriented, which might be cool, but really pisses me off. Especially the lost souls. Those things are annoying to begin with... I always hated em even in classic doom. I at least wish they didn't disorient the view so I could kill them right away...
Also I always see little holes in the walls and I immediatly know that once I go around this corner, or pick up that PDA or something, a bunch of trites are gonna come out. It's always so predicatable... It's always the exact same tell tale holes... Why not make them burst out of a wall or something. That would at least be kinda scary. There was maybe only one or 2 times that I didn't know waves of trites were gonna come out.
Also Doom 3 needs a lot more creepy scripted events or whatever and less monsters popping out of corners. For me the cutscenes and the really creepy hallways and stuff scared me most. I hardly ever get scared by an imp suddenly jumping out at me... Too bad 98% or so of the game depends on monsters jumping out of corners... I remember that one hallway with the screaming sound coming at you and as it comes the hall is lighted at that spot with blood and hellish symbols appearing. And when you kill the pinky demon it all goes away... Or the part where you were in the communications room and suddenly under the stairs you see a light and the shape of an imp and it walks away... There was also one part where you're walking and suddenly at the end of a hallway a body is hanging from the celiing by the legs and you see a giant shadow. That was crazy... Doom 3 needs more of that. Also it would be cool if the monsters walked around the level or soemthing and made a lot of sounds so you know they're there and you get creeped out by that. This worked in Classic Doom for me sometimes. Especially when you hear all the revenants and archviles, they had the scariest idle sound.
Also maybe if monsters didn't take so long to teleport. It's a cool effect the first time, but after a while it gets old as I sit at the orange light and wait to blow the imp away with a shotgun at point blank range. Also if it happened less often maybe...
Also maybe if some weapons had flashlights, like the assault rifle. Shotgun should probably not have lights since it would be more powerful kinda... Like in Quake 4...
There are probably more ideas, I just forgot em. Heh... These are suggestions BTW, not flaming against Doom 3.
The shotgun should be more powerful. I hate how you can only kill enemies at point blank range with one shot... I was playing classic doom and it's so much more fun when there's a bunch of zombies or imps and I fire the shotgun and they all die...
Also what ever happened to the monsters being in pain. When firing at them with the chaingun, machine gun, and plasma gun, they don't appear to react. Wouldn't it be cool if firing at an imp made him freeze on the spot and have his body recoil. They sorta just keep walking at you and don't really react. This is the same for all monsters...
Make monster attacks more powerful but easier to dodge. It's friggin annoying always getting hit by the tentacled commandoes and cherubs and stuff... It would be nice if it was easier to dodge it, but if you don't, have it do more damage. And also most of the time after walking out of a firefight with imps, I get hit by like 10 fireballs and walk away with 90 health left. OK I may be exaggerating, but still... And I am playing on hard, not easy. It's just a lot more fun to be actually dodging the attacks and taking a lot of damage if you get hit, than getting hit by a bunch of attacks and taking very little damage.
Also I friggin hate gettting attacked by lost souls and pinky demons. It just makes the view shake all around and disoriented, which might be cool, but really pisses me off. Especially the lost souls. Those things are annoying to begin with... I always hated em even in classic doom. I at least wish they didn't disorient the view so I could kill them right away...
Also I always see little holes in the walls and I immediatly know that once I go around this corner, or pick up that PDA or something, a bunch of trites are gonna come out. It's always so predicatable... It's always the exact same tell tale holes... Why not make them burst out of a wall or something. That would at least be kinda scary. There was maybe only one or 2 times that I didn't know waves of trites were gonna come out.
Also Doom 3 needs a lot more creepy scripted events or whatever and less monsters popping out of corners. For me the cutscenes and the really creepy hallways and stuff scared me most. I hardly ever get scared by an imp suddenly jumping out at me... Too bad 98% or so of the game depends on monsters jumping out of corners... I remember that one hallway with the screaming sound coming at you and as it comes the hall is lighted at that spot with blood and hellish symbols appearing. And when you kill the pinky demon it all goes away... Or the part where you were in the communications room and suddenly under the stairs you see a light and the shape of an imp and it walks away... There was also one part where you're walking and suddenly at the end of a hallway a body is hanging from the celiing by the legs and you see a giant shadow. That was crazy... Doom 3 needs more of that. Also it would be cool if the monsters walked around the level or soemthing and made a lot of sounds so you know they're there and you get creeped out by that. This worked in Classic Doom for me sometimes. Especially when you hear all the revenants and archviles, they had the scariest idle sound.
Also maybe if monsters didn't take so long to teleport. It's a cool effect the first time, but after a while it gets old as I sit at the orange light and wait to blow the imp away with a shotgun at point blank range. Also if it happened less often maybe...
Also maybe if some weapons had flashlights, like the assault rifle. Shotgun should probably not have lights since it would be more powerful kinda... Like in Quake 4...
There are probably more ideas, I just forgot em. Heh... These are suggestions BTW, not flaming against Doom 3.