View Full Version : Doom Legacy Multiplayer Wishlist
December 1st, 2007, 03:10 PM
There is no wish list, so I decided to make my own. Heres a suggestion for the game:
-Ability to add bots on a specific team and change bot colors.
-Bot In Game menu
December 2nd, 2007, 12:38 PM
Why I didn't know people still cared about bots. If any really good AI was developed for the game, maybe, but otherwise it sounds kinda silly. Skulltag handle bots the best, if anything that should stay that way.
Its just my opinion, but Legacy should concentrate on more... important parts. More things that make it actually stand out from the others.
December 2nd, 2007, 03:35 PM
There's a feature requests thread (http://forums.newdoom.com/showthread.php?t=32410) in the development forum. It seems only one person has requested something about bots, though. All new netcode is the main priority as far as multiplayer is concerned at the moment.
December 2nd, 2007, 06:45 PM
On the highest difficulty the Legacy bots are actually really good. You know, for bots. I just wish they'd resist blowing themselves up with rockets. :)
December 3rd, 2007, 06:41 AM
lol. Legacy is GPL, right? Why not adapt the bot AI from another GPL project? I'm certain it's a bit more complicated than that, but I wanted to at least put that suggestion out there.
December 3rd, 2007, 07:17 AM
Legacy bots kick ass, I've had plenty of fun with them, you just gotta find the right map.
December 3rd, 2007, 08:12 AM
how are they done now? Do they have paths for each level like in UT, or do they just navigate on their own?
December 3rd, 2007, 09:20 AM
In 1.42 if you up the skill level, they can be real fun. ;)
In 1.99 alpha5
The only version we have to test, the bots freeze the game.. So it's hard to say.
Building nodes for acbot.....
Completed building 8387 nodes.
Choke..They seem very excited though. :D
I'm gonna go reboot now because the way my hdd's runnin I think I just used up all my memory lol.
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